Ejemplo n.º 1
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("DPS Points", DPS.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Survivability Points", Survivability.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Overall Points", OverallPoints.ToString("F2", CultureInfo.InvariantCulture));

            dictValues.Add("Health", BasicStats.Health.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Mana", BasicStats.Mana.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Strength", String.Format("{0}*Increases Attack Power by {1}",
                                                     BasicStats.Strength.ToString("F0", CultureInfo.InvariantCulture),
                                                     (BasicStats.Strength - 10f).ToString("F0", CultureInfo.InvariantCulture)));
            dictValues.Add("Agility", String.Format("{0}*Increases Attack Power by {1}\r\nIncreases Critical Hit chance by {2}%",
                                                    BasicStats.Agility.ToString("F0", CultureInfo.InvariantCulture),
                                                    ((BasicStats.Agility * 2f) - 20f).ToString("F0", CultureInfo.InvariantCulture),
                                                    (StatConversion.GetCritFromAgility(BasicStats.Agility, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Stamina", String.Format("{0}*Increase Health by {1}",
                                                    BasicStats.Stamina.ToString("F0", CultureInfo.InvariantCulture),
                                                    (StatConversion.GetHealthFromStamina(BasicStats.Stamina)).ToString("F0", CultureInfo.InvariantCulture)));
            dictValues.Add("Intellect", String.Format("{0}*Increases Mana by {1}\r\nIncreases Spell Power by {2}\r\nIncreases Spell Critical Hit chance by {3}%",
                                                      BasicStats.Intellect.ToString("F0", CultureInfo.InvariantCulture),
                                                      (StatConversion.GetManaFromIntellect(BasicStats.Intellect)).ToString("F0", CultureInfo.InvariantCulture),
                                                      (BasicStats.Intellect - 10f).ToString("F0", CultureInfo.InvariantCulture),
                                                      (StatConversion.GetSpellCritFromIntellect(BasicStats.Intellect, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Spirit", String.Format("{0}*Increases mana regeneration by {1} every 5 seconds while not casting",
                                                   BasicStats.Spirit.ToString("F0", CultureInfo.InvariantCulture),
                                                   (StatConversion.GetSpiritRegenSec(BasicStats.Spirit, BasicStats.Intellect) * 5f).ToString("F0", CultureInfo.InvariantCulture)));
            dictValues.Add("Mastery", String.Format("{0}*Mastery rating of {1} adds {2} Mastery\r\nIncreases all Fire, Frost, and Nature Damage by {3}%.",
                                                    (8f + StatConversion.GetMasteryFromRating(BasicStats.MasteryRating)).ToString("F2", CultureInfo.InvariantCulture),
                                                    BasicStats.MasteryRating.ToString("F0", CultureInfo.InvariantCulture),
                                                    (StatConversion.GetMasteryFromRating(BasicStats.MasteryRating)).ToString("F2", CultureInfo.InvariantCulture),
                                                    ((8f + StatConversion.GetMasteryFromRating(BasicStats.MasteryRating)) * 2.5f).ToString("F2", CultureInfo.InvariantCulture)));

            //dictValues.Add("Damage"
            //dictValues.Add("DPS"
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString("F0", CultureInfo.InvariantCulture));
            //dictValues.Add("Speed"
            dictValues.Add("Melee Haste", String.Format("{0}%*Haste Rating of {1} adds {2}% Haste",
                                                        (StatConversion.GetHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                        BasicStats.HasteRating.ToString("F0", CultureInfo.InvariantCulture),
                                                        (StatConversion.GetHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Melee Hit", String.Format("{0}%*Hit Rating of {1} adds {2}% Hit chance\r\n{3}% Draenei Hit Bonus",
                                                      (StatConversion.GetHitFromRating(BasicStats.HitRating) * 100f + DraeneiHitBonus * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                      BasicStats.HitRating.ToString("F0", CultureInfo.InvariantCulture),
                                                      (StatConversion.GetHitFromRating(BasicStats.HitRating) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                      DraeneiHitBonus * 100f));
            dictValues.Add("Melee Crit", String.Format("{0}%*Crit Rating of {1} adds {2}% Crit chance",
                                                       ((StatConversion.GetCritFromRating(BasicStats.CritRating, CharacterClass.Shaman) * 100f) + (StatConversion.GetCritFromAgility(BasicStats.Agility, CharacterClass.Shaman) * 100f)).ToString("F2", CultureInfo.InvariantCulture),
                                                       BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
                                                       (StatConversion.GetCritFromRating(BasicStats.CritRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Expertise", getExpertiseString());// String.Format("{0} / {1}*Reduces chance to be dodged or parried by {2}% / {3}%\r\nExpertise Rating of {4} adds {5} Expertise",

            dictValues.Add("Spell Power", BasicStats.SpellPower.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Spell Haste", String.Format("{0}%*Haste Rating of {1} adds {2}% Haste",
                                                        (StatConversion.GetSpellHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                        BasicStats.HasteRating.ToString("F0", CultureInfo.InvariantCulture),
                                                        (StatConversion.GetSpellHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Spell Hit", String.Format("{0}%*Hit Rating of {1} adds {2}% Hit chance\r\n{3}% Draenei Hit Bonus",
                                                      (StatConversion.GetSpellHitFromRating(BasicStats.HitRating + ElemPrecMod) * 100f + DraeneiHitBonus * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                      (BasicStats.HitRating + ElemPrecMod).ToString("F0", CultureInfo.InvariantCulture),
                                                      (StatConversion.GetSpellHitFromRating(BasicStats.HitRating + ElemPrecMod) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                      DraeneiHitBonus * 100f));
            dictValues.Add("Spell Crit", String.Format("{0}%*Crit Rating of {1} adds {2}% Crit chance",
                                                       ((StatConversion.GetSpellCritFromRating(BasicStats.CritRating, CharacterClass.Shaman) * 100f) + (StatConversion.GetSpellCritFromIntellect(BasicStats.Intellect, CharacterClass.Shaman) * 100f)).ToString("F2", CultureInfo.InvariantCulture),
                                                       BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
                                                       (StatConversion.GetSpellCritFromRating(BasicStats.CritRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Combat Regen", String.Format("{0}*{0} mana regenerated every 5 seconds while in combat",
                                                         BaseRegen.ToString("F0", CultureInfo.InvariantCulture)));

            //dictValues.Add("Avg Agility", _attackPower.ToString("F0", CultureInfo.InvariantCulture));
            //dictValues.Add("Avg Intellect"
            //dictValues.Add("Avg Mastery"
            //dictValues.Add("Avg Attack Power"
            dictValues.Add("Avg Speed", String.Format("{0} / {1}", AvMHSpeed.ToString("F2", CultureInfo.InvariantCulture), AvOHSpeed.ToString("F2", CultureInfo.InvariantCulture)));
            //dictValues.Add("Avg Melee Haste"
            //dictValues.Add("Avg Melee Hit"
            //dictValues.Add("Avg Melee Crit"
            //dictValues.Add("Avg Expertise"
            //dictValues.Add("Avg Spell Power"
            //dictValues.Add("Avg Spell Haste"
            //dictValues.Add("Avg Spell Hit"
            //dictValues.Add("Avg Spell Crit"
            dictValues.Add("Avg Combat Regen", ManaRegen.ToString("F0", CultureInfo.InvariantCulture));

            /*dictValues.Add("White Hit", WhiteHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
             * if (YellowHit < 100f && TotalExpertiseMH < 26)
             * {
             *  float ratingRequired = (float)Math.Ceiling(4f * StatConversion.GetRatingFromExpertise(100f - YellowHit));
             *  dictValues.Add("Yellow Hit", String.Format("{0}% (Under Cap)*You need {1} more expertise to cap specials (WF,SS)",
             *      YellowHit.ToString("F2", CultureInfo.InvariantCulture),
             *      ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
             * }
             * else
             * {
             *  if (ParriedAttacks > 0)
             *  {
             *      float ratingRequired = (float)Math.Ceiling(4f * StatConversion.GetRatingFromExpertise(100f - YellowHit));
             *      dictValues.Add("Yellow Hit", String.Format("{0}%*Being in front of boss allows your attacks to be parried\r\nYou would need {1} more expertise to cap specials (WF,SS)",
             *         YellowHit.ToString("F2", CultureInfo.InvariantCulture),
             *         ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
             *  }
             *  else
             *      dictValues.Add("Yellow Hit", YellowHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
             * }
             * if (OverSpellHitCap > 0.38f) // only warn if more than .38% over cap (equivalent to 10 hit rating)
             *  dictValues.Add("Spell Hit", String.Format("{0}% (Over Cap)*Over Spell Hit Cap by {1}%",
             *      SpellHit.ToString("F2", CultureInfo.InvariantCulture),
             *      OverSpellHitCap.ToString("F2", CultureInfo.InvariantCulture)));
             * else
             * {
             *  if (SpellHit < 100f)
             *  {
             *      float ratingRequired = (float)Math.Ceiling(StatConversion.GetRatingFromSpellHit(1f - SpellHit/100f));
             *      dictValues.Add("Spell Hit", String.Format("{0}% (Under Cap)*You need {1} more hit rating to cap spells (ES, LB etc)",
             *          SpellHit.ToString("F2", CultureInfo.InvariantCulture),
             *          ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
             *  }
             *  else
             *      dictValues.Add("Spell Hit", SpellHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
             * }*/
            /*if (OverMeleeCritCap > 0.21f) // only warn if more than .21% over cap (equivalent to 10 crit rating)
             *  dictValues.Add("Melee Crit", String.Format("{0} (Over Cap)*Crit Rating {1} (+{2}% crit chance)\r\nOver Soft Cap by {3}%",
             *      MeleeCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
             *      BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
             *      (StatConversion.GetCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture),
             *      OverMeleeCritCap.ToString("F2", CultureInfo.InvariantCulture)));
             * else
             *  dictValues.Add("Melee Crit", String.Format("{0}*Crit Rating {1} (+{2}% crit chance)",
             *      MeleeCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
             *      BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
             *      (StatConversion.GetCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
             *
             * dictValues.Add("Spell Crit", String.Format("{0}*Crit Rating {1} (+{2}% crit chance)",
             *  SpellCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
             *  BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
             *  (StatConversion.GetSpellCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));*/

            float spellMiss = 100 - SpellHit;

            dictValues.Add("Avoided Attacks", String.Format("{0}%*{1}% Boss Dodged\r\n{2}% Boss Parried\r\n{3}% Spell Misses\r\n{4}% White Misses",
                                                            AvoidedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            DodgedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            ParriedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            spellMiss.ToString("F2", CultureInfo.InvariantCulture),
                                                            MissedAttacks.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString("F2", CultureInfo.InvariantCulture) + "%*Amount of physical damage lost due to boss armor");

            dictValues.Add("ED Uptime", String.Format("{0}%*{1}% ED Bonus Crit",
                                                      EDUptime.ToString("F2", CultureInfo.InvariantCulture),
                                                      EDBonusCrit.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Flurry Uptime", FlurryUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Avg Time to 5 Stack", String.Format("{0} sec*{1} PPM",
                                                                SecondsTo5Stack.ToString("F2", CultureInfo.InvariantCulture),
                                                                _MWPPM.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("MH Enchant Uptime", MHEnchantUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("OH Enchant Uptime", OHEnchantUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Trinket 1 Uptime", Trinket1Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Trinket 2 Uptime", Trinket2Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Fire Totem Uptime", FireTotemUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");

            dictValues.Add("White Damage", dpsOutputFormat(SwingDamage, DPS, true));
            dictValues.Add("Windfury Attack", dpsOutputFormat(WindfuryAttack, DPS, true));
            dictValues.Add("Flametongue Attack", dpsOutputFormat(FlameTongueAttack, DPS, true));
            dictValues.Add("Stormstrike", dpsOutputFormat(Stormstrike, DPS, true));
            dictValues.Add("Lava Lash", dpsOutputFormat(LavaLash, DPS, true));
            dictValues.Add("Searing/Magma Totem", dpsOutputFormat(SearingMagma, DPS, false));
            dictValues.Add("Earth Shock", dpsOutputFormat(EarthShock, DPS, false));
            dictValues.Add("Flame Shock", dpsOutputFormat(FlameShock, DPS, false));
            dictValues.Add("Lightning Bolt", dpsOutputFormat(LightningBolt, DPS, false));
            dictValues.Add("Unleash Wind", dpsOutputFormat(UnleashWind, DPS, true));
            dictValues.Add("Unleash Flame", dpsOutputFormat(UnleashFlame, DPS, false));
            dictValues.Add("Lightning Shield", dpsOutputFormat(LightningShield, DPS, false));
            dictValues.Add("Chain Lightning", dpsOutputFormat(ChainLightning, DPS, false));
            dictValues.Add("Fire Nova", dpsOutputFormat(FireNova, DPS, false));
            dictValues.Add("Fire Elemental", FireElemental.getDPSOutput());
            dictValues.Add("Spirit Wolf", dpsOutputFormat(SpiritWolf, DPS, true));
            dictValues.Add("Other", dpsOutputFormat(Other, DPS, false));
            dictValues.Add("Total DPS", DPS.ToString("F2", CultureInfo.InvariantCulture));

            /*dictValues.Add("Status", String.Format("Enhance Model : DPS Points {0}, Survivability Points {1}, Overall Points {2}",
             *  DPS.ToString("F2", CultureInfo.InvariantCulture),
             *  Survivability.ToString("F2", CultureInfo.InvariantCulture),
             *  OverallPoints.ToString("F2", CultureInfo.InvariantCulture)));*/

            return(dictValues);
        }
Ejemplo n.º 2
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            try
            {
                dictValues.Add("Overall Points", OverallPoints.ToString());
                dictValues.Add("DPS Points", DPSPoints.ToString());
                dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

                float baseMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 85] - BasicStats.PhysicalHit;
                float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
                float capMiss   = (float)Math.Ceiling(baseMiss * StatConversion.RATING_PER_PHYSICALHIT);
                float capDodge  = (float)Math.Ceiling(baseDodge * 400f * StatConversion.RATING_PER_EXPERTISE);

                string tipMiss = string.Empty;
                if (BasicStats.HitRating > capMiss)
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nOver the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, BasicStats.HitRating - capMiss);
                }
                else if (BasicStats.HitRating < capMiss)
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nUnder the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, capMiss - BasicStats.HitRating);
                }
                else
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nExactly at the cap", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100);
                }

                string tipDodge = string.Empty;
                if (BasicStats.ExpertiseRating > capDodge)
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nOver the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, BasicStats.ExpertiseRating - capDodge);
                }
                else if (BasicStats.ExpertiseRating < capDodge)
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nUnder the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, capDodge - BasicStats.ExpertiseRating);
                }
                else
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nExactly at the cap", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f);
                }

                string tipHaste = string.Format("*Haste Rating %: {0}%", StatConversion.GetPhysicalHasteFromRating(BasicStats.HasteRating, CharacterClass.Druid) * 100f);

                string tipMastery = string.Format("*Increases the damage done by your bleed abilities by {0}%", ((StatConversion.GetMasteryFromRating(BasicStats.MasteryRating, CharacterClass.Druid) + 8f) * 0.031f) * 100f);

                dictValues.Add("Health", BasicStats.Health.ToString());
                dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
                dictValues.Add("Agility", BasicStats.Agility.ToString());
                dictValues.Add("Strength", BasicStats.Strength.ToString());
                dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
                dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
                dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
                dictValues.Add("Mastery Rating", BasicStats.MasteryRating.ToString() + tipMastery);
                dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString() + tipHaste);

                dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks));
                dictValues.Add("Crit Chance", CritChance.ToString() + "%");
                dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s");
                dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

                dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
                //dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
                //dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());


                float chanceNonAvoided = 1f - (AvoidedAttacks / 100f);
                dictValues.Add("Melee", Abilities.MeleeStats.ToString());
                dictValues.Add("Mangle", Abilities.MangleStats.ToString());
                dictValues.Add("Shred", Abilities.ShredStats.ToString());
                dictValues.Add("Ravage", Abilities.RavageStats.ToString());
                dictValues.Add("Rake", Abilities.RakeStats.ToString());
                dictValues.Add("Rip", Abilities.RipStats.ToString());
                dictValues.Add("Bite", Abilities.BiteStats.ToString());


                //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Melee Usage", abilityStats[0]);
                //dictValues.Add("Melee Stats", abilityStats[1]);
                //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Mangle Usage", abilityStats[0]);
                //dictValues.Add("Mangle Stats", abilityStats[1]);
                //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Shred Usage", abilityStats[0]);
                //dictValues.Add("Shred Stats", abilityStats[1]);
                //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Rake Usage", abilityStats[0]);
                //dictValues.Add("Rake Stats", abilityStats[1]);
                //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Rip Usage", abilityStats[0]);
                //dictValues.Add("Rip Stats", abilityStats[1]);
                //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Roar Usage", abilityStats[0]);
                //dictValues.Add("Roar Stats", abilityStats[1]);
                //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Bite Usage", abilityStats[0]);
                //dictValues.Add("Bite Stats", abilityStats[1]);

                //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done";
                //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal));
                //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal));
                //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal));
                //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal));
                //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal));
                //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal));

                //string rotationDescription = string.Empty;
                //try
                //{
                //    rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.",
                //        HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP,
                //        HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "",
                //        HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle");
                //}
                //catch (Exception ex)
                //{
                //    ex.ToString();
                //}
            }
            catch (Exception ex)
            {
                new Base.ErrorBox()
                {
                    Title        = "Error Getting Cat Dictionary Values",
                    Function     = "GetCharacterDisplayCalculationValues()",
                    TheException = ex,
                }.Show();
            }
            return(dictValues);
        }
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Health", BasicStats.Health.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Mana", BasicStats.Mana.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Agility", BasicStats.Agility.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Strength", BasicStats.Strength.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Intellect", BasicStats.Intellect.ToString("F0", CultureInfo.InvariantCulture));

            dictValues.Add("White Hit", WhiteHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
            if (YellowHit < 100f && TotalExpertiseMH < 26)
            {
                float ratingRequired = (float)Math.Ceiling(4f * StatConversion.GetRatingFromExpertise(100f - YellowHit));
                dictValues.Add("Yellow Hit", String.Format("{0}% (Under Cap)*You need {1} more expertise to cap specials (WF,SS)",
                                                           YellowHit.ToString("F2", CultureInfo.InvariantCulture),
                                                           ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
            }
            else
            {
                if (ParriedAttacks > 0)
                {
                    float ratingRequired = (float)Math.Ceiling(4f * StatConversion.GetRatingFromExpertise(100f - YellowHit));
                    dictValues.Add("Yellow Hit", String.Format("{0}%*Being in front of boss allows your attacks to be parried\r\nYou would need {1} more expertise to cap specials (WF,SS)",
                                                               YellowHit.ToString("F2", CultureInfo.InvariantCulture),
                                                               ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
                }
                else
                {
                    dictValues.Add("Yellow Hit", YellowHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
                }
            }
            if (OverSpellHitCap > 0.38f) // only warn if more than .38% over cap (equivalent to 10 hit rating)
            {
                dictValues.Add("Spell Hit", String.Format("{0}% (Over Cap)*Over Spell Hit Cap by {1}%",
                                                          SpellHit.ToString("F2", CultureInfo.InvariantCulture),
                                                          OverSpellHitCap.ToString("F2", CultureInfo.InvariantCulture)));
            }
            else
            {
                if (SpellHit < 100f)
                {
                    float ratingRequired = (float)Math.Ceiling(StatConversion.GetRatingFromHit(1f - SpellHit / 100f));
                    dictValues.Add("Spell Hit", String.Format("{0}% (Under Cap)*You need {1} more hit rating to cap spells (ES, LB etc)",
                                                              SpellHit.ToString("F2", CultureInfo.InvariantCulture),
                                                              ratingRequired.ToString("F0", CultureInfo.InvariantCulture)));
                }
                else
                {
                    dictValues.Add("Spell Hit", SpellHit.ToString("F2", CultureInfo.InvariantCulture) + "%");
                }
            }
            if (OverMeleeCritCap > 0.21f) // only warn if more than .21% over cap (equivalent to 10 crit rating)
            {
                dictValues.Add("Melee Crit", String.Format("{0} (Over Cap)*Crit Rating {1} (+{2}% crit chance)\r\nOver Soft Cap by {3}%",
                                                           MeleeCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
                                                           BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
                                                           (StatConversion.GetCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                           OverMeleeCritCap.ToString("F2", CultureInfo.InvariantCulture)));
            }
            else
            {
                dictValues.Add("Melee Crit", String.Format("{0}*Crit Rating {1} (+{2}% crit chance)",
                                                           MeleeCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
                                                           BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
                                                           (StatConversion.GetCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            }

            dictValues.Add("Spell Crit", String.Format("{0}*Crit Rating {1} (+{2}% crit chance)",
                                                       SpellCrit.ToString("F2", CultureInfo.InvariantCulture) + "%",
                                                       BasicStats.CritRating.ToString("F0", CultureInfo.InvariantCulture),
                                                       (StatConversion.GetSpellCritFromRating(BasicStats.CritRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));

            dictValues.Add("Spellpower", BasicStats.SpellPower.ToString("F0", CultureInfo.InvariantCulture));
            dictValues.Add("Total Expertise", getExpertiseString());
            dictValues.Add("Haste Rating", String.Format("{0}*{1}% Melee Haste\r\n{2}% Spell Haste",
                                                         BasicStats.HasteRating.ToString("F0", CultureInfo.InvariantCulture),
                                                         (StatConversion.GetHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                         (StatConversion.GetSpellHasteFromRating(BasicStats.HasteRating, CharacterClass.Shaman) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Hit Rating", String.Format("{0}*{1}% Melee Hit\r\n{2}% Spell Hit",
                                                       BasicStats.HitRating.ToString("F0", CultureInfo.InvariantCulture),
                                                       (StatConversion.GetHitFromRating(BasicStats.HitRating) * 100f).ToString("F2", CultureInfo.InvariantCulture),
                                                       (StatConversion.GetSpellHitFromRating(BasicStats.HitRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Armour Pen Rating", String.Format("{0}*{1}% Armour Penetration",
                                                              BasicStats.ArmorPenetrationRating.ToString("F0", CultureInfo.InvariantCulture),
                                                              (StatConversion.GetArmorPenetrationFromRating(BasicStats.ArmorPenetrationRating) * 100f).ToString("F2", CultureInfo.InvariantCulture)));
            float spellMiss = 100 - SpellHit;

            dictValues.Add("Avoided Attacks", String.Format("{0}%*{1}% Boss Dodged\r\n{2}% Boss Parried\r\n{3}% Spell Misses\r\n{4}% White Misses",
                                                            AvoidedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            DodgedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            ParriedAttacks.ToString("F2", CultureInfo.InvariantCulture),
                                                            spellMiss.ToString("F2", CultureInfo.InvariantCulture),
                                                            MissedAttacks.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Avg MH Speed", AvMHSpeed.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Avg OH Speed", AvOHSpeed.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString("F2", CultureInfo.InvariantCulture) + "%*Amount of physical damage lost due to boss armor");

            dictValues.Add("ED Uptime", String.Format("{0}%*{1}% ED Bonus Crit",
                                                      EDUptime.ToString("F2", CultureInfo.InvariantCulture),
                                                      EDBonusCrit.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("Flurry Uptime", FlurryUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Avg Time to 5 Stack", String.Format("{0} sec*{1} PPM",
                                                                SecondsTo5Stack.ToString("F2", CultureInfo.InvariantCulture),
                                                                _MWPPM.ToString("F2", CultureInfo.InvariantCulture)));
            dictValues.Add("MH Enchant Uptime", MHEnchantUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("OH Enchant Uptime", OHEnchantUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Trinket 1 Uptime", Trinket1Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Trinket 2 Uptime", Trinket2Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Fire Totem Uptime", FireTotemUptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Tier 10 2 pc Uptime", T10_2Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");
            dictValues.Add("Tier 10 4 pc Uptime", T10_4Uptime.ToString("F2", CultureInfo.InvariantCulture) + "%");

            dictValues.Add("DPS Points", DPSPoints.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString("F2", CultureInfo.InvariantCulture));
            dictValues.Add("Overall Points", OverallPoints.ToString("F2", CultureInfo.InvariantCulture));

            dictValues.Add("White Damage", dpsOutputFormat(SwingDamage, DPSPoints, true));
            dictValues.Add("Windfury Attack", dpsOutputFormat(WindfuryAttack, DPSPoints, true));
            dictValues.Add("Flametongue Attack", dpsOutputFormat(FlameTongueAttack, DPSPoints, false));
            dictValues.Add("Lightning Bolt", dpsOutputFormat(LightningBolt, DPSPoints, false));
            dictValues.Add("Earth Shock", dpsOutputFormat(EarthShock, DPSPoints, false));
            dictValues.Add("Flame Shock", dpsOutputFormat(FlameShock, DPSPoints, false));
            dictValues.Add("Searing/Magma Totem", dpsOutputFormat(SearingMagma, DPSPoints, false));
            dictValues.Add("Stormstrike", dpsOutputFormat(Stormstrike, DPSPoints, true));
            dictValues.Add("Spirit Wolf", dpsOutputFormat(SpiritWolf, DPSPoints, true));
            dictValues.Add("Fire Nova", dpsOutputFormat(FireNova, DPSPoints, false));
            dictValues.Add("Fire Elemental", FireElemental.getDPSOutput());
            dictValues.Add("Lightning Shield", dpsOutputFormat(LightningShield, DPSPoints, false));
            dictValues.Add("Lava Lash", dpsOutputFormat(LavaLash, DPSPoints, true));
            dictValues.Add("Total DPS", DPSPoints.ToString("F2", CultureInfo.InvariantCulture));

            dictValues.Add("Enhance Version", _version);

            dictValues.Add("Status", String.Format("Enhance Model : DPS Points {0}, Survivability Points {1}, Overall Points {2}",
                                                   DPSPoints.ToString("F2", CultureInfo.InvariantCulture),
                                                   SurvivabilityPoints.ToString("F2", CultureInfo.InvariantCulture),
                                                   OverallPoints.ToString("F2", CultureInfo.InvariantCulture)));

            return(dictValues);
        }
Ejemplo n.º 4
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Overall Points", OverallPoints.ToString());
            dictValues.Add("DPS Points", DPSPoints.ToString());
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

            float baseMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 80] - BasicStats.PhysicalHit;
            float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseParry = 0f;            // StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float capMiss   = (float)Math.Ceiling(baseMiss * 100f * 32.78998947f);
            float capDodge  = (float)Math.Ceiling(baseDodge * 100f * 32.78998947f);
            float capParry  = (float)Math.Ceiling(baseParry * 100f * 32.78998947f);            // TODO: Check this value

            string tipMiss = string.Empty;

            if (BasicStats.HitRating > capMiss)
            {
                tipMiss = string.Format("*Over the cap by {0} Hit Rating", BasicStats.HitRating - capMiss);
            }
            else if (BasicStats.HitRating < capMiss)
            {
                tipMiss = string.Format("*Under the cap by {0} Hit Rating", capMiss - BasicStats.HitRating);
            }
            else
            {
                tipMiss = "*Exactly at the cap";
            }

            string tipDodge = string.Empty;

            if (BasicStats.ExpertiseRating > capDodge)
            {
                tipDodge = string.Format("*Over the cap by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge);
            }
            else if (BasicStats.ExpertiseRating < capDodge)
            {
                tipDodge = string.Format("*Under the cap by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating);
            }
            else
            {
                tipDodge = "*Exactly at the cap";
            }


            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
            dictValues.Add("Agility", BasicStats.Agility.ToString());
            dictValues.Add("Strength", BasicStats.Strength.ToString());
            dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
            dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
            dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
            dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString());
            dictValues.Add("Armor Penetration Rating", BasicStats.ArmorPenetrationRating.ToString());
            dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString());

            dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks));
            dictValues.Add("Crit Chance", CritChance.ToString() + "%");
            dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s");
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

            dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
            dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
            dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());


            float chanceNonAvoided = 1f - (AvoidedAttacks / 100f);

            dictValues.Add("Melee", MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Mangle", MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Shred", ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rake", RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rip", RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Roar", RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Bite", BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));


            //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Melee Usage", abilityStats[0]);
            //dictValues.Add("Melee Stats", abilityStats[1]);
            //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Mangle Usage", abilityStats[0]);
            //dictValues.Add("Mangle Stats", abilityStats[1]);
            //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Shred Usage", abilityStats[0]);
            //dictValues.Add("Shred Stats", abilityStats[1]);
            //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Rake Usage", abilityStats[0]);
            //dictValues.Add("Rake Stats", abilityStats[1]);
            //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Rip Usage", abilityStats[0]);
            //dictValues.Add("Rip Stats", abilityStats[1]);
            //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Roar Usage", abilityStats[0]);
            //dictValues.Add("Roar Stats", abilityStats[1]);
            //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Bite Usage", abilityStats[0]);
            //dictValues.Add("Bite Stats", abilityStats[1]);

            //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done";
            //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal));
            //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal));
            //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal));
            //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal));
            //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal));
            //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal));

            //string rotationDescription = string.Empty;
            //try
            //{
            //    rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.",
            //        HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP,
            //        HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "",
            //        HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle");
            //}
            //catch (Exception ex)
            //{
            //    ex.ToString();
            //}


            return(dictValues);
        }
Ejemplo n.º 5
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dict = new Dictionary <string, string>();

            dict["Miss"]  = Miss.ToString("P2") + "*" + SEStats.Miss.ToString("P2") + " after special effects";
            dict["Dodge"] = Dodge.ToString("P2") + " : " + BasicStats.DodgeRating.ToString("F0") + "*" + SEStats.DodgeRating.ToString("F0") + " Rating - " + SEStats.Dodge.ToString("P2") + " after special effects";
            dict["Parry"] = Parry.ToString("P2") + " : " + BasicStats.ParryRating.ToString("F0") + "*" + SEStats.ParryRating.ToString("F0") + " Rating - " + SEStats.Parry.ToString("P2") + " after special effects";
            dict["Armor Damage Reduction"] = ArmorDamageReduction.ToString("P2");
            dict["Magic Damage Reduction"] = MagicDamageReduction.ToString("P2")
                                             + string.Format("*Arcane: {0:0}\r\n", BasicStats.ArcaneResistance)
                                             + string.Format("Fire: {0:0}\r\n", BasicStats.FireResistance)
                                             + string.Format("Frost: {0:0}\r\n", BasicStats.FrostResistance)
                                             + string.Format("Nature: {0:0}\r\n", BasicStats.NatureResistance)
                                             + string.Format("Shadow: {0:0}", BasicStats.ShadowResistance);

            dict["Total Avoidance"] = (Miss + Parry + Dodge).ToString("P2"); // Another duplicate math location.

            dict["Health"]        = BasicStats.Health.ToString("F0") + "*" + SEStats.Health.ToString("F0") + " after special effects";
            dict["Armor"]         = BasicStats.Armor.ToString("F0") + "*" + SEStats.Armor.ToString("F0") + " after special effects";
            dict["Strength"]      = BasicStats.Strength.ToString("F0") + "*" + SEStats.Strength.ToString("F0") + " after special effects";
            dict["Agility"]       = BasicStats.Agility.ToString("F0") + "*" + SEStats.Agility.ToString("F0") + " after special effects";
            dict["Stamina"]       = BasicStats.Stamina.ToString("F0") + "*" + SEStats.Stamina.ToString("F0") + " after special effects";
            dict["Hit Rating"]    = BasicStats.HitRating.ToString("F0") + "*" + SEStats.HitRating.ToString("F0") + " after special effects";
            dict["Haste Rating"]  = BasicStats.HasteRating.ToString("F0") + "*" + SEStats.HasteRating.ToString("F0") + " after special effects";
            dict["Crit Rating"]   = BasicStats.CritRating.ToString("F0") + "*" + SEStats.CritRating.ToString("F0") + " after special effects";
            dict["Physical Crit"] = BasicStats.PhysicalCrit.ToString("P2") + "*" + SEStats.PhysicalCrit.ToString("F0") + " after special effects";
            dict["Expertise"]     = Expertise.ToString("F0") + "*" + SEStats.Expertise.ToString("F0") + " after special effects";
            dict["Attack Power"]  = BasicStats.AttackPower.ToString("F0") + "*" + SEStats.AttackPower.ToString("F0") + " after special effects including Vengeance";
            dict["Mastery"]       = BasicStats.Mastery.ToString("F2") + String.Format(" ({0:0.00} %)*", (BasicStats.Mastery * 6.25f)) + BasicStats.MasteryRating.ToString("F0") + " Rating - " + SEStats.MasteryRating.ToString("F0") + " after special effects";

            dict["DPS"]           = DPS.ToString("F0") + "* At Max Vengeance";
            dict["Rotation Time"] = String.Format("{0:0.00} sec", RotationTime);
            dict["Total Threat"]  = TotalThreat.ToString("F0");

            #region Ability Costs
            dict["Blood"]       = Blood.ToString("F0");
            dict["Frost"]       = Frost.ToString("F0");
            dict["Unholy"]      = Unholy.ToString("F0");
            dict["Death"]       = Death.ToString("F0");
            dict["Runic Power"] = RP.ToString("F0");
            dict["RE Runes"]    = FreeRERunes.ToString("F0");
            #endregion

            dict["Overall Points"]    = OverallPoints.ToString("F1");
            dict["Mitigation Points"] = String.Format("{0:0.0}*"
                                                      + "{1:000000.0} Crit Mitigation"
                                                      + "\r\n{2:000000.0} Avoidance Mitigation"
                                                      + "\r\n{3:000000.0} Armor Mitigation"
                                                      + "\r\n{4:000000.0} Damage Taken Mitigation"
                                                      + "\r\n{5:000000.0} Impedence Mitigation"
                                                      + "\r\n{6:000000.0} Health Restoration Mitigation",
                                                      Mitigation, CritMitigation, AvoidanceMitigation, ArmorMitigation,
                                                      DamageTakenMitigation, ImpedenceMitigation, HealsMitigation);
            dict["Survival Points"] = String.Format("{0:0.0}*"
                                                    + "{1:000000.0} Physical Survival"
                                                    + "\r\n{2:000000.0} Bleed Survival"
                                                    + "\r\n{3:000000.0} Magic Survival",
                                                    Survivability, PhysicalSurvival, BleedSurvival, MagicSurvival);
            dict["Burst Points"]    = String.Format("{0:0.0}", Burst * BurstWeight);       // Modified Burst
            dict["Recovery Points"] = String.Format("{0:0.0}", Recovery * RecoveryWeight); // Modified Burst
            dict["Threat Points"]   = String.Format("{0:0.0}", Threat * ThreatWeight);     // Modified Threat

            dict["Target Miss"]  = (TargetMiss).ToString("P1");
            dict["Target Dodge"] = (TargetDodge).ToString("P1");
            dict["Target Parry"] = (TargetParry).ToString("P1");

            dict["DTPS"]                 = DTPS.ToString("F2");
            dict["HPS"]                  = HPS.ToString("F2");
            dict["DPS Avoided"]          = AvoidanceMitigation.ToString("F0");
            dict["DPS Reduced By Armor"] = ArmorMitigation.ToString("F0");
            dict["Death Strike"]         = TotalDShealed.ToString("F0") + "*" + DSCount.ToString("F0") + " Death Strikes Healing for " + DSHeal.ToString("F0") + " avg " + DSOverHeal.ToString("F0") + " avg Overheal";
            dict["Blood Shield"]         = TotalBShield.ToString("F0") + "*" + BShield.ToString("F0") + " average shield size";

            return(dict);
        }
Ejemplo n.º 6
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Overall Points", OverallPoints.ToString());
            dictValues.Add("DPS Points", DPSPoints.ToString());
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

            float baseMiss        = StatConversion.WHITE_MISS_CHANCE_CAP_DW[TargetLevel - 85] - BasicStats.PhysicalHit;
            float baseYellowMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 85] - BasicStats.PhysicalHit;
            float basePoisonMiss  = StatConversion.GetSpellMiss(85 - TargetLevel, false) - BasicStats.SpellHit;
            float baseDodge       = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseParry       = 0f;// StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseWhiteMHCrit = CritChanceMHTotal;
            float baseWhiteOHCrit = CritChanceOHTotal;
            float capMiss         = (float)Math.Ceiling(baseMiss * StatConversion.RATING_PER_PHYSICALHIT);
            float capYellowMiss   = (float)Math.Ceiling(baseYellowMiss * StatConversion.RATING_PER_PHYSICALHIT);
            float capPoisonMiss   = (float)Math.Ceiling(basePoisonMiss * StatConversion.RATING_PER_SPELLHIT);
            float capDodge        = (float)Math.Ceiling(baseDodge * 100f * StatConversion.RATING_PER_EXPERTISE / (StatConversion.RATING_PER_DODGEPARRYREDUC * 100f));
            float capParry        = (float)Math.Ceiling(baseParry * 100f * 32.78998947f); // TODO: Check this value
            float capWhiteMHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 85] * 100 - MissedWhiteAttacks - DodgedMHAttacks;
            float capWhiteOHCrit  = 100 - StatConversion.WHITE_GLANCE_CHANCE_CAP[TargetLevel - 85] * 100 - MissedWhiteAttacks - DodgedOHAttacks;

            string tipMiss = "*White: ";

            if (BasicStats.HitRating > capMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capMiss, capMiss);
            }
            else if (BasicStats.HitRating < capMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capMiss - BasicStats.HitRating, capMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capMiss);
            }

            tipMiss += "\r\nYellow: ";
            if (BasicStats.HitRating > capYellowMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capYellowMiss, capYellowMiss);
            }
            else if (BasicStats.HitRating < capYellowMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capYellowMiss - BasicStats.HitRating, capYellowMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capYellowMiss);
            }

            tipMiss += "\r\nPoison: ";
            if (BasicStats.HitRating > capPoisonMiss)
            {
                tipMiss += string.Format("Over the cap ({1}) by {0} Hit Rating", BasicStats.HitRating - capPoisonMiss, capPoisonMiss);
            }
            else if (BasicStats.HitRating < capPoisonMiss)
            {
                tipMiss += string.Format("Under the cap ({1}) by {0} Hit Rating", capPoisonMiss - BasicStats.HitRating, capPoisonMiss);
            }
            else
            {
                tipMiss += string.Format("Exactly at the cap ({0})", capPoisonMiss);
            }

            string tipDodge = string.Empty;

            if (BasicStats.ExpertiseRating > capDodge)
            {
                tipDodge = string.Format("*Over the cap ({1}) by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge, capDodge);
            }
            else if (BasicStats.ExpertiseRating < capDodge)
            {
                tipDodge = string.Format("*Under the cap ({1}) by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating, capDodge);
            }
            else
            {
                tipDodge = string.Format("*Exactly at the cap ({0})", capDodge);
            }

            string tipCrit = string.Format("Mainhand: {0}, ", CritChanceMH);

            if (CritChanceMHTotal > capWhiteMHCrit)
            {
                tipCrit += string.Format("over the Crit cap ({1}) by {0}%", CritChanceMHTotal - capWhiteMHCrit, capWhiteMHCrit);
            }
            else if (CritChanceMHTotal < capWhiteMHCrit)
            {
                tipCrit += string.Format("under the Crit cap ({1}) by {0}%", capWhiteMHCrit - CritChanceMHTotal, capWhiteMHCrit);
            }
            else
            {
                tipCrit += string.Format("exactly at the Crit cap ({0})", capWhiteMHCrit);
            }

            tipCrit += string.Format("\nOffhand: {0}, ", CritChanceOH);
            if (CritChanceOHTotal > capWhiteOHCrit)
            {
                tipCrit += string.Format("over the Crit cap ({1}) by {0}%", CritChanceOHTotal - capWhiteOHCrit, capWhiteOHCrit);
            }
            else if (CritChanceOHTotal < capWhiteOHCrit)
            {
                tipCrit += string.Format("under the Crit cap ({1}) by {0}%", capWhiteOHCrit - CritChanceOHTotal, capWhiteOHCrit);
            }
            else
            {
                tipCrit += string.Format("exactly at the Crit cap ({0})", capWhiteOHCrit);
            }

            string tipMastery = "*";

            if (Spec == 0)
            {
                tipMastery += String.Format("{0}% increased Poison damage", BasicStats.MasteryRating * RV.Mastery.PotentPoisonsDmgMultPerMast);
            }
            else if (Spec == 1)
            {
                tipMastery += String.Format("{0}% chance on an extra mainhand attack", BasicStats.MasteryRating * RV.Mastery.MainGauchePerMast);
            }
            else
            {
                tipMastery += String.Format("{0}% increased finishing move damage and Slice and Dice effectiveness", BasicStats.MasteryRating * RV.Mastery.ExecutionerPerMast);
            }

            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
            dictValues.Add("Agility", BasicStats.Agility.ToString());
            dictValues.Add("Strength", BasicStats.Strength.ToString());
            dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
            dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
            dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
            dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString());
            dictValues.Add("Mastery Rating", BasicStats.MasteryRating.ToString() + tipMastery);
            dictValues.Add("Armor Penetration", BasicStats.ArmorPenetration.ToString());
            dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString());

            dictValues.Add("Avoided White Attacks", string.Format("{0}% / {1}%*Mainhand: {2}% Dodged, {3}% Missed\n   Offhand: {4}% Dodged, {3}% Missed", AvoidedWhiteMHAttacks, AvoidedWhiteOHAttacks, DodgedMHAttacks, MissedWhiteAttacks, DodgedOHAttacks));
            dictValues.Add("Avoided Yellow Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedMHAttacks, MissedAttacks));
            dictValues.Add("Avoided Poison Attacks", string.Format("{0}%*{1}% Missed", AvoidedPoisonAttacks, MissedPoisonAttacks));
            dictValues.Add("Crit Chance", CritChanceYellow.ToString() + "%*" + tipCrit);
            dictValues.Add("MainHand Speed", MainHandSpeed.ToString() + "s");
            dictValues.Add("OffHand Speed", OffHandSpeed.ToString() + "s");
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

            dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
            dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
            dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());

            float chanceWhiteMHNonAvoided = 1f - (AvoidedWhiteMHAttacks / 100f);
            float chanceWhiteOHNonAvoided = 1f - (AvoidedWhiteOHAttacks / 100f);
            float chanceNonAvoided        = 1f - (AvoidedAttacks / 100f);
            float chancePoisonNonAvoided  = 1f - (AvoidedPoisonAttacks / 100f);

            dictValues.Add("MainHand", MainHandStats.GetStatsTexts(HighestDPSRotation.MainHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteMHNonAvoided, Duration));
            dictValues.Add("OffHand", OffHandStats.GetStatsTexts(HighestDPSRotation.OffHandCount, 0, HighestDPSRotation.TotalDamage, chanceWhiteOHNonAvoided, Duration));
            dictValues.Add("Backstab", BackstabStats.GetStatsTexts(HighestDPSRotation.BackstabCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Hemorrhage", HemoStats.GetStatsTexts(HighestDPSRotation.HemoCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Sinister Strike", SStrikeStats.GetStatsTexts(HighestDPSRotation.SStrikeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Mutilate", MutiStats.GetStatsTexts(HighestDPSRotation.MutiCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Revealing Strike", RStrikeStats.GetStatsTexts(HighestDPSRotation.RStrikeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rupture", RuptStats.GetStatsTexts(HighestDPSRotation.RuptCount, HighestDPSRotation.RuptCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Slice and Dice", SnDStats.GetStatsTexts(HighestDPSRotation.SnDCount, HighestDPSRotation.SnDCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Eviscerate", EvisStats.GetStatsTexts(HighestDPSRotation.EvisCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Envenom", EnvenomStats.GetStatsTexts(HighestDPSRotation.EnvenomCount, Math.Max(HighestDPSRotation.EvisCP, HighestDPSRotation.EnvenomCP), HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Instant Poison", IPStats.GetStatsTexts(HighestDPSRotation.IPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Deadly Poison", DPStats.GetStatsTexts(HighestDPSRotation.DPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Wound Poison", WPStats.GetStatsTexts(HighestDPSRotation.WPCount, 0, HighestDPSRotation.TotalDamage, chancePoisonNonAvoided, Duration));
            dictValues.Add("Venomous Wounds", VenomousWoundsStats.GetStatsTexts(HighestDPSRotation.VenomousWoundsCount, 0, HighestDPSRotation.TotalDamage, 1f, Duration));
            dictValues.Add("Main Gauche", MainGaucheStats.GetStatsTexts(HighestDPSRotation.MGCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));

            return(dictValues);
        }