Ejemplo n.º 1
0
        /// <summary>
        /// Creates the world simulation
        /// </summary>
        public void GenerateWorld()
        {
            //Clean up terrain if it exists
            if (this.TerrainActor != null)
            {
                UnityEngine.Object.DestroyImmediate(this.TerrainActor.gameObject);
                this.TerrainActor = null;
            }

            this.World = null;

            var terrainGameObject = new UnityEngine.GameObject("Terrain Actor");

            terrainGameObject.transform.parent = this.transform;

            switch (this.TerrainType)
            {
            //If test, instantiate test terrain but not world
            case TerrainTypes.Test:
            {
                terrainGameObject.AddComponent <Terrain.TestTerrainActor>();
                this.TerrainActor = terrainGameObject.GetComponent <Terrain.TerrainActor>();

                break;
            }

            //If simple, instantiate terrain and world
            case TerrainTypes.Simple:
            {
                terrainGameObject.AddComponent <Terrain.SimpleTerrainActor>();
                this.TerrainActor = terrainGameObject.GetComponent <Terrain.TerrainActor>();

                this.World = new World(TerrainActor.Terrain);

                break;
            }

            default:
            {
                throw new System.NotImplementedException();
            }
            }
        }
Ejemplo n.º 2
0
        public void Start()
        {
            //Search for an existing terrain actor
            string terrainName      = "Terrain Actor";
            var    terrainTransform = transform.Find(terrainName);

            UnityEngine.GameObject terrainGameObject = terrainTransform != null ? terrainTransform.gameObject : null;

            //If none found, create new
            if (terrainGameObject == null)
            {
                this.GenerateWorld();
            }
            //Else couple with existing
            else
            {
                this.TerrainActor = terrainGameObject.GetComponent <Terrain.TerrainActor>();

                this.World = new World(TerrainActor.Terrain);
            }
        }