public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers, ArMod armorModifiers) { m_Items = items; m_Chance = dropChance * 100; m_WeaponModifiers = weaponModifiers; m_ArmorModifiers = armorModifiers; }
public NewLootPackEntry(LootPackItem[] items, double dropChance, ArMod armorModifiers) : this(items, dropChance, null, armorModifiers) { }