Ejemplo n.º 1
0
    IEnumerator IE_Load()
    {
        string terrainPath = Application.streamingAssetsPath + "/BuildScenes_Scene.assetbundle";

        if (System.IO.File.Exists(terrainPath))
        {
            byte[] buffer;

            using (FileStream stream = new FileStream(terrainPath, FileMode.Open, FileAccess.Read))
            {
                buffer = new byte[stream.Length];

                stream.Read(buffer, 0, (int)stream.Length);
            }

            AssetBundleCreateRequest assetRequest = AssetBundle.CreateFromMemory(buffer);

            yield return(assetRequest);

            AssetBundle assetBundle = assetRequest.assetBundle;

            Application.LoadLevel("BuildScenes");

            //if (assetRequest.isDone)
            //{
            //    terrainGO = Instantiate(assetBundle.mainAsset) as GameObject;

            //    terrainGO.transform.parent = transform;
            //}
        }
    }
Ejemplo n.º 2
0
    public CAssetBundleParser(string relativePath, byte[] bytes, Action <AssetBundle> callback = null)
    {
        if (Debug.isDebugBuild)
        {
            _startTime = Time.realtimeSinceStartup;
        }

        Callback     = callback;
        RelativePath = relativePath;

        var func    = BundleBytesFilter ?? DefaultParseAb;
        var abBytes = func(relativePath, bytes);

        switch (Mode)
        {
        case CAssetBundleParserMode.Async:
            CreateRequest          = AssetBundle.CreateFromMemory(abBytes);
            CreateRequest.priority = _autoPriority++;     // 后进先出, 一个一个来
            CResourceModule.Instance.StartCoroutine(WaitCreateAssetBundle(CreateRequest));
            break;

        case CAssetBundleParserMode.Sync:
            OnFinish(AssetBundle.CreateFromMemoryImmediate(abBytes));
            break;

        default:
            throw new Exception("Error CAssetBundleParserMode: " + Mode);
        }
    }
Ejemplo n.º 3
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    private IEnumerator InitRes(string resUrl)
    {
        if (!isResourcesPath)
        {
            if (!m_Resource_Requests.ContainsKey(resUrl))
            {
                string filePath = FileWriteBaseUrl + resUrl;

                filePath += ".unity3d";
//				Debug.Log(filePath);
                byte[] datas = null;
                datas = FileHelper.ReadFile(filePath);

                if (datas == null)
                {
                    filePath = AssetbundleBaseURL + resUrl;

                    filePath += ".unity3d";
                    Debug.Log(filePath);
                    datas = FileHelper.ReadFile(filePath);
                }
                AssetBundleCreateRequest request = null;
                if (datas != null)
                {
                    request = AssetBundle.CreateFromMemory(datas);
                    m_Resource_Requests[resUrl] = request;
                }
                else
                {
                    m_Resource_Requests[resUrl] = null;
                }
                yield return(request);
            }
        }
    }
Ejemplo n.º 4
0
    IEnumerator LoadProgressShow()
    {
//        WWW download =new WWW(Application.persistentDataPath+"/" + SceneManager.PreSceneStr + ".unity3d");
        if (!GameObject.FindGameObjectWithTag("GameController").GetComponent <SceneManager>().IsInAvailableScene(SceneManager.curSceneStr))
        {
            byte[] bs = File.ReadAllBytes(Application.persistentDataPath + "/" + SceneManager.curSceneStr + ".unity3d");
            AssetBundleCreateRequest abq = AssetBundle.CreateFromMemory(bs);
            while (!abq.isDone)
            {
                yield return(null);

                Debug.Log(abq.progress);
            }
            yield return(abq);

            var bundle = abq.assetBundle;
            yield return(StartCoroutine(Load()));

            bundle.Unload(false);
        }
        else
        {
            yield return(StartCoroutine(Load()));
        }
    }
Ejemplo n.º 5
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        public static IEnumerator DownloadAssets()
        {
            if (Loaded)
            {
                yield break;
            }
            if (File.Exists(CachePath))
            {
                var req = AssetBundle.CreateFromMemory(File.ReadAllBytes(CachePath));
                yield return(req);

                if (req == null || req.assetBundle == null)
                {
                }
                else
                {
                    Asset  = req.assetBundle;
                    Loaded = true;
                    yield break;
                }
            }
            WWW www = new WWW(DownloadPath);

            yield return(www);

            if (www.assetBundle != null)
            {
                Asset = www.assetBundle;
                File.WriteAllBytes(CachePath, www.bytes);
                Loaded = true;
            }
        }
Ejemplo n.º 6
0
 AssetBundleCreateRequest LoadFromMemoryAsync(byte[] bytes)
 {
                 #if UNITY_5_2
     return(AssetBundle.CreateFromMemory(bytes));
                 #else
     return(AssetBundle.LoadFromMemoryAsync(bytes));
                 #endif
 }
Ejemplo n.º 7
0
    private static int CreateFromMemory(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        AssetBundleCreateRequest o = AssetBundle.CreateFromMemory(LuaScriptMgr.GetArrayNumber <byte>(L, 1));

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Ejemplo n.º 8
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        public static IEnumerator _CreateFromMemory(string path, Handle_CreateFromMemory handle)
        {
            int size = 0;
            AssetBundleCreateRequest bundleRequest = AssetBundle.CreateFromMemory(ResourceCommon.getAssetBundleFileBytes(path, ref size));

            yield return(bundleRequest);

            handle(bundleRequest, size);
        }
Ejemplo n.º 9
0
    /// <summary>
    /// 创建
    /// </summary>
    /// <param name="decryptedData"></param>
    /// <returns></returns>
    IEnumerator LoadBundle(byte[] decryptedData)
    {
        AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(decryptedData);

        yield return(acr);

        assetBundel = acr.assetBundle;
        Instantiate(assetBundel.Load("Cube"));
    }
Ejemplo n.º 10
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    private IEnumerator LoadCustomAssets()
    {
        AssetBundleCreateRequest abcr = AssetBundle.CreateFromMemory(File.ReadAllBytes(Application.dataPath + "/RCAssets.unity3d"));

        yield return(abcr);

        FengGameManagerMKII.RCAssets      = abcr.assetBundle;
        FengGameManagerMKII.IsAssetLoaded = true;
    }
Ejemplo n.º 11
0
        IEnumerator DowningEternalBundle(string name, HandleFinishDownLoad finishFun)
        {
            StringBuilder localPath = new StringBuilder();

            localPath.Append(WWW_LOCAL_PATH);
            localPath.Append(name);

            WWW www = new WWW(localPath.ToString());

            while (www.isDone == false)
            {
                yield return(www);
            }

            if (www.error != null)
            {
                LogManager.Log("error = " + www.error);
                LogManager.Log("error when downloading: " + name);
            }

            byte[] decryptedData = AssetManager.Inst.ExecuteDecrypt(name, www.bytes);

            AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(decryptedData);

            yield return(acr);

            AssetBundle bundle = acr.assetBundle;

            object[] ListSprite = bundle.LoadAll(typeof(UnityEngine.Sprite));
            Sprite   sprite     = null;
            int      size       = ListSprite.Length;

            for (int i = 0; i < size; i++)
            {
                sprite = ListSprite[i] as Sprite;
                if (sprite != null && m_AssetEternalSprite.ContainsKey(sprite.name) == false)
                {
                    m_AssetEternalSprite.Add(sprite.name, sprite);
                    if (m_AssetEternalSprite.Count == m_NeedDownEternalBundle.Count)
                    {
                        isEternalBundleReady = true;
                        GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_EternalSpriteLoaded);
                    }
                }
            }

            bundle.Unload(false);
            www.Dispose();
            if (finishFun != null)
            {
                LogManager.LogToFile("下载完成!!!!!!!!Path:" + localPath.ToString());
                finishFun(www);
            }
            LogManager.LogToFile("下载完成!!!!!!!!Path:" + localPath.ToString());
        }
Ejemplo n.º 12
0
    public void SetAsset(string path)
    {
        FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);

        byte[] array = new byte[fileStream.Length];
        fileStream.Read(array, 0, (int)fileStream.Length);
        this._currAsset = AssetBundle.CreateFromMemory(array);
        this.assets.Add(this._currAsset);
        fileStream.Dispose();
        fileStream.Close();
    }
Ejemplo n.º 13
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        public static System.Collections.IEnumerator LoadAssetBundle()
        {
            AssetBundleCreateRequest bundle = AssetBundle.CreateFromMemory(File.ReadAllBytes(BundlePath));

            yield return(bundle);

            if (bundle == null)
            {
                Debug.LogError($"Error while loading AnarchyAssets. Make sure that file \"{BundlePath}\" exists.");
            }
            Bundle = bundle.assetBundle;
        }
    public IEnumerator LoadBundleFromMemory(byte[] buffer)
    {
        AssetBundleCreateRequest bundleRequest = AssetBundle.CreateFromMemory(buffer);

        yield return(bundleRequest);

        if (bundleRequest.isDone)
        {
            bundle = bundleRequest.assetBundle;
            CheckBundle(bundle);
        }
    }
Ejemplo n.º 15
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        public static IEnumerator LoadFonts()
        {
            if (GUI.Styles.Fonts != null)
            {
                yield break;
            }
            var bundle = AssetBundle.CreateFromMemory(System.IO.File.ReadAllBytes(Application.dataPath + "/Resources/ggmfonts.unity3d"));

            yield return(bundle);

            GUI.Styles.Fonts = new[] { (Font)bundle.assetBundle.Load("chemistry"), (Font)bundle.assetBundle.Load("tahoma"), (Font)bundle.assetBundle.Load("rabelo"), (Font)bundle.assetBundle.Load("bienetresocial"), (Font)bundle.assetBundle.Load("mandatory") };
            FontsLoaded      = true;
        }
    static public System.Collections.IEnumerator ProcessAB(byte[] bytes, omnitymono.DLLExports.ABHold abhold)
    {
#if AB_CREATEFROMMEMORY
        AssetBundleCreateRequest abr = AssetBundle.CreateFromMemory(bytes);
#else
        AssetBundleCreateRequest abr = AssetBundle.LoadFromMemoryAsync(bytes);
#endif
        while (!abr.isDone)
        {
            yield return(null);
        }
        abhold.ab = abr.assetBundle;
    }
Ejemplo n.º 17
0
        IEnumerator DowningEditorBundle(string name, HandleFinishDownLoad finishFun)
        {
            StringBuilder localPath = new StringBuilder();

            localPath.Append(WWW_LOCAL_PATH);
            localPath.Append(name);

            WWW www = new WWW(localPath.ToString());

            while (www.isDone == false)
            {
                yield return(www);
            }

            if (www.error != null)
            {
                LogManager.Log("error = " + www.error);
                LogManager.Log("error when downloading: " + name);
            }
            byte[] decryptedData = AssetManager.Inst.ExecuteDecrypt(name, www.bytes);

            AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(decryptedData);

            yield return(acr);

            AssetBundle bundle = acr.assetBundle;

            if (bundle == null)
            {
                Debug.LogError("!!!Error: DowningEditorBundle() bundle is null:" + name);
                yield return(1);
            }

            object[]           EditorList = bundle.LoadAll(typeof(UnityEngine.Object));
            UnityEngine.Object go         = null;
            for (int i = 0; i < EditorList.Length; i++)
            {
                go = EditorList[i] as UnityEngine.Object;
                if (go != null && m_EditorAssetDynamicBundle.ContainsKey(go.name) == false)
                {
                    m_EditorAssetDynamicBundle.Add(go.name, go);
                }
            }
            bundle.Unload(false);
            www.Dispose();
            if (finishFun != null)
            {
                LogManager.LogToFile("下载完成!!!!!!!!Path:" + localPath.ToString());
                finishFun(www);
            }
        }
 //start binary load
 private IEnumerator StartBinary()
 {
     this.m_cABRequest = AssetBundle.CreateFromMemory(this.m_cData);
     for (; !this.m_cABRequest.isDone;)
     {
         this.m_fProgess = this.m_cABRequest.progress;
         yield return(new WaitForEndOfFrame());
     }
     if (this.m_cFinishCallBack != null)
     {
         this.m_cFinishCallBack("", this.m_cABRequest.assetBundle);
     }
     GameObject.Destroy(this.gameObject);
 }
Ejemplo n.º 19
0
    /// <summary>
    /// 载入对象
    /// </summary>
    /// <returns></returns>
    IEnumerator OnLoadObject(string name, string text = null)
    {
        string uri = AssetPath + name.ToLower() + ".assetbundle";

        byte[] stream = File.ReadAllBytes(uri);
        AssetBundleCreateRequest request = AssetBundle.CreateFromMemory(stream); //关联数据的素材绑定

        yield return(request);

        io.panelManager.OnRequestResource(name, request.assetBundle);  //回传给面板管理器
        if (Debug.isDebugBuild)
        {
            Debug.LogWarning("LoadFile::>> " + uri + " " + request.assetBundle);
        }
    }
Ejemplo n.º 20
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        public override void OnStart(PartModule.StartState state)
        {
            if (!enabled)
            {
                return;
            }

            if ((state & PartModule.StartState.PreLaunch) != 0)
            {
                newFlight = true;

                doLightningJoke = rand.Next(10) == 0;
                if (doLightningJoke)
                {
                    tutorial = (MissionControlTutorial)ScenarioRunner.fetch.AddModule("MissionControlTutorial");
                }

                doRotationJoke = rand.Next(10) == 0;

                if (doRotationJoke)
                {
                    double[] rotationPeriods = { 1600, 1554, 1500, 1400, 1300, 1200, 1100, 1000, 750, 500, 250, 100, 50, 25, 10, 5, 1 };

                    vessel.mainBody.rotationPeriod = rotationPeriods[rand.Next(rotationPeriods.Length)];
                }

                if (lightningBundle == null)
                {
                    lightningBundle = AssetBundle.CreateFromMemory(Properties.Resources.lightning);
                }
            }

            if (state != PartModule.StartState.Editor)
            {
                Material munmat = GameObject.Find("scaledSpace").transform.Find("Mun").gameObject.renderer.material;

                if (munmat.mainTexture.name != "muntroll")
                {
                    Texture2D troll = new Texture2D(1024, 512, TextureFormat.ARGB32, true);
                    troll.LoadImage(Properties.Resources.troll);
                    troll.name = "muntroll";

                    munmat.mainTexture = troll;
                }
            }

            UnlockControls(); //in case the lock somehow remains in place
        }
Ejemplo n.º 21
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        IEnumerator DownloadShopAssedBundle(string name)
        {
            StringBuilder localPath = new StringBuilder();

            localPath.Append(WWW_LOCAL_PATH);
            localPath.Append(name);

            WWW www = new WWW(localPath.ToString());

            while (www.isDone == false)
            {
                yield return(www);
            }

            if (www.error != null)
            {
                LogManager.Log("error = " + www.error);
                LogManager.Log("error when downloading: " + name);
            }

            byte[] decryptedData = AssetManager.Inst.ExecuteDecrypt(name, www.bytes);

            AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(decryptedData);

            yield return(acr);

            m_ShopAssetList = new List <Sprite>();

            AssetBundle bundle = acr.assetBundle;

            object[] ListSprite = bundle.LoadAll(typeof(UnityEngine.Sprite));
            Sprite   sprite     = null;
            int      size       = ListSprite.Length;

            for (int i = 0; i < size; i++)
            {
                sprite = ListSprite[i] as Sprite;
                if (sprite != null && !m_ShopAssetList.Contains(sprite))
                {
                    m_ShopAssetList.Add(sprite);
                }
            }
            bundle.Unload(false);
            www.Dispose();

            GameEventDispatcher.Inst.dispatchEvent(GameEventID.UI_ShopAdAssetDownload);
        }
Ejemplo n.º 22
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        private static IEnumerator DoLoadCreateRequestAssets(List <Resource> list, Action loaded)
        {
            var createCounter = 0;
            var yieldCount    = 0;

            while (createCounter < list.Count)
            {
                var createRequests = new List <Resource>();
                //Profiler.BeginSample("RecordCreateRequests");
                for (int i = 0; i < SystemConfig.Instance.SynCreateRequestCount && createCounter < list.Count; i++)
                {
                    var res = list[createCounter];
                    createCounter++;
                    var cr = AssetBundle.CreateFromMemory(res.fileData);
                    if (cr == null)
                    {
                        LoggerHelper.Error("Create failure: " + res.RelativePath);
                        continue;
                    }
                    res.createRequest = cr;
                    createRequests.Add(res);
                    res.fileData = null;
                }
                //Profiler.EndSample();
                int index = 0;
                while (index < createRequests.Count)
                {
                    var res = list[yieldCount];
                    yieldCount++;
                    index++;
                    yield return(res.createRequest);

                    //Profiler.BeginSample("RecordLoadAll");
                    if (res.createRequest != null && res.createRequest.assetBundle != null)
                    {
                        res.createRequest.assetBundle.LoadAll();
                        res.IsDone   = true;
                        res.m_object = res.createRequest.assetBundle.mainAsset;
                    }
                    //Profiler.EndSample();
                }
            }
            if (loaded != null)
            {
                loaded();
            }
        }
Ejemplo n.º 23
0
    private IEnumerator LoadCustomAssets()
    {
        AssetBundleCreateRequest abcr = AssetBundle.CreateFromMemory(File.ReadAllBytes(Application.dataPath + "/RCAssets.unity3d"));

        yield return(abcr);

        FengGameManagerMKII.RCAssets = abcr.assetBundle;

        using (WWW www = new WWW("file:///" + Application.dataPath + "/Resources/AoTTG_2_LOGO.PNG"))
        {
            yield return(www);

            AOT_2_LOGO = www.texture;
        }

        FengGameManagerMKII.IsAssetLoaded = true;
    }
Ejemplo n.º 24
0
    public IEnumerator LoadRes(string fileName)
    {
        if (!debug)
        {
            string path =
#if UNITY_EDITOR
                "file:///" + UnityEngine.Application.persistentDataPath;
#elif UNITY_IPHONE
                "file:///" + Application.persistentDataPath;
#elif UNITY_ANDROID
                "file:///" + Application.persistentDataPath;
#endif
            path += "/Data/";
            path += fileName;

            WWW www = new WWW(path + ".assetbundle");
            // UnityEngine.Application.persistentDataPath
            yield return(www);

            TextAsset txt     = www.assetBundle.Load(fileName, typeof(TextAsset)) as TextAsset;
            byte[]    data    = txt.bytes;
            byte[]    newdata = AES.AESDecrypt(data);
            // StartCoroutine(LoadBundle(newdata));
            //创建资源
            AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(newdata);
            yield return(acr);

            AssetBundle assetBundle = acr.assetBundle;
            assetBundle.name = fileName;
            ABS.assetBundleList.Add(assetBundle);
            //www.assetBundle.Unload(false);
            //加载完成事件
            lock (o)//加锁
            {
                tempNum++;
            }

            if (tempNum == total)
            {
                if (OnLoaded != null)
                {
                    OnLoaded(fileName, true, "加载成功了");
                }
            }
        }
    }
Ejemplo n.º 25
0
        public KAssetBundleParser(string relativePath, byte[] bytes, Action <AssetBundle> callback = null)
        {
            if (EngineConfig.instance.IsDebugMode)
            {
                _startTime = Time.realtimeSinceStartup;
            }

            Callback     = callback;
            RelativePath = relativePath;

            var func = BundleBytesFilter;

            if (func == null)
            {
                func = DefaultParseAb;
            }
            var abBytes = func(relativePath, bytes);

            switch (Mode)
            {
            case CAssetBundleParserMode.Async:
#if UNITY_5
                CreateRequest = AssetBundle.LoadFromMemoryAsync(abBytes);
#else
                CreateRequest = AssetBundle.CreateFromMemory(abBytes);
#endif
                CreateRequest.priority = _autoPriority++;     // 后进先出, 一个一个来
                var rManager = AppFacade.Instance.GetManager <KResourceManager>();
                if (rManager != null)
                {
                    rManager.StartCoroutine(WaitCreateAssetBundle(CreateRequest));
                }
                break;

            case CAssetBundleParserMode.Sync:
#if UNITY_5
                OnFinish(AssetBundle.LoadFromMemory(abBytes));
#else
                OnFinish(AssetBundle.CreateFromMemoryImmediate(abBytes));
#endif
                break;

            default:
                throw new Exception("Error CAssetBundleParserMode: " + Mode);
            }
        }
Ejemplo n.º 26
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 public override FrameState Update()
 {
     if (request == null)
     {
         byte[] bs = ResmgrNative.Instance.LoadFromCacheDirect(path);
         request = AssetBundle.CreateFromMemory(bs);
         return(FrameState.Slow);
     }
     if (request.isDone)
     {
         onload(request.assetBundle, tag);
         return(FrameState.Finish);
     }
     else
     {
         return(FrameState.Nothing);
     }
 }
    public static int CreateFromMemory_s(IntPtr l)
    {
        int result;

        try
        {
            byte[] binary;
            LuaObject.checkArray <byte>(l, 1, out binary);
            AssetBundleCreateRequest o = AssetBundle.CreateFromMemory(binary);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 28
0
        /// <summary>
        /// lua bundle
        /// </summary>
        /// <returns></returns>
        private IEnumerator DecryptLuaBundle(string luaPath, bool isStreaming, LuaFunction onLoadedFn)
        {
            luaPath = CUtils.CheckWWWUrl(luaPath);
            Debug.Log("loadluabundle:" + luaPath);
            WWW luaLoader = new WWW(luaPath);

            yield return(luaLoader);

            if (luaLoader.error == null)
            {
                byte[] byts = CryptographHelper.Decrypt(luaLoader.bytes, DESHelper.instance.Key, DESHelper.instance.IV);
                AssetBundleCreateRequest abcreq = null;
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
                abcreq = AssetBundle.CreateFromMemory(byts);
#else
                abcreq = AssetBundle.LoadFromMemoryAsync(byts);
#endif
                yield return(abcreq);

                var         item = abcreq.assetBundle;
                TextAsset[] all  = item.LoadAllAssets <TextAsset>();
                foreach (var ass in all)
                {
                    SetRequire(ass.name, ass);
                }

                item.Unload(false);
                luaLoader.Dispose();
            }
            else
            {
                Debug.LogWarning(luaLoader.error);
            }

            if (onLoadedFn != null)
            {
                onLoadedFn.call();
            }
            else
            {
                DoMain();
            }
        }
Ejemplo n.º 29
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    IEnumerator LogAsset()
    {
        //StreamWriter stream = File.CreateText("D:/test/apkpure/filelist.txt");
        //string[] files = Directory.GetFiles("D:/test/apkpure/out/");


        StreamWriter stream = File.CreateText("D:/test/filelist2.txt");

        string[] files = Directory.GetFiles("D:/test/lib/base.apk/assets/bin/Data");

        Debug.Log(files.Length);
        for (int i = 0; i < files.Length; i++)
        {
            try
            {
                stream.WriteLine(files[i].Substring(files[i].LastIndexOf('/') + 1));
            }
            catch (System.Exception ex)
            {
                Debug.Log(ex);
                break;
            }

            byte[] src = File.ReadAllBytes(files[i]);

            AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.CreateFromMemory(src);
            yield return(assetBundleCreateRequest);

            AssetBundle b          = assetBundleCreateRequest.assetBundle;
            string[]    assetNames = b.GetAllAssetNames();

            for (int j = 0; j < assetNames.Length; j++)
            {
                stream.WriteLine(assetNames[j]);
            }
            b.Unload(true);

            stream.WriteLine();
        }
        stream.Close();

        Debug.Log("ok");
    }
Ejemplo n.º 30
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        override protected IEnumerator initAssetByCoroutine()
        {
            AssetBundleCreateRequest createReq = AssetBundle.CreateFromMemory(m_bytes);

            yield return(createReq);

            m_bundle = createReq.assetBundle;

            if (m_bundle != null)
            {
                refCountResLoadResultNotify.resLoadState.setSuccessLoaded();
            }
            else
            {
                refCountResLoadResultNotify.resLoadState.setFailed();
            }

            refCountResLoadResultNotify.loadResEventDispatch.dispatchEvent(this);

            clearInstanceListener();
        }