/// <summary> /// Flood fill the specified block on the specified texture using the specified color /// </summary> /// <param name="tex"> /// A <see cref="Texture2D"/> /// </param> /// <param name="x"> /// A <see cref="System.Int32"/> /// </param> /// <param name="y"> /// A <see cref="System.Int32"/> /// </param> /// <param name="width"> /// A <see cref="System.Int32"/> /// </param> /// <param name="height"> /// A <see cref="System.Int32"/> /// </param> /// <param name="col"> /// A <see cref="Color"/> /// </param> /// <param name="apply"> /// A <see cref="ApplyMode"/> /// </param> public static void FloodFill(Texture2D tex, int x, int y, int width, int height, Color col, ApplyMode apply) { int size = width*height; Color[] colors = new Color[size]; for (int i=0; i<size; i++) colors[i] = col; tex.SetPixels(x, y, width, height, colors); if (apply==TextureHelpers.ApplyMode.Apply) tex.Apply(); }
/// <summary> /// Sets the selector tree store. /// </summary> private void VerifyConfigurators() { // Go through the tree store and make sure the settings are // correct and that we don't have a conflict with the buttons. We // use a delegate to avoid creating a member variable. ApplyMode?localApplyMode = null; SelectorTreeStore.Foreach( delegate(TreeModel model, TreePath path, TreeIter iter) { // Pull out the configurator which may be null. var configurator = (IGtkConfigurator)model.GetValue(iter, 2); if (configurator == null) { // Continue parsing through the store. return(false); } // Add the configurator to the list. configurators.Add(configurator); // Get the apply mode and look for conflicts with the // other existing configurators. ApplyMode configuratorApplyMode = configurator.ApplyMode; if (!localApplyMode.HasValue) { localApplyMode = configuratorApplyMode; } if (localApplyMode.Value != configuratorApplyMode) { throw new InvalidOperationException( string.Format( "Cannot add configurator \"{0}\" because of a conflicting apply mode of {1}.", configurator.HierarchicalPath, configurator.ApplyMode)); } // Continue parsing through the store. return(false); }); // If we don't have an apply mode at this point, we didn't get a // configurator. if (!localApplyMode.HasValue) { throw new InvalidOperationException( "Cannot verify without at least one configurator in the tree store."); } // Set the apply mode, which is used with the initialization. ApplyMode = localApplyMode.Value; }
private void applyAllToolStripMenuItem_CheckedChanged(object sender, EventArgs e) { if (!MuteEvents) { MuteEvents = true; string title = ""; ToolStripMenuItem item = sender as ToolStripMenuItem; if (!item.Checked) { item.Checked = true; } else { switch (item.Name) { case "applyIgnoringSelectionToolStripMenuItem": title = "(ignore selection)"; applyOnSelectionToolStripMenuItem.Checked = false; applyAllToolStripMenuItem.Checked = false; mode = ApplyMode.IgnoreSelection; break; case "applyOnSelectionToolStripMenuItem": title = "(on selection)"; applyIgnoringSelectionToolStripMenuItem.Checked = false; applyAllToolStripMenuItem.Checked = false; mode = ApplyMode.OnSelection; break; default: title = "(all)"; applyIgnoringSelectionToolStripMenuItem.Checked = false; applyOnSelectionToolStripMenuItem.Checked = false; mode = ApplyMode.All; break; } applyToolStrip.Text = title; } MuteEvents = false; if (ModifierKeys == Keys.Shift) { applyToolStrip.ShowDropDown(); } } }
public NiTexturingProperty(NiFile niFile) : base(niFile) { var flags = niFile.Reader.ReadInt16(); applyMode = (ApplyMode)niFile.Reader.ReadInt32(); var textureCount = niFile.Reader.ReadInt32(); textureDescriptions = new TexDesc[textureCount]; for (var i = 0; i < textureDescriptions.Length; i++) { var hasTexture = niFile.Reader.ReadInt32() != 0; if (hasTexture) { textureDescriptions[i] = new TexDesc(niFile); } } }
public static void SetupMaterialWithApplyMode(Material material, ApplyMode mode) { switch (mode) { case ApplyMode.Base: material.EnableKeyword(DY_SKY_MATCAP_BASE); material.DisableKeyword(DY_SKY_MATCAP_MASK); material.DisableKeyword(DY_SKY_MATCAP_MASK_BLEND); break; case ApplyMode.Mask: material.DisableKeyword(DY_SKY_MATCAP_BASE); material.EnableKeyword(DY_SKY_MATCAP_MASK); material.DisableKeyword(DY_SKY_MATCAP_MASK_BLEND); break; case ApplyMode.MaskBlend: material.DisableKeyword(DY_SKY_MATCAP_BASE); material.DisableKeyword(DY_SKY_MATCAP_MASK); material.EnableKeyword(DY_SKY_MATCAP_MASK_BLEND); break; } }
/* ConfigOptions * -----------------------------------------------------------------------------------------------*/ /// <summary> /// /// </summary> public virtual StoreParameter.Builder ApplyMode(ApplyMode applyMode) { this.ToComponent().ApplyMode = applyMode; return(this as StoreParameter.Builder); }
/* ConfigOptions * -----------------------------------------------------------------------------------------------*/ /// <summary> /// /// </summary> public virtual TBuilder ApplyMode(ApplyMode applyMode) { this.ToComponent().ApplyMode = applyMode; return(this as TBuilder); }
/// <summary> /// Creates an TSQL Apply statement /// </summary> /// <typeparam name="T"></typeparam> /// <param name="query">The query.</param> /// <param name="mode">The mode.</param> /// <param name="innerText">The inner text.</param> /// <returns></returns> public static ElementProducer <T> Apply <T>(this ElementProducer <T> query, ApplyMode mode, Func <RootQuery, IQueryBuilder> innerText) { return(new ElementProducer <T>(new RootQuery(query.QueryText(mode.ApplyType)).InBracket(innerText), query.CurrentIdentifier)); }
/// <summary> /// Creates an TSQL Apply statement /// </summary> /// <param name="query">The query.</param> /// <param name="mode">The mode.</param> /// <param name="innerText">The inner text.</param> /// <returns></returns> public static RootQuery Apply(this RootQuery query, ApplyMode mode, Func <RootQuery, IQueryBuilder> innerText) { return(new RootQuery(query.QueryText(mode.ApplyType).InBracket(innerText))); }
public void SetMode(ApplyMode mode) { _manager.SetMode(mode); }
/// <summary> /// Flood fill the specified texture with the specified color /// </summary> /// <param name="tex"> /// A <see cref="Texture2D"/> /// </param> /// <param name="col"> /// A <see cref="Color"/> /// </param> /// <param name="apply"> /// A <see cref="ApplyMode"/> /// </param> public static void FloodFill(Texture2D tex, Color col, ApplyMode apply) { FloodFill(tex, 0, 0, tex.width, tex.height, col, apply); }
public virtual void ApplyActions(List <TK_Action> inActions, double inFrame, ApplyMode inMode, double inRetime) { }