public StateAntEnemyDrop(AntEnemy _p) { p = _p; totalTime = 0; p.dropToggle = true; }
public int prevAction = 1; // 0: rotate left, 1: straight, 2: rotate right public StateAntEnemyNormal(AntEnemy _p) { p = _p; totalTime = 0; p.dropToggle = false; }