// Token: 0x06000012 RID: 18 RVA: 0x00002348 File Offset: 0x00000748 private void CreateGameObjects(AnmData anmData) { Texture2D texture2D = Resources.Load <Texture2D>(this.pngName); Texture2D texture2D2 = new Texture2D(texture2D.width, texture2D.height, TextureFormat.RGB24, false); texture2D2 = texture2D; int width = texture2D2.width; int height = texture2D2.height; int num = anmData.modules.Length; this.modules = new Sprite[num]; for (int i = 0; i < num; i++) { AnmModule anmModule = anmData.modules[i]; int x = anmModule.x; int num2 = height - anmModule.y - anmModule.h; int w = anmModule.w; int h = anmModule.h; Sprite sprite = Sprite.Create(texture2D2, new Rect((float)x, (float)num2, (float)w, (float)h), new Vector2(0f, 1f), 100f); this.modules[i] = sprite; } num = anmData.sprites.Length; this.sprites = new GameObject[num]; for (int j = 0; j < num; j++) { AnmSprite anmSprite = anmData.sprites[j]; GameObject gameObject = new GameObject(string.Format("Sprite{0}", j)); gameObject.AddComponent <SpriteRenderer>().sprite = this.modules[anmSprite.module]; gameObject.transform.parent = base.gameObject.transform; float x2 = (float)anmSprite.x / 100f; float y = (float)(-(float)anmSprite.y) / 100f; float z = (float)(-(float)j) / 100f; gameObject.transform.position = new Vector3(x2, y, z); this.sprites[j] = gameObject; } this.Deactivate(); }
// Token: 0x06000015 RID: 21 RVA: 0x00002550 File Offset: 0x00000950 public void Load(byte[] bytes) { Stream input = new MemoryStream(bytes); using (BinaryReader binaryReader = new BigEndianBinaryReader(input)) { int num = (int)binaryReader.ReadByte(); this.modules = new AnmModule[num]; for (int i = 0; i < num; i++) { AnmModule anmModule = default(AnmModule); anmModule.x = (int)binaryReader.ReadByte(); anmModule.y = (int)binaryReader.ReadByte(); anmModule.w = (int)binaryReader.ReadByte(); anmModule.h = (int)binaryReader.ReadByte(); this.modules[i] = anmModule; } int num2 = (int)binaryReader.ReadByte(); for (int j = 0; j < num2; j++) { int num3 = (int)binaryReader.ReadByte(); int num4 = (int)binaryReader.ReadByte(); int num5 = (int)binaryReader.ReadByte(); if (num4 == 0) { AnmModule[] array = this.modules; int num6 = num3; array[num6].x = (array[num6].x | num5 << 8); } else if (num4 == 1) { AnmModule[] array2 = this.modules; int num7 = num3; array2[num7].y = (array2[num7].y | num5 << 8); } else if (num4 == 2) { AnmModule[] array3 = this.modules; int num8 = num3; array3[num8].w = (array3[num8].w | num5 << 8); } else if (num4 == 3) { AnmModule[] array4 = this.modules; int num9 = num3; array4[num9].h = (array4[num9].h | num5 << 8); } } int num10 = (int)binaryReader.ReadByte(); this.frames = new AnmFrame[num10]; for (int k = 0; k < num10; k++) { AnmFrame anmFrame = default(AnmFrame); anmFrame.spriteIndex = (int)binaryReader.ReadUInt16(); anmFrame.spriteSize = (int)binaryReader.ReadByte(); anmFrame.gx = (int)binaryReader.ReadInt16(); anmFrame.gy = (int)binaryReader.ReadInt16(); anmFrame.gr = (int)binaryReader.ReadInt16(); anmFrame.gb = (int)binaryReader.ReadInt16(); anmFrame.rx = (int)binaryReader.ReadInt16(); anmFrame.ry = (int)binaryReader.ReadInt16(); anmFrame.rr = (int)binaryReader.ReadInt16(); anmFrame.rb = (int)binaryReader.ReadInt16(); this.frames[k] = anmFrame; } int num11 = (int)binaryReader.ReadInt16(); this.sprites = new AnmSprite[num11]; for (int l = 0; l < num11; l++) { AnmSprite anmSprite = default(AnmSprite); anmSprite.module = (int)binaryReader.ReadByte(); anmSprite.x = (int)binaryReader.ReadInt16(); anmSprite.y = (int)binaryReader.ReadInt16(); anmSprite.flip = (int)binaryReader.ReadByte(); this.sprites[l] = anmSprite; } int num12 = (int)binaryReader.ReadByte(); this.actions = new AnmAction[num12]; for (int m = 0; m < num12; m++) { AnmAction anmAction = default(AnmAction); anmAction.sequenceIndex = (int)binaryReader.ReadInt16(); anmAction.sequenceSize = (int)binaryReader.ReadChar(); anmAction.ex1 = (int)binaryReader.ReadChar(); anmAction.ex2 = (int)binaryReader.ReadChar(); this.actions[m] = anmAction; } int num13 = (int)binaryReader.ReadUInt16(); this.sequences = new AnmSequence[num13]; int n = 0; while (n < num13) { int frame = (int)binaryReader.ReadByte(); int num14 = (int)binaryReader.ReadByte(); for (int num15 = 0; num15 < num14; num15++) { this.sequences[n].frame = frame; n++; } } } }