Ejemplo n.º 1
0
        public virtual void renderCustom(AsMatrix mvpMatrix, float parentAlpha, String blendMode)
        {
            if (mNumQuads == 0)
            {
                return;
            }
            if (mSyncRequired)
            {
                syncBuffers();
            }
            bool        pma         = mVertexData.getPremultipliedAlpha();
            AsContext3D context     = AsStarling.getContext();
            bool        tinted      = mTinted || (parentAlpha != 1.0f);
            String      programName = mTexture != null?getImageProgramName(tinted, mTexture.getMipMapping(), mTexture.getRepeat(), mTexture.getFormat(), mSmoothing) : QUAD_PROGRAM_NAME;

            sRenderAlpha[0] = sRenderAlpha[1] = sRenderAlpha[2] = pma ? parentAlpha : 1.0f;
            sRenderAlpha[3] = parentAlpha;
            AsMatrixUtil.convertTo3D(mvpMatrix, sRenderMatrix);
            AsRenderSupport.setBlendFactors(pma, blendMode != null ? blendMode : this.getBlendMode());
            context.setProgram(AsStarling.getCurrent().getProgram(programName));
            context.setProgramConstantsFromVector(AsContext3DProgramType.VERTEX, 0, sRenderAlpha, 1);
            context.setProgramConstantsFromMatrix(AsContext3DProgramType.VERTEX, 1, sRenderMatrix, true);
            context.setVertexBufferAt(0, mVertexBuffer, AsVertexData.POSITION_OFFSET, AsContext3DVertexBufferFormat.FLOAT_2);
            if (mTexture == null || tinted)
            {
                context.setVertexBufferAt(1, mVertexBuffer, AsVertexData.COLOR_OFFSET, AsContext3DVertexBufferFormat.FLOAT_4);
            }
            if (mTexture != null)
            {
                context.setTextureAt(0, mTexture.get_base());
                context.setVertexBufferAt(2, mVertexBuffer, AsVertexData.TEXCOORD_OFFSET, AsContext3DVertexBufferFormat.FLOAT_2);
            }
            context.drawTriangles(mIndexBuffer, 0, mNumQuads * 2);
            if (mTexture != null)
            {
                context.setTextureAt(0, null);
                context.setVertexBufferAt(2, null);
            }
            context.setVertexBufferAt(1, null);
            context.setVertexBufferAt(0, null);
        }
Ejemplo n.º 2
0
 public virtual bool isStateChange(bool tinted, float parentAlpha, AsTexture texture, String smoothing, String blendMode, int numQuads)
 {
     if (mNumQuads == 0)
     {
         return(false);
     }
     else
     {
         if (mNumQuads + numQuads > 8192)
         {
             return(true);
         }
         else
         {
             if (mTexture == null && texture == null)
             {
                 return(false);
             }
             else
             {
                 if (mTexture != null && texture != null)
                 {
                     return(mTexture.get_base() != texture.get_base() || mTexture.getRepeat() != texture.getRepeat() || mSmoothing != smoothing || mTinted != (tinted || parentAlpha != 1.0f) || this.getBlendMode() != blendMode);
                 }
                 else
                 {
                     return(true);
                 }
             }
         }
     }
 }