public BaseState <AriesEntity> GetState(AriesState state) { if (m_stateMap.ContainsKey(state)) { return(m_stateMap[state]); } return(null); }
public void ChangeState(AriesState state, Telegram msg = null) { BaseState <AriesEntity> nextState = GetState(state); GetFSM().ChangeState(nextState, msg); }