private void Awake() { //對方可能會先過start就destroy掉這class vector3Lerp = new AntV3Lerp(this); _transform = transform; AutonomyLevel = Random.Range(0, 100); //讓體形最大的單位站在最頭 GetComponent <SpriteRenderer>().sortingOrder = (int)(10 * ((_transform.localScale.x + _transform.localScale.y + _transform.localScale.z) / 3)); if (gameModel.instance) { updateObjectMapInformation(); } }
//取消現在所有行動 public void cutOffCurMovement() { StopAllCoroutines(); vector3Lerp = new AntV3Lerp(this); }