Ejemplo n.º 1
0
    /// <summary>
    /// Bring in elements that need to be known to this object, set properties related to this object and set the UI accordingly
    /// </summary>
    public void SetUp(bool usable, CrewMember crewMember, int mood, TrackerTriggerSource source = TrackerTriggerSource.TeamManagementScreen)
    {
        CrewMember = crewMember;
        Current    = crewMember.Current();
        Usable     = usable;
        _source    = source;

        _borderImage    = GetComponent <Image>();
        _backImage      = transform.FindImage("AvatarIcon");
        _button         = GetComponent <Button>();
        _avatarDisplay  = GetComponentInChildren <AvatarDisplay>();
        _positionImage  = transform.FindImage("Position");
        _positionButton = transform.FindButton("Position");
        _nameText       = transform.FindText("Name");
        _sortImage      = transform.FindImage("Sort");
        _sortText       = transform.FindText("Sort/Sort Text");
        _aspectFitter   = GetComponent <AspectRatioFitter>();

        _defaultParent     = transform.parent;
        _nameText.text     = CrewMember.FirstInitialLastName();
        _backImage.color   = Usable ? new Color(0, 1, 1) : Current ? new Color(0, 0.5f, 0.5f) : Color.white;
        _borderImage.color = ShowEmotion ? AvatarDisplay.MoodColor(mood) : Current ? Color.grey : Color.black;
        UpdateAvatar(mood);
        _button.enabled          = Current && GameManagement.SeasonOngoing;
        _positionButton.enabled  = GameManagement.SeasonOngoing;
        _aspectFitter.aspectMode = Usable ? AspectRatioFitter.AspectMode.FitInParent : AspectRatioFitter.AspectMode.WidthControlsHeight;
    }
Ejemplo n.º 2
0
        /// <summary>
        /// 父节点为显示的最大区域
        /// </summary>
        /// <param name="image"></param>
        public static void SetImageSuitable(Image image)
        {
            if (image == null)
            {
                return;
            }
            float spriteWidth  = 0;
            float spriteHeight = 0;

            if (image.sprite != null && image.sprite.texture != null)
            {
                spriteWidth  = image.sprite.texture.width;
                spriteHeight = image.sprite.texture.height;
            }
            else
            {
                return;
            }

            AspectRatioFitter arf = image.GetComponent <AspectRatioFitter>();

            if (arf == null)
            {
                arf = image.gameObject.AddComponent <AspectRatioFitter>();
            }
            arf.aspectMode  = AspectRatioFitter.AspectMode.FitInParent;
            arf.aspectRatio = spriteWidth / spriteHeight;
        }
Ejemplo n.º 3
0
    // カメラ画像を受信
    public void UpdateCameraImage(string msg)
    {
        // データの先頭についている "data:image/png;base64," という部分を取り除く
        var data = msg.Split(',');
        if (data.Length <= 1)
        {
            return;
        }
        var image = data[1];

        // テクスチャが作成されていない場合
        if (arCameraTexture == null)
        {
            // 新しいテクスチャを作成
            arCameraTexture = new Texture2D(1, 1);
            // AspectRatioFitter コンポーネントを追加
            // アスペクト比を保ったまま画像を最大化させる
            aspectRationFitter = ARCameraImage.gameObject.AddComponent<AspectRatioFitter>();
            aspectRationFitter.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
        }

        // base64 エンコードされた文字列を元に戻す
        byte[] bytes = System.Convert.FromBase64String(image);
        // 画像をテクスチャにロード
        arCameraTexture.LoadImage(bytes);
        ARCameraImage.texture = arCameraTexture;

        // アスペクト比をカメラ画像に合わせて設定
        aspectRationFitter.aspectRatio = (float)arCameraTexture.width / arCameraTexture.height;
    }
Ejemplo n.º 4
0
    private void Log(Message message, Canvas WorldCanvas)
    {
        if (message.type == LogMessageType.Debug)
        {
            Debug.Log(message.message);
        }

        if (message.type == LogMessageType.World && WorldCanvas != null)
        {
            WorldText.Enqueue(message.message);
            if (WorldText.Count > 20)
            {
                WorldText.Dequeue();
            }

            if (WorldTextComponent == null)
            {
                GameObject WorldTextGameObject = new GameObject("World text");
                WorldTextGameObject.transform.SetParent(WorldCanvas.transform);
                AspectRatioFitter aspect = WorldTextGameObject.AddComponent <AspectRatioFitter>();
                aspect.aspectRatio          = 1.7777f;
                aspect.aspectMode           = AspectRatioFitter.AspectMode.FitInParent;
                WorldTextComponent          = WorldTextGameObject.AddComponent <Text>();
                WorldTextComponent.font     = LoggingFont;
                WorldTextComponent.material = LoggingFont.material;
            }

            WorldTextComponent.text = string.Join("\n", WorldText);
        }
    }
Ejemplo n.º 5
0
    /// <summary>Setup <see cref="Background"/> to work in augmented reality mode.</summary>
    /// <remarks>
    /// This should be called after <see cref="FindAndSetupBackgroundCanvas"/>, to make sure that any
    /// changes in <see cref="Background"/>'s <see cref="RectTransform"/> reflect the final settings
    /// of its parent <see cref="Canvas"/>.
    /// </remarks>
    private void SetupBackground()
    {
        // Check if an Aspect Ratio Fitter has been added to the Background UI element, adding one now
        // if not. This component is needed to make sure the Background UI element is correctly
        // displayed for screens with different aspect ratios and orientations.
        BackgroundFitter = Background.GetComponent <AspectRatioFitter>();
        if (BackgroundFitter == null)
        {
            Debug.LogWarningFormat("No {0} found on {1} defined as {2}.{3}.Background.\nA {0} is needed "
                                   + "to make sure the rendered AR view is correctly scaled to screens of different aspect "
                                   + "ratios and orientations.\nAdding an {0} now.",
                                   typeof(AspectRatioFitter), typeof(RawImage), name, GetType());
            BackgroundFitter             = Background.gameObject.AddComponent <AspectRatioFitter>();
            BackgroundFitter.aspectRatio = ScreenDimensions.x / ScreenDimensions.y;
            BackgroundFitter.aspectMode  = AspectRatioFitter.AspectMode.HeightControlsWidth;
        }

        // Store Background's RectTransform, and make sure it is stretched to fill its parent Canvas.
        BackgroundRect = Background.rectTransform;
        if (AreDifferent(BackgroundRect.offsetMin, Vector2.zero) ||
            AreDifferent(BackgroundRect.offsetMin, Vector2.zero) ||
            AreDifferent(BackgroundRect.anchorMin, Vector2.zero) ||
            AreDifferent(BackgroundRect.anchorMax, Vector2.one))
        {
            Debug.LogWarningFormat("Defined {0}.{1}.Background ({2}) did not fill the screen.\nAdjusting "
                                   + "{2}'s RectTransform so that the default background image is relative to screen size.",
                                   name, GetType(), Background.name);
            BackgroundRect.offsetMin = Vector2.zero;
            BackgroundRect.offsetMax = Vector2.zero;
            BackgroundRect.anchorMin = Vector2.zero;
            BackgroundRect.offsetMax = Vector2.one;
        }
    }
    static void FitAnchorsToRect()
    {
        foreach (GameObject go in Selection.gameObjects)
        {
            RectTransform selectedRT = go.GetComponent <RectTransform>();
            RectTransform parentRT   = null;
            if (go.transform.parent)
            {
                parentRT = go.transform.parent.GetComponent <RectTransform>();
            }
            if (!selectedRT || !parentRT)
            {
                continue;
            }
            AspectRatioFitter arf = selectedRT.GetComponent <AspectRatioFitter>();
            bool arfDisabled      = false;
            if (arf && arf.enabled)
            {
                arf.enabled = false;
                arfDisabled = true;
            }
            Undo.RecordObject(selectedRT, "Change Anchor");

            selectedRT.anchorMin = new Vector2(selectedRT.anchorMin.x + selectedRT.offsetMin.x / parentRT.rect.width,
                                               selectedRT.anchorMin.y + selectedRT.offsetMin.y / parentRT.rect.height);
            selectedRT.anchorMax = new Vector2(selectedRT.anchorMax.x + selectedRT.offsetMax.x / parentRT.rect.width,
                                               selectedRT.anchorMax.y + selectedRT.offsetMax.y / parentRT.rect.height);

            selectedRT.offsetMin = selectedRT.offsetMax = Vector2.zero;
            if (arfDisabled)
            {
                arf.enabled = true;
            }
        }
    }
Ejemplo n.º 7
0
 public void TearDown()
 {
     GameObject.DestroyImmediate(m_PrefabRoot);
     m_PrefabRoot        = null;
     m_AspectRatioFitter = null;
     m_RectTransform     = null;
 }
Ejemplo n.º 8
0
    void Start()
    {
        /*
         *  Layout Element
         *  点开image,属性面板中的最下面,点开可以看到左上角有一个上下的选项,选择LayoutProperties
         *  此时可以看到,UI对象隐藏自带的 Layout Element 属性
         *  当然,我们可以给UI添加  Layout Element 组件,用来精确控制子物体的属性值
         */
        LayoutElement element = Imgelement.GetComponent <LayoutElement>();

        /*
         *  通过拉伸verGroup的高度看出效果
         */
        VerticalLayoutGroup verGroup = ImgLayoutGroup.GetComponent <VerticalLayoutGroup>();

        /*
         *
         */
        GridLayoutGroup gridGruoup = ImgGridLayout.GetComponent <GridLayoutGroup>();

        ContentSizeFitter sizefitter = ImgContentSize.GetComponent <ContentSizeFitter>();

        sizefitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
        sizefitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
        sizefitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;

        AspectRatioFitter aspect = ImgAspect.GetComponent <AspectRatioFitter>();

        aspect.aspectMode  = AspectRatioFitter.AspectMode.None;
        aspect.aspectRatio = 1;
    }
Ejemplo n.º 9
0
    private void OnEnable()
    {
        front = false;
        arf   = GetComponent <AspectRatioFitter>();
        image = GetComponent <RawImage>();


        WebCamDevice[] devices = WebCamTexture.devices;

        if (devices.Length == 0)
        {
            Debug.Log("No camera detected !");

            return;
        }

        for (int i = 0; i < devices.Length; i++)
        {
            if (!devices[i].isFrontFacing)
            {
                FrontCam   = devices[i];
                CurrentCam = devices[i];
                Tex        = new WebCamTexture(CurrentCam.name, Screen.width, Screen.height, 30);
            }
            else
            {
                BackCam = devices[i];
            }
        }
        Tex.Play();
        image.texture = Tex;
    }
    public void AddItem()
    {
        GameObject item    = new GameObject("item");
        Image      imgItem = item.AddComponent <Image> ();

        AddRightClickEvent(item);

        UnityEngine.UI.Button btnItem = item.AddComponent <UnityEngine.UI.Button> ();

        Sprite sprite = Ultils.ChangeOffset(texture);

        imgItem.sprite = sprite;
        AspectRatioFitter ratioFitter = item.AddComponent <AspectRatioFitter> ();

        ratioFitter.aspectRatio = sprite.rect.width / sprite.rect.height;
        ratioFitter.aspectMode  = AspectRatioFitter.AspectMode.HeightControlsWidth;

        item.transform.SetParent(currentButtonContainer.transform, false);
        item.transform.localScale    = Vector3.one;
        item.transform.localPosition = Vector3.zero;
        IsoObjectFactory factory = item.AddComponent <IsoObjectFactory> ();

        factory.FilePath = path;
        factory.offset   = PivotEditForm.realSpriteOffset;

        IsoLayerManager.currentLayer.isoFactories.Add(factory);
        btnItem.onClick.AddListener(() => {
            loadedImage = btnItem.image.sprite;
            IsoObjectFactory.instance = factory;
            IsoLayerManager.currentLayer.NewObject();
        });
    }
Ejemplo n.º 11
0
 void Start()
 {
     _rawImage          = GetComponent <RawImage>();
     _aspectRatioFitter = GetComponent <AspectRatioFitter>();
     _audioSource       = GetComponent <AudioSource>();
     Play(0);
 }
Ejemplo n.º 12
0
        void UpdateCamera()
        {
            /** Credit https://bit.ly/2ImTiPm **/
            if (camTexture.width < 100)
            {
                return;
            }

            RectTransform     rectTransform     = GetComponent <RectTransform>();
            AspectRatioFitter aspectRatioFitter = GetComponent <AspectRatioFitter>();
            RawImage          rawImage          = GetComponent <RawImage>();

            int cwNeeded  = camTexture.videoRotationAngle;
            int ccwNeeded = -cwNeeded;

            if (camTexture.videoVerticallyMirrored)
            {
                ccwNeeded += 180;
            }

            rectTransform.localEulerAngles = new Vector3(0f, 0f, ccwNeeded);

            float videoRatio = (float)camTexture.width / (float)camTexture.height;

            aspectRatioFitter.aspectRatio = videoRatio;

            if (camTexture.videoVerticallyMirrored)
            {
                rawImage.uvRect = new Rect(1, 0, -1, 1);
            }
            else
            {
                rawImage.uvRect = new Rect(0, 0, 1, 1);
            }
        }
    // Configuration

    void SetImage(Texture image)
    {
        this.image.texture = image;
        AspectRatioFitter arf = this.image.gameObject.GetComponent <AspectRatioFitter> ();

        arf.aspectRatio = (float)image.width / (float)image.height;
    }
Ejemplo n.º 14
0
    //=========================================================================
    #region Unity events

    private void Awake()
    {
        AspectRatioFitter ratioFitter = this.gameObject.AddComponent <AspectRatioFitter>();

        ratioFitter.aspectMode  = AspectRatioFitter.AspectMode.FitInParent;
        ratioFitter.aspectRatio = 1.777778f;
    }
Ejemplo n.º 15
0
    public static void CreateCoverFlow(MenuCommand menuCommand)
    {
        //从asset中获取coverflow参数
        CoverFlowParameters.Instance = AssetDatabase.LoadAssetAtPath <CoverFlowParameters>("Assets/Settings/CoverFlowParameters.asset");
        CoverFlowParameters coverFlowParameters = CoverFlowParameters.Instance;

        //CoverFlow根对象
        GameObject    coverflow     = new GameObject("CoverFlow");
        RectTransform coverflowRTrs = coverflow.AddComponent <RectTransform>();
        Transform     parent        = (menuCommand.context as GameObject).transform;

        coverflow.transform.SetParent(parent, false);

        CoverFlowBehavior coverFlowBehavior = coverflow.AddComponent <CoverFlowBehavior>();

        coverFlowBehavior.imageHeight = coverFlowParameters.imageSizeDelta.y;

        //CoverFlow图片子对象
        for (int i = 0; i < coverFlowParameters.imageCount; i++)
        {
            GameObject    image     = new GameObject("Image" + i);
            RectTransform imageRTrs = image.AddComponent <RectTransform>();
            image.transform.SetParent(coverflowRTrs, false);
            imageRTrs.sizeDelta = coverFlowParameters.imageSizeDelta;

            image.AddComponent <RawImage>();
            AspectRatioFitter aspectRatioFitter = image.AddComponent <AspectRatioFitter>();
            aspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.HeightControlsWidth;

            CoverFlowImageBehavior coverFlowImageBehavior = image.AddComponent <CoverFlowImageBehavior>();
            coverFlowImageBehavior.coverFlowIndex = i - coverFlowParameters.imageCount / 2;
        }
    }
Ejemplo n.º 16
0
        private void Awake()
        {
            bgImage         = GetComponent <Image>();
            bgImage.enabled = false;
            rootRT          = SimulatorManager.Instance.UIManager.VisualizerCanvasGO.GetComponent <RectTransform>();
            HeaderRT.gameObject.SetActive(false);
            ContractTextGO.SetActive(false);
            ExpandTextGO.SetActive(false);
            windowSize            = new Vector2(Screen.width / 4f, Screen.height / 4f);
            fullSize              = new Vector2(Screen.width, Screen.height);
            rt                    = GetComponent <RectTransform>();
            headerAnchoredYPos    = HeaderRT.anchoredPosition.y;
            CurrentWindowSizeType = WindowSizeType.Window;

            CameraRawImage = CameraVisualGO.GetComponentInChildren <RawImage>();
            cameraRT       = CameraVisualGO.GetComponent <RectTransform>();
            ValuesText     = ValuesVisualGO.GetComponent <Text>();
            fitter         = CameraVisualGO.GetComponentInChildren <AspectRatioFitter>();
            windowResizers = GetComponentsInChildren <VisualizerWindowResize>(true).ToList();
            windowResizers.ForEach(win => win.gameObject.SetActive(true));
            CameraVisualGO.SetActive(false);
            ValuesVisualGO.SetActive(false);

            UpdateWindowSize((int)CurrentWindowSizeType);
        }
Ejemplo n.º 17
0
    private void Start()
    {
        AspectRatioFitter ar     = GetComponent <AspectRatioFitter>();
        Sprite            sprite = image.sprite;

        ar.aspectRatio = sprite.rect.width / sprite.rect.height;
    }
Ejemplo n.º 18
0
    void Start()
    {
        Rect rect = GetComponent <Image>().sprite.rect;
        AspectRatioFitter fitter = GetComponent <AspectRatioFitter>();

        fitter.aspectRatio = rect.width / rect.height;
    }
Ejemplo n.º 19
0
    // Use this for initialization
    private void Start()
    {
        var devices = WebCamTexture.devices;

        aspectRatioFitter            = showCameraDisplay.GetComponent <AspectRatioFitter>();
        aspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;

        if (devices.Length == 0)
        {
            print("Not found any device");
            return;
        }

        for (int i = 0; i < devices.Length; i++)
        {
            if (devices[i].isFrontFacing == getFrontFacing)
            {
                cameraTexture = new WebCamTexture(devices[i].name, Screen.width, Screen.height);
                break;
            }
        }

        if (cameraTexture == null)
        {
            return;
        }

        cameraTexture.Play();                      // Start the camera
        showCameraDisplay.texture = cameraTexture; // Set the texture on UI
        cameraAvailable           = true;          // Set the camAvailable for future purposes.
    }
Ejemplo n.º 20
0
    public void InitWebcam(RawImage image, AspectRatioFitter fit)
    {
        devices = WebCamTexture.devices;

        if (devices.Length == 0)
        {
            camAvailable = false;
            return;
        }
        this.image = image;
        this.fit   = fit;

        defaultBackground = image.texture;

        for (int a = 0; a < devices.Length; a++)
        {
            if (devices[a].isFrontFacing)
            {
                webcam = new WebCamTexture(devices[a].name, Screen.width, Screen.height);
            }
        }
        if (webcam == null)
        {
            return;
        }

        webcam.Play();
        image.texture = webcam;

        camAvailable = true;
    }
Ejemplo n.º 21
0
 void Awake()
 {
     if (Screen.width == 2436 && Screen.height == 1125)
     {
         if (!Reduce)
         {
             AspectRatioFitter aspectRatioFitter = GetComponent <AspectRatioFitter>();
             if (aspectRatioFitter)
             {
                 aspectRatioFitter.aspectRatio = 2.165333f;
             }
             else
             {
                 RectTransform rectTransform = transform as RectTransform;
                 if (rectTransform.anchorMax.x == 1f)
                 {
                     rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x - 44f, rectTransform.offsetMin.y);
                     rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x + 44f, rectTransform.offsetMax.y);
                 }
             }
         }
         else
         {
             RectTransform rectTransform = transform as RectTransform;
             rectTransform.offsetMin = new Vector2(44f, 0f);
             rectTransform.offsetMax = new Vector2(-44f, 0f);
         }
     }
 }
Ejemplo n.º 22
0
    void Awake()
    {
        aspectRatioFitter = GetComponent <AspectRatioFitter>();
        rawImage          = GetComponent <RawImage>();

        try
        {
            Application.RequestUserAuthorization(UserAuthorization.WebCam);

            if (WebCamTexture.devices.Length == 0)
            {
                Debug.LogWarning("No 🎥 cameras found");
            }
            else
            {
                // Get Main Camera == Back Camera
                webCamTexture = new WebCamTexture(
                    WebCamTexture.devices[0].name,
                    Screen.width,
                    Screen.height,
                    30);

                Play();

                rawImage.texture = webCamTexture;
            }
        }
        catch (System.Exception e)
        {
            Debug.LogWarning("Camera 🎥 is not available: " + e);
        }
    }
Ejemplo n.º 23
0
 void Awake()
 {
     aspectRatioFitter = targetImage.GetComponent <AspectRatioFitter>();
     grayButton.onClick.AddListener(OnGray);
     binaryButton.interactable = false;
     binaryButton.onClick.AddListener(OnBinary);
 }
Ejemplo n.º 24
0
    void AddRatioFitter(GameObject item, Image imgItem)
    {
        AspectRatioFitter ratioFitter = item.AddComponent <AspectRatioFitter> ();

        ratioFitter.aspectRatio = imgItem.sprite.rect.width / imgItem.sprite.rect.height;
        ratioFitter.aspectMode  = AspectRatioFitter.AspectMode.HeightControlsWidth;
    }
Ejemplo n.º 25
0
        protected GameObject CreateTextureWidget(
            string name,
            GameObject parent,
            Texture2D tex,
            Vector2 anchorMin,
            Vector2 anchorMax,
            bool fixAspectRatio = false,
            Vector2 offsetMin   = new Vector2(),
            Vector2 offsetMax   = new Vector2())
        {
            GameObject    widget    = new GameObject(name);
            RectTransform transform = widget.AddComponent <RectTransform>();
            Image         plotImage = widget.AddComponent <Image>();

            transform.SetParent(parent.transform, false);

            transform.anchorMin = anchorMin;
            transform.anchorMax = anchorMax;
            transform.offsetMin = offsetMin;
            transform.offsetMax = offsetMax;

            plotImage.overrideSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0), 100f);

            if (fixAspectRatio)
            {
                AspectRatioFitter fitter = widget.AddComponent <AspectRatioFitter>();
                fitter.aspectMode  = AspectRatioFitter.AspectMode.FitInParent;
                fitter.aspectRatio = tex.width / (float)tex.height;
            }

            return(widget);
        }
Ejemplo n.º 26
0
 void Awake()
 {
     cameraImage             = GetComponent <RawImage>();
     cameraAspectRatioFitter = GetComponent <AspectRatioFitter>();
     animaAspectRatioFitter  = animaImage.GetComponent <AspectRatioFitter>();
     Screen.sleepTimeout     = SleepTimeout.NeverSleep;
 }
Ejemplo n.º 27
0
    // Use this for initialization
    void Start()
    {
        m_inputManager = GameObject.Find("ARCamera").GetComponent <SelfieInputManager>();
        m_button       = GetComponent <Button>();
        m_button.onClick.AddListener(OnDecorationButtonClick);
        m_decorationSlotImage = GetComponent <Image>();
        m_decorationSprite    = m_decorationSlotImage.sprite;
        RectTransform rectTransform = transform as RectTransform;

        m_canvas = GameObject.FindWithTag("Canvas");

        m_decoration = transform.GetChild(0) as RectTransform;

        m_aspectRatioFitter = m_decoration.GetComponent <AspectRatioFitter>();

        m_decoration.sizeDelta = rectTransform.sizeDelta;

        m_decoration.GetComponent <Image>().sprite = m_decorationSprite;
        //m_decoration.SetActive(false);
        //m_decoration.transform.parent = gameObject.transform;

        //m_originalColor = m_decorationImage.color;
        Color deactiveColor;

        ColorUtility.TryParseHtmlString("#0000007D", out deactiveColor);
        m_decorationSlotImage.color = deactiveColor;

        //m_decorationSlotImage

        m_decoration.gameObject.SetActive(m_isActive);
    }
Ejemplo n.º 28
0
 private void InitializeComponentsIfRequired()
 {
     if (!IsComponentsInitialized)
     {
         image             = GetComponent <Image>();
         aspectRatioFitter = GetComponent <AspectRatioFitter>();
     }
 }
Ejemplo n.º 29
0
        private void setupController(TWLoadingImageLib loadImageLibrary, ImageLoadType imageLoadType)
        {
            aspectRatioFitter = loadImage.gameObject.GetComponent <AspectRatioFitter>();

            this.loadImageLibrary = loadImageLibrary;

            changeImageLoadAspectFitter(imageLoadType);
        }
Ejemplo n.º 30
0
 void OnEnable()
 {
     arf           = GetComponent <AspectRatioFitter> ();
     image         = GetComponent <RawImage>();
     cam           = new WebCamTexture(Screen.width, Screen.height);
     image.texture = cam;
     cam.Play();
 }