Ejemplo n.º 1
0
    IEnumerator Transition(Vector3 offset, bool enter)
    {
        player_control.Disable();

        if (enter == false)
        {
            dialogue.GetComponent <Dialogue>().ClearText();
            block.transform.position = new Vector3(block.transform.position.x - 1, block.transform.position.y, block.transform.position.z);
            block.GetComponent <Movable>().is_moved = false;
        }

        Vector3 initial_position = rm.transform.position;
        Vector3 final_position   = initial_position + offset;

        float initial_time = Time.time;
        float progress     = (Time.time - initial_time) / duration;

        while (progress < 1.0f)
        {
            progress = (Time.time - initial_time) / duration;
            Vector3 new_position = Vector3.Lerp(initial_position, final_position, progress);
            rm.transform.position = new_position;

            yield return(null);
        }

        rm.transform.position = final_position;

        if (offset.x > 0)
        {
            offset = new Vector3(2.5f, 0, 0);
        }
        if (offset.x < 0)
        {
            offset = new Vector3(-1.5f, 0, 0);
        }
        player.GetComponent <Rigidbody>().MovePosition(transform.position);
        player.GetComponent <Rigidbody>().MovePosition(transform.position + offset);

        if (enter)
        {
            StartCoroutine(dialogue.GetComponent <Dialogue>().Display(dialogue.GetComponent <Dialogue>().dialogue_text[0]));
        }
        else
        {
            block.GetComponent <UnlockSpecialDoor>().target.GetComponent <SpriteRenderer>().sprite = block.GetComponent <UnlockSpecialDoor>().locked;
            block.GetComponent <UnlockSpecialDoor>().target.layer = 0;
            player_control.Enable();
        }
    }
Ejemplo n.º 2
0
    IEnumerator Transition(Vector3 offset)
    {
        player_control.Disable();

        Vector3 initial_position = rm.transform.position;
        Vector3 final_position   = initial_position + offset;

        float initial_time = Time.time;
        float progress     = (Time.time - initial_time) / duration;

        while (progress < 1.0f)
        {
            progress = (Time.time - initial_time) / duration;
            Vector3 new_position = Vector3.Lerp(initial_position, final_position, progress);
            rm.transform.position = new_position;

            yield return(null);
        }

        rm.transform.position = final_position;

        if (offset.x > 0)
        {
            offset = new Vector3(1.5f, 0, 0);
        }
        if (offset.x < 0)
        {
            offset = new Vector3(-1.5f, 0, 0);
        }
        if (offset.y > 0)
        {
            offset = new Vector3(0, 1.5f, 0);
        }
        if (offset.y < 0)
        {
            offset = new Vector3(0, -1.5f, 0);
        }
        player.GetComponent <Rigidbody>().MovePosition(transform.position);
        player.GetComponent <Rigidbody>().MovePosition(transform.position + offset);

        player_control.Enable();
    }
Ejemplo n.º 3
0
    IEnumerator Transition(Vector3 offset)
    {
        player_control.Disable();

        Vector3 initial_position = rm.transform.position;
        Vector3 final_position   = initial_position + offset;

        float initial_time = Time.time;
        float progress     = (Time.time - initial_time) / duration;

        while (progress < 1.0f)
        {
            progress = (Time.time - initial_time) / duration;
            Vector3 new_position = Vector3.Lerp(initial_position, final_position, progress);
            rm.transform.position = new_position;

            yield return(null);
        }

        rm.transform.position = final_position;

        player_control.Enable();
    }
Ejemplo n.º 4
0
    IEnumerator Transition(Vector3 offset)
    {
        player_control.Disable();

        Vector3 initial_position = rm.transform.position;
        Vector3 final_position   = initial_position + offset;

        // for (int i = 0; i < 10; i++)
        // {
        //     yield return null;
        // }

        rm.transform.position = final_position;

        if (offset.y > 0)
        {
            player.GetComponent <Rigidbody>().MovePosition(new Vector3(19, 76, 0));
            player.GetComponent <Rigidbody>().MovePosition(new Vector3(19, 75, 0));
            // animator.SetFloat("horizontal_input", 0);
            // animator.SetFloat("vertical_input", -1f);
            // for (int i = 0; i < 10; i++)
            // {
            //     yield return null;
            // }
        }
        else
        {
            player.GetComponent <Rigidbody>().MovePosition(new Vector3(22, 59, 0));
        }

        for (int i = 0; i < 10; i++)
        {
            yield return(null);
        }

        player_control.Enable();
    }