void Update() { UpdateCount++; if (load && AssetBundleHelper.EnableUseRes()) { load = !load; AssetBundleHelper.PushResToNeedLoad(TestLoadName1, (o) => Debug.Log(o.name)); var go = AssetBundleHelper.LoadResource_Sync <GameObject>(TestLoadName1); go = Instantiate(go); go.transform.parent = this.transform; //AssetBundleHelper.PushResToNeedLoad(TestLoadName2, (o) => Debug.Log(o.name)); //AssetBundleHelper.PushResToNeedLoad(TestLoadName3, (o) => Debug.Log(o.name)); // StartCoroutine(AssetBundleHelper.LoadResourceAsyn(TestLoadName1, (o)=>Debug.Log(o.name))); // StartCoroutine(AssetBundleHelper.LoadResourceAsyn(TestLoadName2, (o)=>Debug.Log(o.name))); // StartCoroutine(AssetBundleHelper.LoadResourceAsyn(TestLoadName3, (o) => Debug.Log(o.name))); } }