// Use this for initialization void Start() { this.gameObject.transform.position = new Vector3(this.gameObject.transform.position.x, this.gameObject.transform.position.y, this.gameObject.transform.position.z-90); animationPanel = this.gameObject.GetComponent<AnimationOpenPanel>(); menuAberto = true; MenuOpcoesRecurso.SetActive(false); }
// Use this for initialization void Start() { animationPanel = this.gameObject.GetComponent<AnimationOpenPanel>(); menuAberto = true; MenuOpcoesRecurso.SetActive(false); }