Ejemplo n.º 1
0
        public void Start()         // Must happen after ResourceLedger is initialized (in Awake)
        {
            if (Instance == null)
            {
                Instance = this;
            }

            SetupApplication();             // Always do this first

            DontDestroyOnLoad(gameObject);  // Do not destroy this game object when loading a new scene

            ModuleManager.RegisterModuleAssemblyName(Assembly.GetExecutingAssembly().GetName().Name, "Core Engine");
            Logger.RegisterLogger(new LoggerImpl());
            ApiProvider.RegisterApiProvider(new ApiProviderImpl());
            Logger.RegisterLogger(new ToastLogger());             // Must happen after ApiProvider is registered

            ModuleLoader.PreloadApi();
            ModuleLoader.LoadModules(ModulesSourcePath, BaseModuleTargetPath);

            RerouteConsoleOutput();
        }