/// <summary>
 /// Adds armor modifications to the ArmorMods dictionary
 /// </summary>
 /// <param name="mod">Mod to apply</param>
 private void ApplyArmorModifiers(KeyValuePair <DamageModifiers, int> mod)
 {
     if (ArmorModifiers.ContainsKey(mod.Key))
     {
         ArmorModifiers[mod.Key] += mod.Value;
     }
     else
     {
         ArmorModifiers.Add(mod.Key, mod.Value);
     }
 }
 /// <summary>
 /// Removes armor modifiers from the armor mod dict
 /// </summary>
 /// <param name="mod">Mod to remove</param>
 private void RemoveArmorModifiers(KeyValuePair <DamageModifiers, int> mod)
 {
     if (ArmorModifiers.ContainsKey(mod.Key))
     {
         ArmorModifiers[mod.Key] -= mod.Value;
         // If the value is 0 after subtraction, remove modifier
         if (ArmorModifiers[mod.Key] == 0)
         {
             ArmorModifiers.Remove(mod.Key);
         }
     }
 }