Ejemplo n.º 1
0
        public static PlayableGraph BuildPlayableGraph(Animator animator, IList <IRigLayer> layers, SyncSceneToStreamLayer syncSceneToStreamLayer)
        {
            string        graphName = animator.gameObject.transform.name + "_Rigs";
            PlayableGraph graph     = PlayableGraph.Create(graphName);

            graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime);

            IEnumerable <PlayableChain> playableChains = BuildPlayables(animator, graph, layers, syncSceneToStreamLayer);

            foreach (var chain in playableChains)
            {
                if (!chain.IsValid())
                {
                    continue;
                }

                AnimationPlayableOutput output = AnimationPlayableOutput.Create(graph, String.Format("%1-Output", chain.name), animator);
                output.SetAnimationStreamSource(AnimationStreamSource.PreviousInputs);
                output.SetSortingOrder(k_AnimationOutputPriority);

                // Connect last rig playable to output
                output.SetSourcePlayable(chain.playables[chain.playables.Length - 1]);
            }

            return(graph);
        }