Ejemplo n.º 1
0
 public void Instanciate_scenary()
 {
     scene =
         Resources.Load(
             "_test/scene/ai/"
             + "basic_waypoints") as GameObject;
     scene    = helper.instantiate._(scene);
     player   = scene.transform.Find("player").gameObject;
     collider = helper.game_object.Find._(player, "Sphere");
     p1       = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p1");
     p2 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p2");
     p3 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p3");
     p4 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p4");
     p5 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p5");
     p6 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p6");
     p7 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p7");
     p8 = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision_p8");
 }
Ejemplo n.º 2
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     assert = helper.game_object.Find._ <Assert_colision>(
         scene, "assert");
     ai = helper.game_object.Find._ <Ai_walk>(scene, "npc");
 }
Ejemplo n.º 3
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     spawn_point = helper.game_object.Find._ <Spawn_point>(
         scene, "spawn_point");
     route = helper.game_object.Find._(scene, "route");
     p0    = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_0");
     p1 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_1");
     p2 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_2");
     p3 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_3");
     p4 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_4");
     p5 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_5");
     p6 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_6");
     p7 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_7");
     p8 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_8");
     p9 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_9");
 }
Ejemplo n.º 4
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     assert = helper.game_object.Find._ <Assert_colision>(
         scene, "assert");
     gun = helper.game_object.Find._ <chibi.weapon.gun.Gun>(
         scene, "linear_gun");
 }
Ejemplo n.º 5
0
 public void Instanciate_scenary()
 {
     scene =
         Resources.Load(
             "_test/scene/weapon/gun/" +
             "linear_gun_wintout_assets") as GameObject;
     scene  = helper.instantiate._(scene);
     weapon = scene.transform.Find("weapon_base").gameObject;
     target = helper.game_object.Find._ <Assert_colision>(
         scene, "assert_collision");
 }
Ejemplo n.º 6
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            up   = helper.game_object.Find._ <Assert_colision>(scene, "assert up");
            down = helper.game_object.Find._ <Assert_colision>(
                scene, "assert down");
            left = helper.game_object.Find._ <Assert_colision>(
                scene, "assert left");
            right = helper.game_object.Find._ <Assert_colision>(
                scene, "assert right");

            ai = helper.game_object.Find._ <Ai_walk>(scene, "npc");
            ai.use_max_speed = true;
        }
Ejemplo n.º 7
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            jump = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 1");

            jump_2 = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 2");

            jump_3 = helper.game_object.Find._ <Assert_colision>(
                scene, "assert jump 3");

            controller = helper.game_object.Find._ <Controller_npc>(
                scene, "npc");
        }
Ejemplo n.º 8
0
        public override void Instanciate_scenary()
        {
            base.Instanciate_scenary();
            center = helper.game_object.Find._ <Assert_colision>(
                scene, "center");
            forward = helper.game_object.Find._ <Assert_colision>(
                scene, "forward");
            right = helper.game_object.Find._ <Assert_colision>(scene, "right");
            back  = helper.game_object.Find._ <Assert_colision>(scene, "back");
            left  = helper.game_object.Find._ <Assert_colision>(scene, "left");
            right = helper.game_object.Find._ <Assert_colision>(scene, "right");

            bullet = helper.game_object.Find._ <
                chibi.controller.weapon.gun.bullet.Controller_bullet>(
                scene, "bullet");
        }
Ejemplo n.º 9
0
                public override void Instanciate_scenary()
                {
                    base.Instanciate_scenary();
                    player = scene.transform.Find("player").gameObject;

                    no_touch_1 = helper.game_object.Find._ <Assert_colision>(
                        scene, "no_touch_1");
                    no_touch_2 = helper.game_object.Find._ <Assert_colision>(
                        scene, "no_touch_2");

                    touch_1 = helper.game_object.Find._ <Assert_colision>(
                        scene, "touch_1");
                    touch_2 = helper.game_object.Find._ <Assert_colision>(
                        scene, "touch_2");
                    touch_3 = helper.game_object.Find._ <Assert_colision>(
                        scene, "touch_3");
                }
Ejemplo n.º 10
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     back = helper.game_object.Find._ <Assert_colision>(
         scene, "back");
     forward = helper.game_object.Find._ <Assert_colision>(
         scene, "forward");
     left = helper.game_object.Find._ <Assert_colision>(
         scene, "left");
     right = helper.game_object.Find._ <Assert_colision>(
         scene, "right");
     turrent = helper.game_object.Find._ <
         chibi.motor.weapons.gun.turrent.Turrent>(scene, "turrent");
     controller = helper.game_object.Find._ <
         chibi.controller.weapon.gun.turrent.Controller_turrent>(
         scene, "turrent");
 }