private static void DrawScreen()
        {
            BorderLine.draw();
            TitleLabel.draw();
            WeaponTypeLabel.draw();
            ArmourTypeLabel.draw();

            //Updatable
            GoldItemLabel.draw();
            SilverItemLabel.draw();
            KeyItemLabel.draw();
            ArmourItemLabel.draw();
            SwordItemLabel.draw();
            HealthPotionLabel.draw();
            TotalItemLabel.draw();
            TotalEnemyLabel.draw();
            TotalMonsterWLabel.draw();
            TotalGlobinWLabel.draw();
            WeaponTypeValLabel.draw();
            ArmourTypeValLabel.draw();
            WeaponBar.draw();
            ArmourBar.draw();
        }
        //WeaponTypePowerValLabel

        /*
         * public static void UpdateWeaponTypePowerVal(int val)
         * {
         *  WeaponTypePowerVal = val;
         *  WeaponTypePowerValLabel.textItem = WeaponTypePowerVal + " %";
         *  SwordItemLabel.draw();
         * }*/

        //ArmourTypeValLabel
        public static void UpdateArmourTypeVal(string val)
        {
            ArmourTypeStr = val;
            ArmourTypeValLabel.textItem = ArmourTypeStr;
            ArmourTypeValLabel.draw();
        }