Ejemplo n.º 1
0
 private void SortItemUpButton_Click(object sender, RoutedEventArgs e)
 {
     if (!(ItemsDisplay.SelectedIndex <= 0))
     {
         int            selectedIndex = ItemsDisplay.SelectedIndex;
         List <AnyNoun> list          = new List <AnyNoun>();
         foreach (AnyNoun item in ItemsDisplay.ItemsSource)
         {
             list.Add(item);
         }
         var view = CollectionViewSource.GetDefaultView(ItemsDisplay.ItemsSource);
         view?.SortDescriptions.Clear();
         foreach (var column in ItemsDisplay.Columns)
         {
             column.SortDirection = null;
         }
         view = list as System.ComponentModel.ICollectionView;
         ItemsDisplay.SelectedIndex = selectedIndex;
         AnyNoun itemToMoveUp   = list[selectedIndex];
         AnyNoun itemToMoveDown = list[selectedIndex - 1];
         list[selectedIndex]     = itemToMoveDown;
         list[selectedIndex - 1] = itemToMoveUp;
         _gameMainViewModel.PlayerOne.ItemInventory.Clear();
         foreach (AnyNoun item in list)
         {
             _gameMainViewModel.PlayerOne.ItemInventory.Add(item);
         }
         view = list as System.ComponentModel.ICollectionView;
         ItemsDisplay.SelectedIndex = selectedIndex - 1;
     }
 }
Ejemplo n.º 2
0
 public void DropItemFromInventory(AnyNoun item, Player player)
 {
     if (!(item == null))
     {
         PlayerArea(player).Nouns.Add(item);
         player.ItemInventory.Remove(item);
         OnPropertyChanged(nameof(AreaItems));
         OnPropertyChanged(nameof(InventoryDisplay));
     }
 }
Ejemplo n.º 3
0
        public string PerformItemActions(AnyNoun item, Player player, List <AnyNoun.ActionType> actions, List <string> actionsMessages)
        {
            string messageText = "";

            if (!(actions == null))
            {
                foreach (AnyNoun.ActionType action in actions)
                {
                    if (!(actionsMessages == null || actionsMessages[actions.IndexOf(action)] == null || actionsMessages[actions.IndexOf(action)] == ""))
                    {
                        messageText = (messageText + actionsMessages[actions.IndexOf(action)]);
                    }
                    switch (action)
                    {
                    case AnyNoun.ActionType.ItemGet:
                        foreach (AnyNoun itemToGive in item.ItemsToGive)
                        {
                            player.ItemInventory.Add(itemToGive);
                            messageText = (messageText + $"\nYou got a {itemToGive.Name}!");
                        }
                        break;

                    case AnyNoun.ActionType.Battle:
                        item.Battle(player);
                        break;

                    case AnyNoun.ActionType.BattleNewEnemies:
                        break;

                    case AnyNoun.ActionType.KillPlayer:
                        player.Die();
                        break;

                    case AnyNoun.ActionType.HPUp:
                        player.HealthPoints += item.HPUpLevel;
                        messageText          = (messageText + $"\nYou recieved {item.HPUpLevel} Health Points!");
                        OnPropertyChanged(nameof(PlayerInfoDisplay));
                        break;

                    case AnyNoun.ActionType.MaxHPUp:
                        player.MaxHP += item.MaxHPUpLevel;
                        messageText   = (messageText + $"\nYour max Health Points were increased by {item.MaxHPUpLevel}!");
                        OnPropertyChanged(nameof(PlayerInfoDisplay));
                        break;

                    case AnyNoun.ActionType.NoAction:
                        break;

                    default:
                        break;
                    }
                }
            }
            return(messageText);
        }
Ejemplo n.º 4
0
 private void SortItemDownButton_Click(object sender, RoutedEventArgs e)
 {
     if (!(ItemsDisplay.SelectedIndex >= ItemsDisplay.Items.Count - 1))
     {
         int     selectedIndex  = ItemsDisplay.SelectedIndex;
         AnyNoun itemToMoveDown = ItemsDisplay.SelectedItem as AnyNoun;
         AnyNoun itemToMoveUp   = ItemsDisplay.Items[selectedIndex + 1] as AnyNoun;
         _gameMainViewModel.PlayerOne.ItemInventory[selectedIndex]     = itemToMoveUp;
         _gameMainViewModel.PlayerOne.ItemInventory[selectedIndex + 1] = itemToMoveDown;
         ItemsDisplay.SelectedIndex = selectedIndex + 1;
     }
 }
Ejemplo n.º 5
0
        public void InvestigateItem(AnyNoun item, Player player)
        {
            string messageText = item.Description + PerformItemActions(item, player, item.ActionsOnInteract, item.InteractActionsMessages);

            item.ActionsOnInteract = new List <AnyNoun.ActionType> {
                AnyNoun.ActionType.NoAction
            };
            item.InteractActionsMessages = null;
            if (messageText == "")
            {
                messageText = ("No problem here.");
            }
            MessageBox.Show(messageText);
        }
Ejemplo n.º 6
0
 public void UseItem(AnyNoun item, Player player)
 {
     if (!(item == null))
     {
         string messageText = item.UseMessage + PerformItemActions(item, player, item.ActionsOnUse, item.UseActionsMessages);
         item.ActionsOnUse = new List <AnyNoun.ActionType> {
             AnyNoun.ActionType.NoAction
         };
         item.UseActionsMessages = null;
         if (messageText == "")
         {
             messageText = ("Nothing happens!");
         }
         MessageBox.Show(messageText);
     }
 }
Ejemplo n.º 7
0
 public void MoveItemToInventory(AnyNoun item, Player player)
 {
     if (!(item == null) && PlayerArea(player).Nouns.Contains(item) && (item.CanPickUp == true))
     {
         player.ItemInventory.Add(item);
         PlayerArea(player).Nouns.Remove(item);
         OnPropertyChanged(nameof(InventoryDisplay));
         OnPropertyChanged(nameof(AreaItems));
         string messageText = PerformItemActions(item, player, item.ActionsOnInteract, item.InteractActionsMessages);
         item.ActionsOnInteract = new List <AnyNoun.ActionType> {
             AnyNoun.ActionType.NoAction
         };
         item.InteractActionsMessages = null;
         if (messageText != "")
         {
             MessageBox.Show(messageText);
         }
     }
     else if (!item.CanPickUp == true)
     {
         MessageBox.Show("You cannot pick up this item.");
     }
 }
 /// <summary>
 /// Searches an Area object for a Noun, and returns its position.
 /// </summary>
 private int FindNounPos(AnyNoun nounToFind, Area areaToSearch)
 {
     return(areaToSearch.Nouns.IndexOf(nounToFind));
 }
 /// <summary>
 /// Moves a Noun object from one Area to another.
 /// </summary>
 /// <param name="nounPos">The position of our target item in the Nouns list of movingFrom.</param>
 public void MoveNoun(int nounPos, ref Area movingFrom, ref Area movingTo)
 {
     AnyNoun nounToMove = movingTo.Nouns[nounPos];
 }