//private Vector3 velocity; //private Vector3 vecRot; //private Vector3 graVelocity; //private int layerMask; void Start() { cCon = GetComponent <CharacterController>(); anim = GetComponent <Animator>(); stateInfo = anim.GetCurrentAnimatorStateInfo(0); defaltSpeed = movespeed; areaGuideLine = GetComponentInChildren <AreaGuideLine>(); }
protected override void Start() { base.Start(); anim = GetComponent <Animator>(); stateInfo = anim.GetCurrentAnimatorStateInfo(0); targetTag = "Mob"; navMeshAgent.speed = defaltSpeed; areaGuideLine = GetComponentInChildren <AreaGuideLine>(); }