// Use this for initialization
 void Start()
 {
     this.gameObject.transform.position = new Vector3(this.gameObject.transform.position.x,
                                                      this.gameObject.transform.position.y,
                                                      this.gameObject.transform.position.z-90);
     animationPanel = this.gameObject.GetComponent<AnimationOpenPanel>();
     menuAberto = true;
     MenuOpcoesRecurso.SetActive(false);
 }
 // Use this for initialization
 void Start()
 {
     animationPanel = this.gameObject.GetComponent<AnimationOpenPanel>();
     menuAberto = true;
     MenuOpcoesRecurso.SetActive(false);
 }