Ejemplo n.º 1
0
    public void UpdateAnimatorState(AnimatorStateEnum state)
    {
        //Debug.Log(playerNumber + "to : " + state);
        switch (state)
        {
        case AnimatorStateEnum.walkUp:
            walkUp    = true;
            walkRight = false;
            walkDown  = false;
            walkLeft  = false;
            break;

        case AnimatorStateEnum.walkRight:
            walkUp    = false;
            walkRight = true;
            walkDown  = false;
            walkLeft  = false;
            break;

        case AnimatorStateEnum.walkDown:
            walkUp    = false;
            walkRight = false;
            walkDown  = true;
            walkLeft  = false;
            break;

        case AnimatorStateEnum.walkLeft:
            walkUp    = false;
            walkRight = false;
            walkDown  = false;
            walkLeft  = true;
            break;

        case AnimatorStateEnum.stop:
            walkUp    = false;
            walkRight = false;
            walkDown  = false;
            walkLeft  = false;
            break;

        case AnimatorStateEnum.dead:
            walkUp    = false;
            walkRight = false;
            walkDown  = false;
            walkLeft  = false;
            dead      = true;
            break;
        }
        characterAnimator.SetBool("walkUp", walkUp);
        characterAnimator.SetBool("walkDown", walkDown);
        characterAnimator.SetBool("walkRight", walkRight);
        characterAnimator.SetBool("walkLeft", walkLeft);
        characterAnimator.SetBool("dead", dead);

        if (dead)
        {
        }
    }
Ejemplo n.º 2
0
    public void UpdateAnimatorState(AnimatorStateEnum state)
    {
        //Debug.Log(playerNumber + "to : " + state);
        switch (state)
        {
            case AnimatorStateEnum.walkUp:
                walkUp = true;
                walkRight = false;
                walkDown = false;
                walkLeft= false;
                break;
            case AnimatorStateEnum.walkRight:
                walkUp = false;
                walkRight = true;
                walkDown = false;
                walkLeft = false;
                break;
            case AnimatorStateEnum.walkDown:
                walkUp = false;
                walkRight = false;
                walkDown = true;
                walkLeft = false;
                break;
            case AnimatorStateEnum.walkLeft:
                walkUp = false;
                walkRight = false;
                walkDown = false;
                walkLeft = true;
                break;
            case AnimatorStateEnum.stop:
                walkUp = false;
                walkRight = false;
                walkDown = false;
                walkLeft = false;
                break;
            case AnimatorStateEnum.dead:
                walkUp = false;
                walkRight = false;
                walkDown = false;
                walkLeft = false;
                dead = true;
                break;
        }
        characterAnimator.SetBool("walkUp", walkUp);
        characterAnimator.SetBool("walkDown", walkDown);
        characterAnimator.SetBool("walkRight", walkRight);
        characterAnimator.SetBool("walkLeft", walkLeft);
        characterAnimator.SetBool("dead", dead);

        if (dead)
        {

        }
    }