///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + PaintScheme.GetHashCode(); hash = (hash * 29) + Mobility.GetHashCode(); hash = (hash * 29) + Mission.GetHashCode(); hash = (hash * 29) + Damage.GetHashCode(); hash = (hash * 29) + Smoke.GetHashCode(); hash = (hash * 29) + TrailingEffects.GetHashCode(); hash = (hash * 29) + Lights.GetHashCode(); hash = (hash * 29) + Flaming.GetHashCode(); hash = (hash * 29) + Antenna.GetHashCode(); hash = (hash * 29) + CamouflageType.GetHashCode(); hash = (hash * 29) + Concealed.GetHashCode(); hash = (hash * 29) + FrozenStatus.GetHashCode(); hash = (hash * 29) + PowerPlantStatus.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); hash = (hash * 29) + Tent.GetHashCode(); hash = (hash * 29) + BlackoutLights.GetHashCode(); hash = (hash * 29) + InteriorLights.GetHashCode(); } return(hash); }
public void Count() { antenna = new Antenna() { NumberOfMeasurement = NumberOfMeasurement, TimeUnit = TimeUnit, RealSpeed = RealSpeed, AbstractSpeed = AbstractSpeed, SignalPeriod = SignalPeriod, BasicSignals = BasicSignals, SamplingFrequency = SamplingFrequency, BuffersLength = BuffersLength, ReportingPeriod = ReportingPeriod }; OriginalList = antenna.GetOriginalDistance(); CountedList = antenna.CountDistances(); DiffrenceList = antenna.CountDiffrence(OriginalList, CountedList); DrawCharts(antenna); OnPropertyChanged(nameof(OriginalList)); OnPropertyChanged(nameof(CountedList)); OnPropertyChanged(nameof(DiffrenceList)); }
public void SetTarget() { if (target != null && target.owners == ia.player.team && target.capturePoints >= Antenna.CAPTURE_POINTS_TARGET) { target = null; } if (target == null) { float prox = 50000f; foreach (Antenna a in ia.gameManager.antennas) { if (a.owners != ia.player.team || a.capturePoints < (9 * Antenna.CAPTURE_POINTS_TARGET / 10)) { float dist = Vector3.Distance(ia.gameObject.transform.position, a.gameObject.transform.position); if (dist < prox) { target = a; prox = dist; } } } } if (target != null) { ia.SetNavTarget(target.gameObject.transform.position); } }
public void iAddAntenna(Antenna antenna) //向数据库中增加天线信息 { string cnStr = ConfigurationManager.ConnectionStrings["sqlProviderParallelTask"].ConnectionString; TransmitterLib tm = new TransmitterLib(cnStr); try { bool flag = false; string[] antennaNames = tm.GetAntennaNames(); if (antennaNames != null) { foreach (string name in antennaNames) { if (name == antenna.Name) { flag = true; break; } } } if (!flag) { tm.AddAntenna(antenna); } } catch (SqlException e) { WcfException ex = new WcfException(); ex.message = e.Message; throw new FaultException <WcfException>(ex, ex.message); } }
private void R440OForm_FormClosing(object sender, FormClosingEventArgs e) { Antenna.StopServerPing(); LearnMain.CloseHelper(); TestMain.close -= Close; SetDefaultParameters(); }
public override void Update() { value = MIN_VALUE; Antenna closestOk = null; float prox = MAX_DISTANCE + 1f; int count = 0; foreach (Antenna a in ia.gameManager.antennas) { if (a.owners != ia.player.team || a.capturePoints < (9 * Antenna.CAPTURE_POINTS_TARGET / 10)) { count++; float dist = Vector3.Distance(ia.gameObject.transform.position, a.gameObject.transform.position); if (dist < prox) { closestOk = a; prox = dist; } } } value += Mathf.Max(0f, MAX_DISTANCE - prox) / DISTANCE_DIVIDER; value *= Mathf.Log(1 + count); }
private void calculateLoSRH() { Antenna ant = new Antenna(); ant.LoS(losrhbox, losout); ant.RH(losrhbox, rhout); }
public IHttpActionResult PutAntenna(int id, Antenna antenna) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != antenna.AntennaID) { return(BadRequest()); } db.Entry(antenna).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!AntennaExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
//These methods are for edit pages public async Task <IActionResult> BeforeEdit(Guid id) { //get session id (we will use it when updating data and handling errors) String sessionID_s = HttpContext.Session.GetString("Session"); Guid sessionID = Guid.Parse(sessionID_s); Data current = new Data(); Program.data.TryGetValue(sessionID, out current); //control if current did not came if (current != null) { //Because we use the same view before and after edit process we should handle the view messages with the following conditions if (current.edited) { ViewData["Message"] = "Update completed successfully"; current.edited = false; } if (current.message != null) { ViewData["Message"] = current.message; current.message = null; } } else { ViewData["Message"] = "An error occured please restart the program"; } Antenna a = await _session.Antennas.Where(b => b.ID.Equals(id)).FirstOrDefaultAsync(); return(View(a)); }
public void Antenna_Constructor_NoRoverEngine_ArgumentNullException() { Assert.Throws <ArgumentNullException>(() => { var antenna = new Antenna(_mockNavigationConfig.Object, null); }); }
private void DrawCharts(Antenna antenna) { var mapper = Mappers.Xy<Point>() .X(value => value.X) .Y(value => value.Y); ChartValues<Point> values1 = new ChartValues<Point>(); ChartValues<Point> values2 = new ChartValues<Point>(); ChartValues<Point> values3 = new ChartValues<Point>(); for (int i = 0; i < antenna.ProbingSignal.Count; i++) values1.Add(new Point(i, antenna.ProbingSignal[i])); for (int i = 0; i < antenna.FeedbackSignal.Count; i++) values2.Add(new Point(i, antenna.FeedbackSignal[i])); for (int i = 0; i < antenna.CorrelationSamples.Count; i++) values3.Add(new Point(i, antenna.CorrelationSamples[i])); Chart1 = new SeriesCollection(mapper) { new LineSeries() { PointGeometry = null, StrokeThickness = 2, Values = values1, Fill = Brushes.Transparent, Stroke = (SolidColorBrush)(new BrushConverter().ConvertFrom("#26A0DA")) } }; Chart2 = new SeriesCollection(mapper) { new LineSeries() { PointGeometry = null, StrokeThickness = 2, Values = values2, Fill = Brushes.Transparent, Stroke = (SolidColorBrush)(new BrushConverter().ConvertFrom("#26A0DA")) } }; Chart3 = new SeriesCollection(mapper) { new LineSeries() { PointGeometry = null, StrokeThickness = 2, Values = values3, Fill = Brushes.Transparent, Stroke = (SolidColorBrush)(new BrushConverter().ConvertFrom("#26A0DA")) } }; OnPropertyChanged(nameof(Chart1)); OnPropertyChanged(nameof(Chart2)); OnPropertyChanged(nameof(Chart3)); }
public void Antenna_Move_InvalidInstructionInSet_Exception() { Assert.Throws <Exception>(() => { var antenna = new Antenna(_mockNavigationConfig.Object, _mockRoverEngine.Object); var result = antenna.Move("FBWL"); }, "There's an invalid instruction in set FBWL!"); }
private void R440OForm_FormClosed(object sender, FormClosedEventArgs e) { Antenna.StopServerPing(); if (FormClosedEvent != null) { FormClosedEvent(); } }
public void Antenna_Move_InstructionsEmpty_Exception() { Assert.Throws <Exception>(() => { var antenna = new Antenna(_mockNavigationConfig.Object, _mockRoverEngine.Object); var result = antenna.Move(" "); }, "The instructions cannot be empty!"); }
public async Task <IActionResult> Preliminary() { sessionID_s = HttpContext.Session.GetString("Session"); sessionID = Guid.Parse(sessionID_s); Data d = new Data(); Program.data.TryGetValue(sessionID, out d); Antenna antenna = new Antenna(); //control if current did not came if (d != null) { if (d.ComeFromAdd) { antenna.IsFirstAntenna = false; antenna.receiver_id = d.Receiver.ID; antenna.transmitter_id = d.Transmitter.ID; antenna.ComeFromAdd = true; } //not first antenna case else if (d.LastAntenna != null) { //copy last added antenna's informations to this so we can arrange different values antenna = d.LastAntenna; antenna.IsFirstAntenna = false; if (d.Transmitter != null) { antenna.transmitter_id = d.Transmitter.ID; } else { antenna.transmitter_id = Guid.Empty; } } //first antenna case else { antenna.transmitter_id = Guid.Empty; antenna.IsFirstAntenna = true; antenna.receiver_id = d.Receiver.ID; } if (!string.IsNullOrEmpty(d.message)) { ViewData["message"] = d.message; } } else //error case { return(RedirectToAction("NewReceiver", "Receiver")); } return(View(antenna)); }
public void Antenna_Move_L_CallTurnLeft() { _mockRoverEngine.Setup(m => m.TurnLeft()).Returns(new MoveResult(new Position(1, 1, EDirection.W), false)); var antenna = new Antenna(_mockNavigationConfig.Object, _mockRoverEngine.Object); antenna.Move("L"); _mockRoverEngine.Verify(m => m.TurnLeft(), Times.Once); }
public void Maintain() { Antenna antenna = new Antenna(); antenna.Maintain(); int expectedAction = (int)actions.Maintain; int actualAction = (int)antenna.Action; Assert.AreEqual(expectedAction, actualAction); }
public void ProductID() { Antenna antenna = new Antenna(); antenna.ProductID = "firstid"; string expectedProductID = "firstid"; string actualProductID = antenna.ProductID; Assert.AreEqual(expectedProductID, actualProductID); }
public void Install() { Antenna antenna = new Antenna(); antenna.Install(); int expectedAction = (int)actions.Install; int actualAction = (int)antenna.Action; Assert.AreEqual(expectedAction, actualAction); }
public void Remove() { Antenna antenna = new Antenna(); antenna.Remove(); int expectedAction = (int)actions.Remove; int actualAction = (int)antenna.Action; Assert.AreEqual(expectedAction, actualAction); }
public override int GetHashCode() { const int prime = 37; var result = 17; result = result * prime + Epc.GetHashCode(); result = result * prime + Antenna.GetHashCode(); result = result * prime + ChannalIndex.GetHashCode(); return(result); }
public void InstallationID() { Antenna antenna = new Antenna(); antenna.InstallationID = "firstid"; string expectedInstallationID = "firstid"; string actualInstallationID = antenna.InstallationID; Assert.AreEqual(expectedInstallationID, actualInstallationID); }
public async Task <IActionResult> ConfirmDeleteFromAntennas_list(int?id) { if (id != null) { Antenna find_part = await PartsContext.Antennas.FirstOrDefaultAsync(p => p.Id == id); return(DeleteView(find_part, "Antennas_list")); } return(NotFound()); }
public void CreateParametrizedAntennaTest() { Antenna testEl = new Antenna("Test", "SimpleTest", 2, 8); Assert.AreEqual("Test", testEl.Name); Assert.AreEqual("SimpleTest", testEl.Description); Assert.AreEqual(2, testEl.EntryPrice); Assert.AreEqual(8, testEl.Price); Assert.AreEqual(4, testEl.Coefficient); }
/// <summary> /// Инициализирует новый экземпляр класса <see cref="R440OForm"/> /// </summary> public R440OForm() { this.InitializeComponent(); Antenna.StartServerPing(); Antenna.ErrorEvent += ServerError; TextHelperForm textHelper = new TextHelperForm(); textHelper.Show(); LearnMain.setHelpForms(this, textHelper); LearnMain.setIntent(ModulesEnum.openPowerCabeltoPower); }
public IHttpActionResult GetAntenna(int id) { Antenna antenna = db.Antennae.Find(id); if (antenna == null) { return(NotFound()); } return(Ok(antenna)); }
public override string ToString() { return(String.Join("", new string[] { "", "No.", SerialNumber.ToString(), " ", "EPC:", EPC, " ", "ant:", Antenna.ToString(), " ", "rssi:", RSSI.ToString(), " ", "count:", ReadCount.ToString(), " ", "time:", TimeStamp.ToString("yyyy-MM-dd'T'HH:mm:ss.fffK"), })); }
public IHttpActionResult PostAntenna(Antenna antenna) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.Antennae.Add(antenna); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = antenna.AntennaID }, antenna)); }
public void CreateEmptyElemetsTest() { Server server = new Server(); SDU sdu = new SDU(); Converter converter = new Converter(); Receiver receiver = new Receiver(); SedovServer sedovServer = new SedovServer(); Clock clock = new Clock(); Cable cable = new Cable(); Antenna antenna = new Antenna(); Misc misc = new Misc(); }
void Awake() { logging = GameObject.Find("Text").GetComponent <logging>(); antenna = GameObject.Find("AntennaObject").GetComponent <Antenna>(); antenna.DisplayNewGridEvent += OnDisplayNewGridEvent; antenna.WinEvent += OnGameOverEvent; changeColor = gameObject.GetComponent <changeColor>(); changeColor.colors = antenna.colors; SetCoord(); }
public PhyConstellationData(Antenna ant, EqPosition eq, bool PLL_Debug) { this.antenna = ant; this.eqPosition = eq; this.baseAddress = baseAddr[(int)ant]; if (eq == EqPosition.AFTER) { if (PLL_Debug) { this.baseAddress = baseAddr_PLL[(int)ant] + AFTER_EQ_OFFSET_PLL ; } else { this.baseAddress = baseAddr[(int)ant] + AFTER_EQ_OFFSET; } } this.dataCollected = 0; this.fileName = fileRoot[(int)ant] + fileSuffix[(int)eq]; this.data = new UInt32[CONSTELLATION_ARRAY_LEN]; }
void Update(){ //have power and have tower need power if (TowerBuildManager._instance.GetCurrentPowerNum () >= 0) { foreach(Character chara in TowerBuildManager._instance.GetNeedPowerTowers()){ //find the provider power tower in the range foreach(Antenna ant in TowerBuildManager._instance.GetAntennaList()){ //in the range and the antenna have enough power to translate if(Vector3.Distance(ant.GetPos(),chara.GetPos()) <= ant.GetAttackRange() && ((ant.GetMaxPower() - ant.GetCurrentPower()) >= chara.GetNeedPower() || chara.GetPowerProvider() != null)){ currentProviderRemain = ant.GetMaxPower() - ant.GetCurrentPower(); if(largestPowerProvider == -1){ largestPowerProvider = currentProviderRemain; currentAntenna = ant; } //if equal, do not change current provider if(largestPowerProvider == currentProviderRemain && chara.GetPowerProvider() != null){ currentAntenna = chara.GetPowerProvider(); } //find the antenna with the most power if(largestPowerProvider < currentProviderRemain){ largestPowerProvider = currentProviderRemain; currentAntenna = ant; } } } //see if there is a antenna can provider power if(currentAntenna != null && largestPowerProvider != -1){ //have not been powered before if(chara.GetPowerProvider() == null){ //use the power if(TowerBuildManager._instance.GetCurrentPowerNum () - chara.GetNeedPower() >= 0){ //provide power to the tower //set to the antenna provide tower list currentAntenna.AddToProvidePowerTowerList(chara); TowerBuildManager._instance.UseCurrentPowerNum(chara.GetNeedPower()); //antenna number decrease currentAntenna.UsePower(chara.GetNeedPower()); //set the provider antenna chara.SetPowerProvider(currentAntenna); } } //have powered before else if(chara.GetPowerProvider() != null){ //already powered before //just change the parent, no need to use power again //origin provider and current provider //give back the power to the original provider chara.GetPowerProvider().AddPower(chara.GetNeedPower()); //remove from the original antenna provide power tower list chara.GetPowerProvider().RemoveFromProvidePowerTowerList(chara); //use the power in the new antenna currentAntenna.UsePower(chara.GetNeedPower()); //set the provider to the new antenna chara.SetPowerProvider(currentAntenna); //set to the new antenna provide power tower list currentAntenna.AddToProvidePowerTowerList(chara); } } //no antenna in the range and if already powered need to return the power else if(currentAntenna == null && largestPowerProvider != -1){ //if already powered need to return the power, set the provider null if(chara.GetPowerProvider() != null){ //return the power to the generator TowerBuildManager._instance.AddPower(chara.GetNeedPower()); //return power to the antenna chara.GetPowerProvider().AddPower(chara.GetNeedPower()); //set the provider null chara.SetPowerProvider(null); } //if not powered before and not antenna in the range, do nothing else if(chara.GetPowerProvider() == null){ } } currentAntenna = null; largestPowerProvider = -1; } // if(TowerBuildManager._instance.GetAntennaList().Count > 0){ // TowerBuildManager._instance.GetCurrentPowerNum (); // //has enough power and the current antenna has got no power before // if( TowerBuildManager._instance.GetCurrentPowerNum () >= antennaNeedPower ){ // ((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).SetCurrentPower(antennaNeedPower); // ((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).SetAniActive(); // description = "this tower supply power to nearby towers\n"+"Current Power: "+((Antenna)TowerBuildManager._instance.GetAntennaList()[0]).GetCurrentPower(); // //TowerBuildManager._instance.GetAntennaList()[0].Destroy(); // hasPoweredAntenna.Add((TowerBuildManager._instance.GetAntennaList()[0])); // TowerBuildManager._instance.GetAntennaList().RemoveAt(0); // TowerBuildManager._instance.UseCurrentPowerNum (antennaNeedPower); // TowerBuildManager._instance.SetPanel(description); // } // } } }
public Character SpawnCharacter(CharacterData.CharacterClassType classType, int charModeType, int camp, int level, Vector3 pos, Vector3 dir, CharacterStatus.Pose pose){ this.START_METHOD("SpawnCharacter"); Character tempChar = null; //create the enemies if (classType == CharacterData.CharacterClassType.CHARACTER) { //create the enemy if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOWMAN){ Bowman chara = new Bowman(); chara.SetArmor(armorList[0]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } // } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.GIANT){ // Gaint chara = new Gaint("giant"); // SetEnemy(chara,pos,dir,camp,pose,0.02f,20); // tempChar = chara; // } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.VIKING){ Viking chara = new Viking(); chara.SetArmor(armorList[1]); SetEnemy(chara,pos,dir,camp,pose,0.02f,30); tempChar = chara; } //create enemy2 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY2){ Gaint chara = new Gaint("enemy2"); chara.SetArmor(armorList[2]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //enemy3 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY3){ Gaint chara = new Gaint("enemy3"); chara.SetArmor(armorList[3]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //enemy4 else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY4){ Gaint chara = new Gaint("enemy4"); chara.SetArmor(armorList[4]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY5){ Gaint chara = new Gaint("enemy5"); chara.SetArmor(armorList[5]); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY6){ Gaint chara = new Gaint("enemy6"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY7){ Gaint chara = new Gaint("enemy7"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY8){ Gaint chara = new Gaint("enemy8"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY9){ Gaint chara = new Gaint("enemy9"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY10){ Gaint chara = new Gaint("enemy10"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY11){ Gaint chara = new Gaint("enemy11"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY12){ Gaint chara = new Gaint("enemy12"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY13){ Gaint chara = new Gaint("enemy13"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY14){ Gaint chara = new Gaint("enemy14"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY15){ Gaint chara = new Gaint("enemy15"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY16){ Gaint chara = new Gaint("enemy16"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY17){ Gaint chara = new Gaint("enemy17"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY19){ Gaint chara = new Gaint("enemy19"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY20){ Gaint chara = new Gaint("enemy20"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY21){ Gaint chara = new Gaint("enemy21"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY22){ Gaint chara = new Gaint("enemy22"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY24){ Gaint chara = new Gaint("enemy24"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY25){ Gaint chara = new Gaint("enemy25"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY27){ Gaint chara = new Gaint("enemy27"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY28){ Gaint chara = new Gaint("enemy28"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY30){ Gaint chara = new Gaint("enemy30"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY31){ Gaint chara = new Gaint("enemy31"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY32){ Gaint chara = new Gaint("enemy32"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY33){ Gaint chara = new Gaint("enemy33"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY34){ Gaint chara = new Gaint("enemy34"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY35){ Gaint chara = new Gaint("enemy35"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY36){ Gaint chara = new Gaint("enemy36"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY37){ Gaint chara = new Gaint("enemy37"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY38){ Gaint chara = new Gaint("enemy38"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY39){ Gaint chara = new Gaint("enemy39"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY41){ Gaint chara = new Gaint("enemy41"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY43){ Gaint chara = new Gaint("enemy43"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY44){ Gaint chara = new Gaint("enemy44"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY45){ Gaint chara = new Gaint("enemy45"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY46){ Gaint chara = new Gaint("enemy46"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOSS1){ Gaint chara = new Gaint("boss1"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.BOSS2){ Gaint chara = new Gaint("boss2"); SetEnemy(chara,pos,dir,camp,pose,0.02f,10); tempChar = chara; } //used enemies model else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY18){ Gaint chara = new Gaint("enemy18"); chara.SetArmor(armorList[0]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[0]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY23){ Gaint chara = new Gaint("enemy23"); chara.SetArmor(armorList[1]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[1]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY26){ Gaint chara = new Gaint("enemy26"); chara.SetArmor(armorList[2]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[2]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY29){ Gaint chara = new Gaint("enemy29"); chara.SetArmor(armorList[3]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[3]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY40){ Gaint chara = new Gaint("enemy40"); chara.SetArmor(armorList[4]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[4]); tempChar = chara; } else if((CharacterData.CharacterModel)charModeType == CharacterData.CharacterModel.ENEMY42){ Gaint chara = new Gaint("enemy42"); chara.SetArmor(armorList[5]); chara.SetIsPonsion(false); SetEnemy(chara,pos,dir,camp,pose,0.02f,hpList[5]); tempChar = chara; } if(tempChar != null){ chars.Add(tempChar); } else { throw new UnityException("no current char type to spawn!"); } } //create the building else if (classType == CharacterData.CharacterClassType.BUILDING) { //create the barrack to gather resources if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.BARRACK){ TowerBarrack character = new TowerBarrack(); character.SetPos(pos); character.SetDir(dir); character.SetCamp(camp); tempChar = character; } else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.CANNON){ Cannon character = new Cannon(); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); //set attack power character.SetAttackPower(50); tempChar = character; } //Tower01 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER1){ Tower1 character = new Tower1(); character.SetAttackRange(2.25f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[0]); //set attack power character.SetAttackPower(tower1AttackNumber); tempChar = character; } //Tower02 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER2){ Tower2 character = new Tower2(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose (pose); character.SetCamp(camp); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[1]); //set attack power character.SetAttackPower(tower2AttackNumber); tempChar = character; } //Tower4 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER4){ Tower4 character = new Tower4(); character.SetAttackRange(2); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetNeedPower(towerPowerList[2]); tempChar = character; } //Tower7 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER7){ Tower7 character = new Tower7(); character.SetAttackRange(2.5f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(tower7AttackNumber); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[3]); tempChar = character; } //Tower10 else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TOWER10){ Tower10 character = new Tower10(); character.SetAttackRange(2.5f); character.SetLevel(1); character.SetPos(pos); character.SetDir(dir); character.SetPose(pose); character.SetCamp(camp); character.SetAttackPower(tower10AttackNumber); character.SetAttackRate(1f); character.SetNeedPower(towerPowerList[4]); tempChar = character; } //Research else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.LAB){ Research character = new Research(); character.SetLevel(1); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Diamond Resource else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.DIAMOND){ DiamondResource character = new DiamondResource(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Small Mine else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.MINE1){ SmallMine character = new SmallMine(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Large Mine else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.MINE2){ LargeMine character = new LargeMine(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Small Geneator else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.GENERATOR1){ SmallGeneator character = new SmallGeneator(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Large Geneator else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.GENERATOR2){ LargeGeneator character = new LargeGeneator(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); tempChar = character; } //Targeting Facility else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.TARGETING){ TargetingFacility character = new TargetingFacility(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(1); character.SetNeedPower(towerPowerList[5]); tempChar = character; } //Super Capacitor else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.CAPACITOR){ SuperCapacitor character = new SuperCapacitor(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(1); character.SetNeedPower(towerPowerList[6]); tempChar = character; } //Alien Recovery else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.ALIEN){ AlienRecovery character = new AlienRecovery(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(2); tempChar = character; } //Antenna else if((CharacterData.buildingMode)charModeType == CharacterData.buildingMode.ANTENNA){ Antenna character = new Antenna(); character.SetPos(pos); character.SetPose(pose); character.SetCamp(camp); character.SetAttackRange(antennaRange); tempChar = character; } //created the tower, add to the building list if(tempChar != null){ building.Add(tempChar); } else { throw new UnityException("no current building type to spawn!"); } } //add to the all character list allCharacter.Add (tempChar); this.END_METHOD("SpawnCharacter"); return tempChar; }