Ejemplo n.º 1
0
    static void BuildAssetBundles()
    {
        AssetBundleBuildConfig config = LoadAssetAtPath <AssetBundleBuildConfig>(savePath);

        if (config == null)
        {
            return;
        }


        AssetBundleBuilder5x builder = new AssetBundleBuilder5x(new FastAssetBundlePathResolver());

        builder.Begin();

        for (int i = 0; i < config.filters.Count; i++)
        {
            AssetBundleFilter f = config.filters[i];
            if (f.valid)
            {
                builder.AddRootTargets(new DirectoryInfo(f.path), new string[] { f.filter });
            }
        }

        builder.Export();
        builder.End();
    }
Ejemplo n.º 2
0
    static void BuildAssetBundles()
    {
        AssetBundleBuildConfig config = AssetDatabase.LoadAssetAtPath <AssetBundleBuildConfig>(savePath);

        if (config == null)
        {
            return;
        }

#if UNITY_5
        ABBuilder builder = new AssetBundleBuilder5x(new AssetBundlePathResolver());
#else
        ABBuilder builder = new AssetBundleBuilder4x(new AssetBundlePathResolver());
#endif
        builder.SetDataWriter(config.depInfoFileFormat == AssetBundleBuildConfig.Format.Text ? new AssetBundleDataWriter() : new AssetBundleDataBinaryWriter());

        builder.Begin();

        for (int i = 0; i < config.filters.Count; i++)
        {
            AssetBundleFilter f = config.filters[i];
            if (f.valid)
            {
                builder.AddRootTargets(new DirectoryInfo(f.path), new string[] { f.filter });
            }
        }

        builder.Export();
        builder.End();
    }