Ejemplo n.º 1
0
 public void _load()
 {
     //dep_ab1 = dep_ab;
     //deps = dep_ab.LoadAllAssets();
     main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "res_bundle/prefab/ui/panellogin.ab");
     Object[]   objs = main_ab.LoadAllAssets();
     GameObject go   = objs[0] as GameObject;
     GameObject g    = Instantiate(go) as GameObject;
 }
Ejemplo n.º 2
0
    public void Test1()
    {
        if (!flag1)
        {
            return;
        }
        flag1   = false;
        main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "res_bundle/prefab/ui/PanelEquip.ab");

        Object[]   objs = main_ab.LoadAllAssets();
        GameObject go   = Instantiate(objs[0]) as GameObject;

        go.transform.SetParent(CanvasParent);
        go.Normalize();

        ab1 = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "uiresources/uitexture/equip.ab");
        Object[] assets = ab1.LoadAllAssets();
        //ab1.Unload(false);
    }
Ejemplo n.º 3
0
    private void OnGUI()
    {
        if (GUI.Button(new Rect(100, 100, 100, 100), ""))
        {
            TimeModule.BeginSampleTime();
            main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "model_01.ab");
            TimeModule.InputSimpleTime();
        }

        if (GUI.Button(new Rect(200, 100, 100, 100), ""))
        {
            TimeModule.BeginSampleTime();
            pfb_go = main_ab.LoadAsset <GameObject>("CH_Barbarian01_E_Tall4");
            TimeModule.InputSimpleTime();
        }

        if (GUI.Button(new Rect(300, 100, 100, 100), ""))
        {
            TimeModule.BeginSampleTime();
            GameObject go = Instantiate(pfb_go) as GameObject;
            TimeModule.InputSimpleTime();
        }
    }
Ejemplo n.º 4
0
    public void _load_child()
    {
        dep_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "uiresources/uitexture/login.ab");

        deps = dep_ab.LoadAllAssets();
    }