// Use this for initialization void Start() { Shoot.EventDidPrepareNewTurn += OnPreparedNextTurn; Shoot.EventShoot += OnShoot; _animatorGK = GoalKeeper.share.GetComponent <Animator>(); _transGK = GoalKeeper.share.GetComponent <Transform>(); armLeft = GoalKeeper.share.armLeft; armRight = GoalKeeper.share.armRight; }
void ApplyBoneRecordedData(ArmSystem solver, BoneData boneData) { //solver.bone1.transform.localPosition = boneData.bone1.pos; solver.bone1.transform.localRotation = boneData.bone1.rot; //solver.bone2.transform.localPosition = boneData.bone2.pos; solver.bone2.transform.localRotation = boneData.bone2.rot; //solver.bone3.transform.localPosition = boneData.bone3.pos; solver.bone3.transform.localRotation = boneData.bone3.rot; }