Ejemplo n.º 1
0
        private void ExecuteCameraAnimation(BaseCamera cam, AnimationVector3 v2Anim)
        {
            v2Anim.Animated += delegate
            {
                var angle = v2Anim.Current.Z;
                var radius = v2Anim.Current.X;

                CurrentCamRadius = radius;
                CurrentCamTabAngle = angle;

                radius += v2Anim.Current.Y;

                cam.Position = new Microsoft.Xna.Framework.Vector3((float)(Math.Cos(angle) * radius), 0, (float)(Math.Sin(angle) * radius));
            };
        }
Ejemplo n.º 2
0
        private void MoveCameraTo(float activeRadius, float activeTabAngle)
        {
            if (debugView)
            {
                activeTabAngle = MathHelper.PiOver2;
            }

            var cam = D3DScreen.CurrentEngine.CameraManager.ActiveCamera;

            var v2Anim = new AnimationVector3(D3DScreen.CurrentEngine,
                TimeSpan.FromSeconds(0.8),
                new KeyValuePair<float, Vector3>(0, new Vector3() { X = CurrentCamRadius, Y = radiusOffsetNormal, Z = CurrentCamTabAngle }),
                new KeyValuePair<float, Vector3>(0.4f, new Vector3() { X = CurrentCamRadius, Y = radiusOffsetMovement, Z = CurrentCamTabAngle * 0.6f + activeTabAngle * 0.4f }),
                new KeyValuePair<float, Vector3>(0.6f, new Vector3() { X = activeRadius, Y = radiusOffsetMovement, Z = CurrentCamTabAngle * 0.4f + activeTabAngle * 0.6f }),
                new KeyValuePair<float, Vector3>(1, new Vector3() { X = activeRadius, Y = radiusOffsetNormal, Z = activeTabAngle }));

            ExecuteCameraAnimation(cam, v2Anim);

            D3DScreen.CurrentEngine.AnimationManager.Start(v2Anim);
        }