public static void Part1() { // 7 mins total var arcade = new Arcade(Computer.Parse(m_input)); arcade.Execute(); }
// Use this for initialization void Start() { Arcade arcade = Camera.main.GetComponent <Arcade>(); Game game = GetComponent <Game>(); arcade.AddMachine(game); }
public string SolvePartOne(string[] input) { long[] game = string.Join(",", input) .Split(",") .Select(x => Int64.Parse(x)) .ToArray(); Arcade arcade = new Arcade(game); Point p; int tileId; do { p = new Point(0, 0); arcade.Run(); p.X = (int)arcade.Output; arcade.Run(); p.Y = (int)arcade.Output; arcade.Run(); tileId = (int)arcade.Output; arcade.UpdateTile(p, tileId); } while (arcade.CurrentState != IntcodeComputer.State.Halted); return(arcade.CountTilesOfType(Arcade.Tile.Block).ToString()); }
public override void HandleInput(Arcade stateMachine, string input) { if (input == "1") { // Go to start screen stateMachine.SetTrigger(ParamId.Continue); } }
public void UpdateInfo() //Vitun purkka paskaa kekw: :D-:,d:D;DD { if (arcade == null) { arcade = GameObject.FindWithTag("Arcade").GetComponent <Arcade>(); } arcade.AddArcadeMachine(this); }
// Use this for initialization void Start() { Debug.Log("Customer start"); customerAI = GetComponent <AstarAI>(); arcade = Camera.main.GetComponent <Arcade>(); EnterSeekingState(); }
public Computer(Memory memory, Arcade arcade) { _arcade = arcade; _memory = memory; _jumpTo = -1; _entity = InstructionEntity.NoInstruction; _index = 0; }
public void TestInsertTile() { Arcade a = new Arcade(new long[1]); Point p = new Point(0, 4); a.UpdateTile(p, (int)Arcade.Tile.Wall); Assert.That(a.Tiles.Count, Is.EqualTo(1)); }
public void TestUpdateMaxX() { Arcade a = new Arcade(new long[1]); Point p = new Point(4, 0); a.UpdateTile(p, (int)Arcade.Tile.Wall); Assert.That(a.MaxX, Is.EqualTo(4)); }
public static void Part2() { var program = Computer.Parse(m_input); program[0] = 2; var arcade = new Arcade(program); arcade.Execute(); }
private void UpdateInfo() //Vitun purkka paskaa kekw: :D-:,d:D;DD { customerState = CustomerState.Idle; money = Random.Range(0f, 10f) * 10f; arcade = GameObject.FindWithTag("Arcade").GetComponent <Arcade>(); player = GameObject.FindWithTag("MainCamera").GetComponent <Player>(); agent = GetComponent <NavMeshAgent>(); GoToEntrance(); }
public string SolveSecondTask() { _program[0] = 2; var arcade = new Arcade(); var computer = new OpCodeComputer.OpCodeComputer(arcade, arcade); computer.ProcessInstructions(_program); return(arcade.Score.ToString()); }
public string SolveFirstTask() { var arcade = new Arcade(); var computer = new OpCodeComputer.OpCodeComputer(arcade, arcade); computer.ProcessInstructions(_program); return(arcade.Monitor .Where(x => x.Value == TileType.Block) .Count() .ToString()); }
static void Main(string[] args) { //skapar en lista där olika instanser av ArcadeShop sparas List <ArcadeShop> cart = new List <ArcadeShop>(); string choice; Console.WriteLine("We sell apple and pear write the one you want to buy. and when you are done write , done"); choice = Console.ReadLine(); while (choice != "done") { if (choice == "apple") { // lägger till instansen Apple i listan "cart" med texten Red framför cart.Add(new Apple("Red ")); } else if (choice == "pear") { // lägger till instansen pear i listan "cart" med texten green framför cart.Add(new Pear("green ")); } // en readline som låter dig välja så många frukter du vill tills du känner dig nöjd och skriver done. choice = Console.ReadLine(); } int totalamount = 0; // en foreach loop som lägger till return värdet från varje item i cart Listan in i totalamount int foreach (ArcadeShop item in cart) { totalamount += item.shoop; Console.WriteLine(item.Name(), item.shoop); } Console.WriteLine(totalamount); Console.ReadLine(); // instansierar basklassen och derive klassen NumberGuessBooth deriveklass = new NumberGuessBooth(); Booth basklass = new Booth(); // kör basklassens virtual void metod samt derive klassens overrided version av basklassens virtualvoid metod. basklass.virtualvoid(); deriveklass.virtualvoid(); Arcade highinstans = new Arcade(); highinstans.high(); }
public void TestGetVisualRepresentation() { Arcade a = new Arcade(new long[1]); a.UpdateTile(new Point(0, 0), (int)Arcade.Tile.Empty); a.UpdateTile(new Point(1, 0), (int)Arcade.Tile.Wall); a.UpdateTile(new Point(2, 0), (int)Arcade.Tile.Block); a.UpdateTile(new Point(3, 0), (int)Arcade.Tile.HorizontalPaddle); a.UpdateTile(new Point(4, 0), (int)Arcade.Tile.Ball); Assert.That(a.GetVisualRepresentation(), Is.EqualTo(".+#~O\n")); }
void ShowPopUpModeClassis(int time, List <int> topscore) { Level.SetActive(false); Retry.gameObject.SetActive(false); Arcade.SetActive(false); TopScore.SetActive(true); int count = topscore.Count; for (int i = 0; i < count; i++) { if (topscore[i] != 10000) { var best = topscore[i]; var min2 = best / 60; var sec2 = best % 60; if (i == 0) { BestScore1[0].sprite = min2 < 10 ? Number1[0] : Number1[min2 / 10]; BestScore1[1].sprite = Number1[min2 % 10]; BestScore1[2].sprite = sec2 < 10 ? Number1[0] : Number1[sec2 / 10]; BestScore1[3].sprite = Number1[sec2 % 10]; BestScore1[4].color = new Color(1, 1, 1, 1); } else if (i == 1) { BestScore2[0].sprite = min2 < 10 ? Number1[0] : Number1[min2 / 10]; BestScore2[1].sprite = Number1[min2 % 10]; BestScore2[2].sprite = sec2 < 10 ? Number1[0] : Number1[sec2 / 10]; BestScore2[3].sprite = Number1[sec2 % 10]; BestScore2[4].color = new Color(1, 1, 1, 1); } else { BestScore3[0].sprite = min2 < 10 ? Number1[0] : Number1[min2 / 10]; BestScore3[1].sprite = Number1[min2 % 10]; BestScore3[2].sprite = sec2 < 10 ? Number1[0] : Number1[sec2 / 10]; BestScore3[3].sprite = Number1[sec2 % 10]; BestScore3[4].color = new Color(1, 1, 1, 1); } } } var min = time / 60; var sec = time % 60; TimeScore2[0].sprite = min < 10 ? Number2[0] : Number2[min / 10]; TimeScore2[1].sprite = Number2[min % 10]; TimeScore2[2].sprite = sec < 10 ? Number2[0] : Number2[sec / 10]; TimeScore2[3].sprite = Number2[sec % 10]; // SceneManager.instance.PlayGameController.SaveGame(); }
public void TestCountTilesOfType() { Arcade a = new Arcade(new long[1]); a.UpdateTile(new Point(0, 4), (int)Arcade.Tile.Wall); a.UpdateTile(new Point(1, 4), (int)Arcade.Tile.Wall); a.UpdateTile(new Point(2, 4), (int)Arcade.Tile.Wall); a.UpdateTile(new Point(3, 4), (int)Arcade.Tile.Empty); a.UpdateTile(new Point(4, 4), (int)Arcade.Tile.Empty); Assert.That(a.CountTilesOfType(Arcade.Tile.Wall), Is.EqualTo(3)); Assert.That(a.CountTilesOfType(Arcade.Tile.Empty), Is.EqualTo(2)); Assert.That(a.CountTilesOfType(Arcade.Tile.Ball), Is.EqualTo(0)); }
public Int part_two(string input) { var computer = Computer.Parse(input).Update(position: 0, value: 2); var game = new Arcade().Update(computer.Run(new RunArguments( haltOnInput: true, haltOnOutput: false)).Output); while (!computer.Finished) { var move = Math.Sign(game.Ball.X - game.Paddle.X); var results = computer.Run(new RunArguments( haltOnInput: true, haltOnOutput: false, move)); game.Update(results.Output); } return(game.Score); }
public string SolvePartTwo(string[] input) { long[] game = string.Join(",", input) .Split(",") .Select(x => Int64.Parse(x)) .ToArray(); game[0] = 2; Arcade arcade = new Arcade(game); arcade.Input = 0; int score = 0; Point p; int tileId; do { p = new Point(0, 0); arcade.Run(); p.X = (int)arcade.Output; arcade.Run(); p.Y = (int)arcade.Output; arcade.Run(); tileId = (int)arcade.Output; if (-1 == p.X) { score = tileId; } else { arcade.UpdateTile(p, tileId); } // Console.Clear(); // Console.WriteLine($"Score: {score}"); // Console.WriteLine($"{arcade.GetVisualRepresentation()}"); } while (arcade.CurrentState != IntcodeComputer.State.Halted); return(score.ToString()); }
private static void Main(string[] args) { // The constructor configures the state machine Arcade arcade = new Arcade { // Turn on to log the state machine flow when debugging LogFlow = true }; // Start the state machine arcade.Start(); // While running draw the active state and handle input while (arcade.IsRunning) { arcade.Draw(); // Wrapper for ActiveState.Draw arcade.HandleInput(); // Wrapper for ActiveState.HandleInput } }
void ShowPopUpModeArcade(int time, bool isNormal) { Arcade.SetActive(true); TopScore.SetActive(false); Level.SetActive(true); foreach (var item in LevelText) { item.sprite = null; } Stars.SetActive(true); LeanTween.rotateX(Stars, 1f, 0.15f); Retry.gameObject.SetActive(true); if (time < 2 * GameData.TIMERATE) { Star[0].gameObject.SetActive(true); Star[1].gameObject.SetActive(true); Star[2].gameObject.SetActive(true); } else if (time < 3 * GameData.TIMERATE) { Star[0].gameObject.SetActive(true); Star[1].gameObject.SetActive(true); } else { Star[0].gameObject.SetActive(true); } int currentLevel = SceneManager.instance.CurrentLevel + 1; if (!isNormal) { currentLevel -= 1; } var temp = currentLevel.ToString(); for (int i = 0; i < temp.Length; i++) { var ind = int.Parse(temp[i].ToString()); LevelText[i].sprite = Number[ind]; LevelText[i].SetNativeSize(); } if (currentLevel >= SceneManager.instance.MapNumber * SceneManager.instance.LevelPerMap) { currentLevel = SceneManager.instance.MapNumber * SceneManager.instance.LevelPerMap; } if (currentLevel % SceneManager.instance.NumberLevelShowPopUp == 0 && currentLevel > 0) { SceneManager.instance.PopUpRateController.ShowPopUpRate(); } var best = time; //var data = SceneManager.instance.GetMapData(SceneManager.instance.CurrentLevel); var data = MaxScore; if (time < data || data == 0) { Record.color = new Color(1, 1, 1, 1); PlayerPrefs.SetInt("BEST_SCORE", best); MaxScore = best; } else { Record.color = new Color(1, 1, 1, 0); best = data; } var min = time / 60; var sec = time % 60; TimeScore[0].sprite = min < 10 ? Number[0] : Number[min / 10]; TimeScore[1].sprite = Number[min % 10]; TimeScore[2].sprite = sec < 10 ? Number[0] : Number[sec / 10]; TimeScore[3].sprite = Number[sec % 10]; var min2 = data / 60; var sec2 = data % 60; BestScore[0].sprite = min2 < 10 ? Number[0] : Number[min2 / 10]; BestScore[1].sprite = Number[min2 % 10]; BestScore[2].sprite = sec2 < 10 ? Number[0] : Number[sec2 / 10]; BestScore[3].sprite = Number[sec2 % 10]; }