public void TestLoadIarPathWithEscapedChars() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; string userPassword = "******"; InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "part name"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); InventoryItemBase item1 = new InventoryItemBase(); item1.Name = itemName; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; mre.Reset(); archiverModule.ArchiveInventory( UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); mre.WaitOne(60000, false); // LOAD ITEM MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath( scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); // Assert.That( // foundItem1.CreatorId, Is.EqualTo(userUuid), // "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.Name, Is.EqualTo(itemName), "Loaded item name doesn't match saved name"); }
protected void ConstructDefaultIarBytesForTestLoad() { // log4net.Config.XmlConfigurator.Configure(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule); UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); MemoryStream archiveWriteStream = new MemoryStream(); // Create scene object asset UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create scene object item InventoryItemBase item1 = new InventoryItemBase(); item1.Name = m_item1Name; item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); item1.AssetID = asset1.FullID; item1.GroupID = UUID.Random(); item1.CreatorIdAsUuid = m_uaLL1.PrincipalID; item1.Owner = m_uaLL1.PrincipalID; item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(item1); // Create coalesced objects asset SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); cobj1.AbsolutePosition = new Vector3(15, 30, 45); SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); cobj2.AbsolutePosition = new Vector3(25, 50, 75); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); scene.AssetService.Store(coaAsset); // Create coalesced objects inventory item InventoryItemBase coaItem = new InventoryItemBase(); coaItem.Name = m_coaItemName; coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); coaItem.AssetID = coaAsset.FullID; coaItem.GroupID = UUID.Random(); coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; coaItem.Owner = m_uaLL1.PrincipalID; coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(coaItem); archiverModule.ArchiveInventory( Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); m_iarStreamBytes = archiveWriteStream.ToArray(); }
public void TestSaveItemToIarNoAssets() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; string userPassword = "******"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); // Create asset UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); m_scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); string item1Name = "My Little Dog"; InventoryItemBase item1 = new InventoryItemBase(); item1.Name = item1Name; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; m_scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); Dictionary <string, Object> options = new Dictionary <string, Object>(); options.Add("noassets", true); // When we're not saving assets, archiving is being done synchronously. m_archiverModule.ArchiveInventory( UUID.Random(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); //bool gotControlFile = false; bool gotObject1File = false; //bool gotObject2File = false; string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); string expectedObject1FilePath = string.Format( "{0}{1}", ArchiveConstants.INVENTORY_PATH, expectedObject1FileName); string filePath; TarArchiveReader.TarEntryType tarEntryType; // Console.WriteLine("Reading archive"); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { Console.WriteLine("Got {0}", filePath); // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) // { // gotControlFile = true; // } if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) { // string fileName = filePath.Remove(0, "Objects/".Length); // // if (fileName.StartsWith(part1.Name)) // { Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); gotObject1File = true; // } // else if (fileName.StartsWith(part2.Name)) // { // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // gotObject2File = true; // } } else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) { Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()"); } } // Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No item1 file in archive"); // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. }
public void TestPostAssetRewrite() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); xengine.DebugLevel = 1; IniConfigSource configSource = new IniConfigSource(); IConfig startupConfig = configSource.AddConfig("Startup"); startupConfig.Set("DefaultScriptEngine", "XEngine"); IConfig xEngineConfig = configSource.AddConfig("XEngine"); xEngineConfig.Set("Enabled", "true"); xEngineConfig.Set("StartDelay", "0"); xEngineConfig.Set("AppDomainLoading", "false"); string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com"; string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com"; int soIdTail = 0x1; UUID assetId = TestHelpers.ParseTail(0x10); UUID userId = TestHelpers.ParseTail(0x100); UUID sceneId = TestHelpers.ParseTail(0x1000); string userFirstName = "TestPostAsset"; string userLastName = "Rewrite"; int soPartsCount = 3; Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource); SceneHelpers.SetupSceneModules(scene, configSource, xengine); scene.StartScripts(); HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl); UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password"); SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail); RezScript( scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID); AssetBase asset = AssetHelpers.CreateAsset(assetId, so); asset.CreatorID = foreignUrl; hgam.PostAsset(foreignUrl, asset); // Check transformed asset. AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString()); Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID); string xmlData = Utils.BytesToString(ncAssetGet.Data); XmlDocument ncAssetGetXmlDoc = new XmlDocument(); ncAssetGetXmlDoc.LoadXml(xmlData); // Console.WriteLine(ncAssetGetXmlDoc.OuterXml); XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData"); Assert.AreEqual(soPartsCount, creatorDataNodes.Count); //Console.WriteLine("creatorDataNodes {0}", creatorDataNodes.Count); foreach (XmlNode creatorDataNode in creatorDataNodes) { Assert.AreEqual( string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText); } // Check that saved script nodes have attributes XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState"); Assert.AreEqual(1, savedScriptStateNodes.Count); Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count); XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID"); Assert.NotNull(uuidAttribute); // XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task // item created earlier. }
public void TestSaveOar() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { m_archiverModule.ArchiveRegion(archiveWriteStream, requestId); //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; //while (assetServer.HasWaitingRequests()) // assetServer.ProcessNextRequest(); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); bool gotNcAssetFile = false; string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt"); List <string> foundPaths = new List <string>(); List <string> expectedPaths = new List <string>(); expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1)); expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); string filePath; TarArchiveReader.TarEntryType tarEntryType; byte[] data = tar.ReadEntry(out filePath, out tarEntryType); Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); arr.LoadControlFile(filePath, data); Assert.That(arr.ControlFileLoaded, Is.True); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) { string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); Assert.That(fileName, Is.EqualTo(expectedNcAssetFileName)); gotNcAssetFile = true; } else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { foundPaths.Add(filePath); } } Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive"); Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); // TODO: Test presence of more files and contents of files. }
public void TestRezCoalescedObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); // Create asset SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); object1.AbsolutePosition = new Vector3(15, 30, 45); SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); object2.AbsolutePosition = new Vector3(25, 50, 75); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa); m_scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); string item1Name = "My Little Dog"; InventoryItemBase item1 = new InventoryItemBase(); item1.Name = item1Name; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; item1.Folder = objsFolder.ID; m_scene.AddInventoryItem(item1); SceneObjectGroup so = m_iam.RezObject( m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); Assert.That(so, Is.Not.Null); Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2)); SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name); Assert.That(retrievedObj1Part, Is.Null); retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name); Assert.That(retrievedObj1Part, Is.Not.Null); Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom // object is unit square. Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f))); SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); Assert.That(retrievedObj2Part, Is.Not.Null); Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name)); Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f))); }
public void TestLoadPublishedOar() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { m_archiverModule.ArchiveRegion( archiveWriteStream, requestId, new Dictionary <string, Object>() { { "wipe-owners", Boolean.TrueString } }); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); { UUID estateOwner = TestHelpers.ParseTail(0x4747); UUID objectOwner = TestHelpers.ParseTail(0x15); // Reload to new scene ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); SceneHelpers m_sceneHelpers2 = new SceneHelpers(); TestScene scene2 = m_sceneHelpers2.SetupScene(); SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is // behaving correctly UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner); scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner; lock (this) { scene2.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name); Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner)); Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner)); } }
public void TestSaveOarNoAssets() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); Dictionary <string, Object> options = new Dictionary <string, Object>(); options.Add("noassets", true); m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options); // Don't wait for completion - with --noassets save oar happens synchronously // Monitor.Wait(this, 60000); Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); List <string> foundPaths = new List <string>(); List <string> expectedPaths = new List <string>(); expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1)); expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); string filePath; TarArchiveReader.TarEntryType tarEntryType; byte[] data = tar.ReadEntry(out filePath, out tarEntryType); Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); Dictionary <string, object> archiveOptions = new Dictionary <string, object>(); ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions); arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); Assert.That(arr.ControlFileLoaded, Is.True); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) { Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()"); } else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { foundPaths.Add(filePath); } } Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); // TODO: Test presence of more files and contents of files. }
public void TestSaveItemToIarV0_1() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(true); Scene scene = SceneSetupHelpers.SetupScene("Inventory"); SceneSetupHelpers.SetupSceneModules(scene, archiverModule); // Create user string userFirstName = "Jock"; string userLastName = "Stirrup"; string userPassword = "******"; UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); // Create asset SceneObjectGroup object1; SceneObjectPart part1; { string partName = "My Little Dog Object"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); } UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); scene.AssetService.Store(asset1); // Create item UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); string item1Name = "My Little Dog"; InventoryItemBase item1 = new InventoryItemBase(); item1.Name = item1Name; item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; mre.Reset(); archiverModule.ArchiveInventory( Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); mre.WaitOne(60000, false); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); //bool gotControlFile = false; bool gotObject1File = false; //bool gotObject2File = false; string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); string expectedObject1FilePath = string.Format( "{0}{1}", ArchiveConstants.INVENTORY_PATH, expectedObject1FileName); string filePath; TarArchiveReader.TarEntryType tarEntryType; // Console.WriteLine("Reading archive"); while (tar.ReadEntry(out filePath, out tarEntryType) != null) { Console.WriteLine("Got {0}", filePath); // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) // { // gotControlFile = true; // } if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) { // string fileName = filePath.Remove(0, "Objects/".Length); // // if (fileName.StartsWith(part1.Name)) // { Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); gotObject1File = true; // } // else if (fileName.StartsWith(part2.Name)) // { // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); // gotObject2File = true; // } } } // Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No item1 file in archive"); // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. }
private void _UpdateRoomSkinsList() { m_roomSkins = AssetHelpers.GetPrefabs <RoomSkin>(); }
private void _UpdateRoomPrefabsList() { m_roomPrefabs = AssetHelpers.GetPrefabs <Room>(); }