public void MaskGraphic(bool isOn) { if (tabs.AnyTogglesOn()) { ArtTab currTab = tabs.ActiveToggles().First().GetComponent <ArtTab>(); currTab.artLayer.ApplyMask(isOn); if (currTab.artLayer == art) { data.mainArt.masked = isOn; Save(); return; } else { for (int i = 0; i < foregroundLayers.Count; i++) { if (currTab.artLayer == foregroundLayers[i]) { data.foregroundLayers[i].masked = isOn; Save(); return; } } for (int i = 0; i < backgroundLayers.Count; i++) { if (currTab.artLayer == backgroundLayers[i]) { data.backgroundLayers[i].masked = isOn; Save(); return; } } } } }
public IEnumerator LoadArt(bool light = false) { coll.enabled = false; string loadedArtPath = ""; yield return(dirViewer.StartCoroutine(dirViewer.SearchForFile(CardLoader.GetSavePath(""), result => loadedArtPath = result))); if (!string.IsNullOrEmpty(loadedArtPath)) { loadedArtPath = SanitizePath(loadedArtPath); ArtTab currTab = tabs.ActiveToggles().First().GetComponent <ArtTab>(); if (currTab.artLayer == art) { if (light) { data.mainArt.lightingDir = loadedArtPath; } else { data.mainArt.imageDir = loadedArtPath; } currTab.artLayer.LoadArt(data.mainArt); } else { for (int i = 0; i < foregroundLayers.Count; i++) { if (currTab.artLayer == foregroundLayers[i]) { if (light) { data.foregroundLayers[i].lightingDir = loadedArtPath; } else { data.foregroundLayers[i].imageDir = loadedArtPath; } currTab.artLayer.LoadArt(data.foregroundLayers[i]); } } for (int i = 0; i < backgroundLayers.Count; i++) { if (currTab.artLayer == backgroundLayers[i]) { if (light) { data.backgroundLayers[i].lightingDir = loadedArtPath; } else { data.backgroundLayers[i].imageDir = loadedArtPath; } currTab.artLayer.LoadArt(data.backgroundLayers[i]); } } } } coll.enabled = true; Save(); }
public void AddForeground(bool newLayer = false) { ArtTab artTab = null; if (foregroundTabs != null) { if (foregroundLayers.Count < foregroundTabs.Count) { artTab = foregroundTabs[foregroundLayers.Count].GetComponent <ArtTab>(); foregroundTabs[foregroundLayers.Count].gameObject.SetActive(true); } else { artTab = Instantiate(leftTabObj, leftTabs).GetComponent <ArtTab>(); foregroundTabs.Add((RectTransform)artTab.transform); } } else { foregroundTabs = new List <RectTransform>(); } artTab.indexText.text = (foregroundLayers.Count + 1).ToString(); ((RectTransform)artTab.transform).anchoredPosition = Vector2.right * 52 * (foregroundLayers.Count + 1); ((RectTransform)addForeground.transform).anchoredPosition = Vector2.right * 52 * (foregroundLayers.Count + 2); foregroundLayers.Add(Instantiate(art, maskImage.rectTransform)); foregroundLayers[foregroundLayers.Count - 1].RTransform.SetAsLastSibling(); artTab.artLayer = foregroundLayers[foregroundLayers.Count - 1]; if (newLayer) { data.foregroundLayers.Add(new CardArt()); foregroundLayers[foregroundLayers.Count - 1].LoadArt(data.foregroundLayers[foregroundLayers.Count - 1]); } else { foregroundLayers[foregroundLayers.Count - 1].LoadArt(data.foregroundLayers[foregroundLayers.Count - 1]); } }
public void SelectTab() { if (!tabs.AnyTogglesOn()) { for (int i = 0; i < backgroundLayers.Count; i++) { backgroundLayers[i].gameObject.SetActive(true); } for (int i = 0; i < foregroundLayers.Count; i++) { foregroundLayers[i].gameObject.SetActive(true); } art.gameObject.SetActive(true); uploadArt.gameObject.SetActive(false); uploadLight.gameObject.SetActive(false); return; } else { for (int i = 0; i < backgroundLayers.Count; i++) { backgroundLayers[i].gameObject.SetActive(false); } for (int i = 0; i < foregroundLayers.Count; i++) { foregroundLayers[i].gameObject.SetActive(false); } art.gameObject.SetActive(false); ArtTab currTab = tabs.ActiveToggles().First().GetComponent <ArtTab>(); currTab.artLayer.gameObject.SetActive(true); maskedToggle.isOn = currTab.artLayer.art.maskable; uploadArt.gameObject.SetActive(true); uploadLight.gameObject.SetActive(true); } }