Ejemplo n.º 1
0
        public void Main(
            [ShaderInput(typeof(AppData))] void *inputPtr,
            [ShaderOutput(typeof(VOutdata))] void *outputPtr, IShaderStage <IVertexShader> _)
        {
            AppData * appPtr  = (AppData *)inputPtr;
            VOutdata *vOutPtr = (VOutdata *)outputPtr;

            vOutPtr->Vertex = ObjectToView * appPtr->Vertex * (SinTime * .3f + 1);
        }
Ejemplo n.º 2
0
        public void Main(
            [ShaderInput(typeof(AppData))] void *inputPtr,
            [ShaderOutput(typeof(VOutData))] void *outputPtr, IShaderStage <IVertexShader> _)
        {
            AppData * appPtr  = (AppData *)inputPtr;
            VOutData *vOutPtr = (VOutData *)outputPtr;

            Vector4 vertex = appPtr->Vertex * (SinTime * .3f + 1);

            Mul(ObjectToScreen, &vertex, &vOutPtr->Vertex);
        }
Ejemplo n.º 3
0
        public unsafe void Main(
            [ShaderInput(typeof(AppData))] void *inputPtr,
            [ShaderOutput(typeof(VOutData))] void *outputPtr, IShaderStage <IVertexShader> _)
        {
            AppData * appPtr  = (AppData *)inputPtr;
            VOutData *vOutPtr = (VOutData *)outputPtr;

            Vector4 pos = appPtr->Vertex;

            pos.Z *= MathF.Sin(pos.X + pos.Y + Time * .5f);
            Mul(ObjectToScreen, &pos, &vOutPtr->Vertex);
        }