Ejemplo n.º 1
0
 public void SpeedUp(int amount)
 {
     if (m_speedType == AntSpeed.Slow)
     {
         m_speedType  = AntSpeed.Normal;
         m_moveSpeed += amount;
         print("normal: " + m_moveSpeed);
     }
     if (m_speedType == AntSpeed.Normal)
     {
         m_speedType  = AntSpeed.Fast;
         m_moveSpeed += amount;
         print("fast: " + m_moveSpeed);
     }
     if (m_speedType == AntSpeed.Normal)
     {
         m_moveSpeed = m_originalMoveSpeed;
     }
 }
Ejemplo n.º 2
0
 public void SlowDown(int amount)
 {
     if (m_speedType == AntSpeed.Normal)
     {
         m_speedType  = AntSpeed.Slow;
         m_moveSpeed -= amount;
         print("slow: " + m_moveSpeed);
     }
     if (m_speedType == AntSpeed.Fast)
     {
         m_speedType  = AntSpeed.Normal;
         m_moveSpeed -= amount;
         print("normal: " + m_moveSpeed);
     }
     if (m_speedType == AntSpeed.Normal)
     {
         m_moveSpeed = m_originalMoveSpeed;
     }
 }