Ejemplo n.º 1
0
 public override IEnumerator OnLoad(Request request)
 {
     world            = request.Get <App.Model.Master.MWorld>("world");
     this.saveRequest = request;
     title.text       = world.build_name;
     yield return(this.StartCoroutine(base.OnLoad(request)));
 }
Ejemplo n.º 2
0
 /*
  * /// <summary>
  * /// 点击州府县,进入州府县场景
  * /// </summary>
  * /// <param name="index">州府县索引</param>
  * public override void OnClickTile(int index){
  *  //地图信息
  *  App.Model.Master.MBaseMap topMapMaster = BaseMapCacher.Instance.Get(mBaseMap.MapId);
  *  //根据索引获取所点击的州府县坐标
  *  Vector2 coordinate = topMapMaster.GetCoordinateFromIndex(index);
  *  //根据州府县坐标获取州府县
  *  App.Model.Master.MWorld tile = System.Array.Find(mBaseMap.Tiles, _=>_.x == coordinate.x && _.y == coordinate.y) as App.Model.Master.MWorld;
  *  OnClickTile(tile);
  * }*/
 public override void OnClickTile(App.Model.MTile tile)
 {
     App.Model.Master.MWorld world = tile as App.Model.Master.MWorld;
     if (world != null)
     {
         Request req = Request.Create("world", world);
         App.Util.SceneManager.LoadScene(App.Util.SceneManager.Scenes.Stage.ToString(), req);
         //App.Util.SceneManager.LoadScene( App.Util.SceneManager.Scenes.Area.ToString(), req );
     }
 }
Ejemplo n.º 3
0
 /*public override void CameraTo(int id){
  *  App.Model.Master.MWorld mWorld = System.Array.Find(App.Util.Global.worlds, w=>w.id==id);
  *  vBaseMap.MoveToPosition(mWorld.x, mWorld.y);
  *  base.CameraTo(id);
  * }*/
 public void OnClickTutorialTile()
 {
     App.Model.Master.MWorld tile = System.Array.Find(App.Util.Global.worlds, w => w.id == Global.Constant.tutorial_world_id);
     OnClickTile(tile);
 }
Ejemplo n.º 4
0
        protected override void InitMap()
        {
            App.Model.Master.MBattlefield battlefieldMaster = App.Util.Cacher.BattlefieldCacher.Instance.Get(battlefieldId);
            maxBout    = battlefieldMaster.max_bout;
            title.text = battlefieldMaster.name;
            mBaseMap   = new MBaseMap();
            App.Model.Master.MWorld mWorld = System.Array.Find(Global.worlds, w => w.id == battlefieldMaster.world_id);
            mBaseMap.MapId = mWorld.map_id;
            //mBaseMap.Tiles = battlefieldMaster.tiles.Clone() as App.Model.MTile[];
            mBaseMap.Tiles = mWorld.stages.Clone() as App.Model.MTile[];
            base.InitMap();
            List <MCharacter> characters = new List <MCharacter>();

            for (int i = 0; i < characterIds.Count; i++)
            {
                MCharacter mCharacter = System.Array.Find(App.Util.Global.SUser.self.characters, _ => _.CharacterId == characterIds[i]);
                mCharacter.Belong = Belong.self;
                //mCharacter.Level = 50;
                //己方出战坐标
                App.Model.Master.MBattleOwn mBattleOwn = battlefieldMaster.owns[i];
                mCharacter.CoordinateX = mBattleOwn.x;
                mCharacter.CoordinateY = mBattleOwn.y;
                CharacterInit(mCharacter);
                characters.Add(mCharacter);
                //mCharacter.Hp -= 50;
            }
            foreach (App.Model.Master.MBattleNpc battleNpc in battlefieldMaster.enemys)
            {
                MCharacter mCharacter = NpcCacher.Instance.GetFromBattleNpc(battleNpc);
                mCharacter.Belong = Belong.enemy;
                //mCharacter.Level = 50;
                CharacterInit(mCharacter);
                characters.Add(mCharacter);
                //mCharacter.Hp = 1;
            }
            bool isFirst = !System.Array.Exists(Global.SUser.self.battlelist, b => b.BattlefieldId == battlefieldId);

            if (isFirst)
            {
                foreach (App.Model.Master.MBattleNpc battleNpc in battlefieldMaster.friends)
                {
                    MCharacter mCharacter = NpcCacher.Instance.GetFromBattleNpc(battleNpc);
                    mCharacter.Belong = Belong.friend;
                    //mCharacter.Level = 50;
                    CharacterInit(mCharacter);
                    characters.Add(mCharacter);
                }
            }
            mBaseMap.Characters     = characters.ToArray();
            vBaseMap.BindingContext = mBaseMap.ViewModel;
            vBaseMap.UpdateView();
            vBaseMap.transform.parent.localScale = Vector3.one;
            vBaseMap.MoveToPosition();
            characters.ForEach(character => character.Action = ActionType.idle);
            List <string> script;

            if (isFirst)
            {
                script = battlefieldMaster.script;
            }
            else
            {
                script = new List <string>();
            }
            script.Add("Battle.boutwave(self);");
            App.Util.LSharp.LSharpScript.Instance.Analysis(script);
        }