void GoldReadySuc(LocalNotification e) { ArgsPlayerList args = e.param as ArgsPlayerList; if (args != null) { RefreshOtherPlayerReadyStatus(args.playerIdList); } }
void GoldReadySuc(LocalNotification e) { ArgsPlayerList args = e.param as ArgsPlayerList; if (args != null && args.playerIdList.Contains(PlayerInfo.Instance.mPlayerPid)) { SetGoldReadyStatus(true); } }
void GoldReadySuc(LocalNotification e) { ArgsPlayerList args = e.param as ArgsPlayerList; if (args != null) { if (args.playerIdList.Contains(PlayerInfo.Instance.mPlayerPid)) { RefreshGoldData(false); } RefreshOtherPlayerReadyStatus(args.playerIdList); } }