public EndingManager(bool is_defeat) { _defeat_mode = is_defeat; _api = new Api_req_Ending(); }
public EndingManager() { _defeat_mode = Server_Common.Utils.IsGameOver(); _api = new Api_req_Ending(); }
public EndingManager(bool is_defeat) { _defeat_mode = is_defeat; _api = new Api_req_Ending(); }
public EndingManager() { _defeat_mode = Server_Common.Utils.IsGameOver(); _api = new Api_req_Ending(); }