Ejemplo n.º 1
0
    public void AddItem()
    {
        Equipment equipment = Equipment.CreateRandomEquipment(100);

        GameManager.Instance.PlayerStats.AddEquipmentToInventory(equipment);
        GameManager.Instance.PlayerStats.AddArchetypeToInventory(ArchetypeItem.CreateRandomArchetypeItem(100));
        GameManager.Instance.PlayerStats.AddEquipmentToInventory(Equipment.CreateRandomUnique(100));
    }
Ejemplo n.º 2
0
    public void AddHero()
    {
        ArchetypeItem a1 = ArchetypeItem.CreateRandomArchetypeItem(100);
        ArchetypeItem a2 = ArchetypeItem.CreateRandomArchetypeItem(100);

        while (a1.Base == a2.Base)
        {
            a2 = ArchetypeItem.CreateRandomArchetypeItem(100);
        }
        HeroData hero = HeroData.CreateNewHero("TEST" + Random.Range(4, 500), a1.Base, a2.Base);

        GameManager.Instance.PlayerStats.AddHeroToList(hero);
    }