Ejemplo n.º 1
0
    public override IEnumerator PerformFirstPass()
    {
        Localizer localizer = Localizer.Instance;

        Service.Set(localizer);
        Localizer localizer2 = localizer;

        localizer2.TokensUpdated = (Localizer.TokensUpdatedDelegate)Delegate.Combine(localizer2.TokensUpdated, (Localizer.TokensUpdatedDelegate) delegate
        {
            AppWindowUtil.SetTitle(Service.Get <Localizer>().GetTokenTranslation(AppTitleLocToken));
        });
        Language savedLanguage = Service.Get <GameSettings>().SavedLanguage;

        if (savedLanguage == Language.none)
        {
            localizer.Language = LocalizationLanguage.GetLanguage();
        }
        else
        {
            localizer.Language = savedLanguage;
        }
        localizer.LanguageString = LocalizationLanguage.GetLanguageString(localizer.Language);
        string languageStringOneID = localizer.LanguageStringOneID = LocalizationLanguage.GetOneIDLanguageString(localizer.Language);

        Thread.CurrentThread.CurrentCulture   = new CultureInfo(LocalizationLanguage.GetCultureLanguageString(localizer.Language));
        Thread.CurrentThread.CurrentUICulture = new CultureInfo(LocalizationLanguage.GetCultureLanguageString(localizer.Language));
        tokensLoaded = false;
        ILocalizedTokenFilePath tokensFilePath = new AppTokensFilePath(Localizer.DEFAULT_TOKEN_LOCATION, Platform.global);
        DateTime cutOffTime = DateTime.Now.AddMinutes(1.0);

        localizer.LoadTokensFromLocalJSON(tokensFilePath, onTokensLoaded);
        while (!tokensLoaded && !(DateTime.Now > cutOffTime))
        {
            yield return(null);
        }
        if (!tokensLoaded)
        {
            Log.LogError(this, "Unable to load tokens for " + localizer.LanguageString);
        }
    }
        public override IEnumerator PerformFirstPass()
        {
            Screen.autorotateToLandscapeLeft      = false;
            Screen.autorotateToLandscapeRight     = false;
            Screen.autorotateToPortrait           = true;
            Screen.autorotateToPortraitUpsideDown = true;
            Screen.orientation = ScreenOrientation.AutoRotation;
            AppWindowUtil.StartCustomWindowManager();
            Service.Set(new EventDispatcher());
            ConnectionManager instance = ServicesContainer.AddComponent <ConnectionManager>();

            Service.Set(instance);
            Object.DontDestroyOnLoad(ServicesContainer);
            Service.Set(ServicesContainer);
            GameSettings instance2 = new GameSettings();

            Application.targetFrameRate = 30;
            Service.Set(instance2);
            Service.Set((ICommonGameSettings)instance2);
            Service.Set((JsonService) new LitJsonService());
            Service.Set(new ActionConfirmationService());
            yield break;
        }