Ejemplo n.º 1
0
    public void SendMercenaryToCamp(MercenaryType mercenaryType, IBuildingInfo campInfo, IBuildingInfo factoryInfo)
    {
        GameObject   mercenary    = this.GenerateMercenary(mercenaryType);
        TilePosition initialPoint = BorderPointHelper.FindValidInflateOneBorderPoint(factoryInfo);

        mercenary.transform.position = PositionConvertor.GetWorldPositionFromActorTileIndex(initialPoint);

        ArmyAI ai = mercenary.GetComponent <ArmyAI>();

        ai.SendArmyToCamp(campInfo);
    }
Ejemplo n.º 2
0
    public void SendArmyToCamp(ArmyType armyType, int level, IBuildingInfo campInfo, IBuildingInfo factoryInfo)
    {
        GameObject   army         = this.GenerateArmy(armyType, level);
        TilePosition initialPoint = BorderPointHelper.FindValidInflateOneBorderPoint(factoryInfo);

        army.transform.position = PositionConvertor.GetWorldPositionFromActorTileIndex(initialPoint);

        ArmyAI ai = army.GetComponent <ArmyAI>();

        ai.SendArmyToCamp(campInfo);
    }