public static Armor FromKey(ArmorKey key) { Armor ret = new Armor(); switch(key) { //head case ArmorKey.LeatherCap: ret = new Armor() { type = ArmorSlotType.Head, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 1, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0, alterMovementPerActionPoint = 0 }; break; case ArmorKey.IronHelmet: ret = new Armor() { type = ArmorSlotType.Head, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 3, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = -0.15f, alterMovementPerActionPoint = -1 }; break; case ArmorKey.MagicianHat: ret = new Armor() { type = ArmorSlotType.Head, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 0, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0.15f, alterMovementPerActionPoint = 1 }; break; //chest case ArmorKey.LeatherVest: ret = new Armor() { type = ArmorSlotType.Chest, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 2, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0, alterMovementPerActionPoint = -1 }; break; case ArmorKey.IronPlate: ret = new Armor() { type = ArmorSlotType.Chest, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 3, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = -0.15f, alterMovementPerActionPoint = -2 }; break; case ArmorKey.MagicianCloak: ret = new Armor() { type = ArmorSlotType.Chest, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 0, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0.15f, alterMovementPerActionPoint = 2 }; break; //gauntlets case ArmorKey.LeatherGauntlet: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 1, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0, alterMovementPerActionPoint = 0 }; break; case ArmorKey.IronGauntlet: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 3, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = -0.15f, alterMovementPerActionPoint = 0 }; break; case ArmorKey.MagicianRing: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 0, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0.15f, alterMovementPerActionPoint = 1 }; break; //legs case ArmorKey.LeatherBoots: ret = new Armor() { type = ArmorSlotType.Leg, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 1, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0, alterMovementPerActionPoint = 0 }; break; case ArmorKey.IronBoots: ret = new Armor() { type = ArmorSlotType.Leg, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 3, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = -0.15f, alterMovementPerActionPoint = -2 }; break; case ArmorKey.MagicianBoots: ret = new Armor() { type = ArmorSlotType.Leg, alterAttackChance = 0, alterAttackRange = 0, alterDamageReduction = 0, alterDamageBase = 0, alterDamageRollSides = 0, alterEvade = 0.15f, alterMovementPerActionPoint = 2 }; break; } return ret; }
public static Armor FromKey(ArmorKey key) { Armor ret = new Armor(); switch (key) { case ArmorKey.LeatherCap: ret = new Armor() { type = ArmorSlotType.Head, alterMovementPerActionPoint = 0, alterAttackRange = 0, alterDamageReduction = 1, alterAttackChance = 0.0f, alterEvade = 0.0f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.IronHelm: ret = new Armor() { type = ArmorSlotType.Head, alterMovementPerActionPoint = -1, alterAttackRange = 0, alterDamageReduction = 3, alterAttackChance = 0.0f, alterEvade = -0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.MagicianHat: ret = new Armor() { type = ArmorSlotType.Head, alterMovementPerActionPoint = 1, alterAttackRange = 0, alterDamageReduction = 1, alterAttackChance = 0.0f, alterEvade = 0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.LeatherVest: ret = new Armor() { type = ArmorSlotType.Chest, alterMovementPerActionPoint = 0, alterAttackRange = 0, alterDamageReduction = 0, alterAttackChance = 0.0f, alterEvade = 0.0f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.IronPlate: ret = new Armor() { type = ArmorSlotType.Chest, alterMovementPerActionPoint = -2, alterAttackRange = 0, alterDamageReduction = 3, alterAttackChance = 0.0f, alterEvade = -0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.MagicianRobe: ret = new Armor() { type = ArmorSlotType.Chest, alterMovementPerActionPoint = 2, alterAttackRange = 0, alterDamageReduction = 3, alterAttackChance = 0.0f, alterEvade = 0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.LeatherGauntlet: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterMovementPerActionPoint = 0, alterAttackRange = 0, alterDamageReduction = 1, alterAttackChance = 0.0f, alterEvade = 0.0f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.IronGauntlet: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterMovementPerActionPoint = -2, alterAttackRange = 0, alterDamageReduction = 3, alterAttackChance = 0.0f, alterEvade = -0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.MagicianRing: ret = new Armor() { type = ArmorSlotType.Gauntlet, alterMovementPerActionPoint = 1, alterAttackRange = 0, alterDamageReduction = 0, alterAttackChance = 0.0f, alterEvade = 0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.IronBoots: ret = new Armor() { type = ArmorSlotType.Leg, alterMovementPerActionPoint = -2, alterAttackRange = 0, alterDamageReduction = 3, alterAttackChance = 0.0f, alterEvade = -0.15f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; case ArmorKey.MagicianBoots: ret = new Armor() { type = ArmorSlotType.Leg, alterMovementPerActionPoint = 2, alterAttackRange = 0, alterDamageReduction = 1, alterAttackChance = 0.0f, alterEvade = 0.0f, alterDamageBase = 0.0f, alterDamageRollSides = 0.0f }; break; } return(ret); }