Ejemplo n.º 1
0
 public void OnSwitch()
 {
     onProductionLayout = !onProductionLayout;
     ScenarioService.instance.inProductionPhase = onProductionLayout;
     if (onProductionLayout)
     {
         foreach (GameObject go in productionObjects)
         {
             go.SetActive(true);
         }
         foreach (GameObject go in exchangeObjects)
         {
             Appearable appearable = go.GetComponent <Appearable>();
             if (appearable == null)
             {
                 go.SetActive(false);
             }
             else
             {
                 appearable.LaunchDisappear();
             }
         }
     }
     else
     {
         foreach (GameObject go in exchangeObjects)
         {
             go.SetActive(true);
         }
         foreach (GameObject go in productionObjects)
         {
             Appearable appearable = go.GetComponent <Appearable>();
             if (appearable == null)
             {
                 go.SetActive(false);
             }
             else
             {
                 appearable.LaunchDisappear();
             }
         }
     }
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     rect       = GetComponent <RectTransform>();
     appearable = GetComponent <Appearable>();
 }