Ejemplo n.º 1
0
    Pose GeneratePose(float sampleTime)
    {
        if (go == null)
        {
            return(null);
        }

        if (animationClip == null)
        {
            return(null);
        }

        Animator animator = go.GetComponent <Animator>();

        if (animator != null && animator.runtimeAnimatorController == null)
        {
            return(null);
        }

        if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(go, animationClip, sampleTime);
            AnimationMode.EndSampling();

            SceneView.RepaintAll();
        }
        return(CreatePose());
    }
Ejemplo n.º 2
0
        private void AnimationUpdate()
        {
            switch (mode)
            {
            case Mode.AnimationClips:

                if (!AnimationMode.InAnimationMode())
                {
                    AnimationMode.StartAnimationMode();
                }
                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(gameObject, animationClips[currentClipIndex], currentClipTime);
                AnimationMode.EndSampling();
                currentClipTime += clipFrameInterval;
                break;

            case Mode.AnimationStates:
                animator.Update(clipFrameInterval);
                break;

            case Mode.PlayableDirector:
                director.time = currentClipTime;
                director.Evaluate();
                currentClipTime += clipFrameInterval;
                break;
            }
        }
 public override void ResampleAnimation()
 {
     if (!this.state.disabled)
     {
         if (this.previewing)
         {
             if (this.canPreview)
             {
                 if (this.state.activeAnimationClip != null)
                 {
                     AnimationMode.BeginSampling();
                     Undo.FlushUndoRecordObjects();
                     AnimationMode.SampleAnimationClip(this.state.activeRootGameObject, this.state.activeAnimationClip, this.time.time);
                     if (this.m_CandidateClip != null)
                     {
                         AnimationMode.SampleCandidateClip(this.state.activeRootGameObject, this.m_CandidateClip, 0f);
                     }
                     AnimationMode.EndSampling();
                     SceneView.RepaintAll();
                     InspectorWindow.RepaintAllInspectors();
                     ParticleSystemWindow instance = ParticleSystemWindow.GetInstance();
                     if (instance)
                     {
                         instance.Repaint();
                     }
                 }
             }
         }
     }
 }
Ejemplo n.º 4
0
        public override void UpdateView(Rect editorRect, Rect percentageRect)
        {
            base.UpdateView(editorRect, percentageRect);

            if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
            {
                if (isAutoSampling)
                {
                    elapseSamplingTime = Time.realtimeSinceStartup;
                    if (elapseSamplingTime - startSamplingTime >= interval)
                    {
                        AutoSampling();
                    }
                }

                AnimationMode.BeginSampling();
                {
                    samplingTime = interval * AnimationEventControllerEditorWindow.Instance.current.timeline.frameIndex;

                    AnimationClip clip = AnimationEventControllerEditorWindow.Instance.GetCurrentClip();

                    AnimationMode.SampleAnimationClip(animationEventController.animator.gameObject, clip, samplingTime);
                }
                AnimationMode.EndSampling();

                SceneView.RepaintAll();
            }
        }
Ejemplo n.º 5
0
        public void SetToWeather(int index)
        {
            animator = GetComponent <Animator>();
            if (animator != null)
            {
                animator.enabled = false;
            }
            else
            {
                return;
            }

            AnimationClip ac = GetFirstClip();

            if (ac == null)
            {
                return;
            }

            maxIndex = GetKeyFrameNum();
            index    = Mathf.Clamp(index, 0, maxIndex - 1);
            float ratio = (float)index / (maxIndex - 1);

//            animator.Play (stateName, 0, ratio);

            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(this.gameObject, ac, ratio * ac.length);
            AnimationMode.EndSampling();

            SceneView.RepaintAll();
        }
Ejemplo n.º 6
0
    private void BakeAnimationFrameMeshes()
    {
        GameObject animatedObject = Instantiate(referenceAnimatedObject);

        //animator = animatedObject.AddComponent<Animator>();
        //animator.runtimeAnimatorController = animatorController;
        frameMeshes = new List <Mesh>();
        AnimationMode.StartAnimationMode();
        AnimationMode.BeginSampling();
        var skinnedRenderer = animatedObject.GetComponentInChildren <SkinnedMeshRenderer>();

        AnimationMode.SampleAnimationClip(animatedObject, referenceAnimationClip, 0);
        var bakedMesh = new Mesh();

        skinnedRenderer.BakeMesh(bakedMesh);
        AssetDatabase.CreateAsset(bakedMesh, "Assets/BackedMesh.mesh");
        for (float t = 0.0f; t <= referenceAnimationClip.length; t += 1f / frameRate)
        {
            AnimationMode.SampleAnimationClip(animatedObject, referenceAnimationClip, t);
            bakedMesh = new Mesh();
            skinnedRenderer.BakeMesh(bakedMesh);
            frameMeshes.Add(bakedMesh);
        }
        AssetDatabase.SaveAssets();
        AnimationMode.EndSampling();
        AnimationMode.StopAnimationMode();
        GameObject.DestroyImmediate(animatedObject);
        //SceneView.RepaintAll();
    }
Ejemplo n.º 7
0
        public virtual void UpdateTrack(GameObject obj, float time, float deltaTime)
        {
            _time += deltaTime;
#if UNITY_EDITOR
            if (go == null)
            {
                return;
            }

            if (animationClip == null)
            {
                return;
            }

            // There is a bug in AnimationMode.SampleAnimationClip which crashes
            // Unity if there is no valid controller attached
            Animation animation = go.GetComponent <Animation>();
            if (animation == null)
            {
                return;
            }
            if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
            {
                AnimationMode.BeginSampling();
                animationClip.SampleAnimation(go, _time);
                AnimationMode.EndSampling();

                SceneView.RepaintAll();
            }
#endif
        }
Ejemplo n.º 8
0
    void Update()
    {
        if (go == null)
        {
            return;
        }

        if (animationClip == null)
        {
            return;
        }

        // There is a bug in AnimationMode.SampleAnimationClip which crashes
        // Unity if there is no valid controller attached
        Animator animator = go.GetComponent <Animator>();

        if (animator != null && animator.runtimeAnimatorController == null)
        {
            return;
        }

        // Animate the GameObject
        if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(go, animationClip, time);
            AnimationMode.EndSampling();

            SceneView.RepaintAll();
        }
    }
Ejemplo n.º 9
0
        private void StartAnimationUpdate()
        {
            switch (mode)
            {
            case Mode.AnimationClips:
                if (!AnimationMode.InAnimationMode())
                {
                    AnimationMode.StartAnimationMode();
                }
                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(gameObject, animationClips[currentClipIndex], 0f);
                AnimationMode.EndSampling();
                break;

            case Mode.AnimationStates:
                animator.enabled = false;
                animator.Play(animationStates[currentClipIndex], 0, 0f);
                break;

            case Mode.PlayableDirector:
                director.enabled = false;
                director.time    = 0f;
                director.Evaluate();
                break;
            }
        }
 private void Maintain(EePreviewAvatar dummy)
 {
     dummy.Dummy.gameObject.SetActive(true);
     AnimationMode.StartAnimationMode();
     AnimationMode.BeginSampling();
     AnimationMode.SampleAnimationClip(dummy.Dummy.gameObject, _state.CurrentClip, 1 / 60f);
     AnimationMode.EndSampling();
 }
        private void SampleClip(EeRenderingSample eeRenderingSample)
        {
            WorkaroundAnimatedMaterialPropertiesIgnoredOnThirdSampling();

            AnimationMode.BeginSampling();
            PoseDummyUsing(eeRenderingSample.Clip);
            AnimationMode.EndSampling();
        }
Ejemplo n.º 12
0
 protected virtual void StopRecd()
 {
     track.SetFlag(TrackMode.Record, false);
     if (AnimationMode.InAnimationMode())
     {
         AnimationMode.EndSampling();
         AnimationMode.StopAnimationMode();
     }
 }
 private static void WorkaroundAnimatedMaterialPropertiesIgnoredOnThirdSampling()
 {
     // https://github.com/hai-vr/combo-gesture-expressions-av3/issues/268
     // When in animation mode, for some reason the 3rd sampling will fail to apply any animated material properties
     // Waiting a for a certain number of frames will not help.
     // The workaround is to sample nothing in the same frame (why does that work?!)
     AnimationMode.BeginSampling();
     AnimationMode.EndSampling();
 }
Ejemplo n.º 14
0
        /// <summary>
        /// Draw a timeline that can be scrubbed to allow picking a specific normalized time of an animation
        /// </summary>
        public static void DrawScrub(Rect rect, StateMachineBehaviour target, SerializedProperty normalizedTime, SerializedProperty repeat, SerializedProperty atLeastOnce, SerializedProperty neverWhileExit)
        {
            bool  updatePreview = false;
            float timeBefore    = normalizedTime.floatValue;

            GUI.Label(new Rect(rect.x, rect.y, 50, 20), "Time");
            EditorGUI.PropertyField(new Rect(rect.x + 50, rect.y, rect.width - 50 - 42, 20), normalizedTime, GUIContent.none);
            if (GUI.Button(new Rect(rect.x + rect.width - 40, rect.y, 40, 20), "View"))
            {
                updatePreview = true;
            }

            DrawSmallProperty(new Rect(rect.x, rect.y + 20, rect.width / 3f, 20), new GUIContent("Loop", "Enable this to allow execution every time the state loops. Otherwise it will only happen once."), repeat);
            DrawSmallProperty(new Rect(rect.x + rect.width / 3f, rect.y + 20, rect.width / 3f, 20), new GUIContent("At Least Once", "Execute when the exit transition ends if this hasn't been executed yet."), atLeastOnce);
            DrawSmallProperty(new Rect(rect.x + rect.width * 2f / 3f, rect.y + 20, rect.width / 3f, 20), new GUIContent("Never While Exit", "Prevent executing during the exit transition."), neverWhileExit);

            if (timeBefore != normalizedTime.floatValue)
            {
                updatePreview = true;
            }

            if (updatePreview)
            {
                if (!AnimationMode.InAnimationMode())
                {
                    AnimationMode.StartAnimationMode();
                }

                AnimatorController ignore;
                Animator           animator;
                GetCurrentAnimatorAndController(out ignore, out animator);

                var contexts = AnimatorController.FindStateMachineBehaviourContext(target);

                foreach (var context in contexts)
                {
                    AnimatorState state = context.animatorObject as AnimatorState;
                    if (null == state)
                    {
                        continue;
                    }

                    AnimationClip previewClip = GetFirstAvailableClip(state.motion);
                    if (null == previewClip)
                    {
                        continue;
                    }

                    AnimationMode.BeginSampling();
                    AnimationMode.SampleAnimationClip(animator.gameObject, previewClip, normalizedTime.floatValue * previewClip.length);
                    AnimationMode.EndSampling();
                }
            }
        }
Ejemplo n.º 15
0
    /***********************************************
    *
    ***********************************************/


    public void ResampleAnimation()
    {
        if (AnimationMode.InAnimationMode())
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(target, clip, time);
            AnimationMode.EndSampling();
        }

        UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
    }
Ejemplo n.º 16
0
        public void SetFrame(int frame, AnimationClip clip)
        {
            if (m_PreviewInstance && clip)
            {
                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(m_PreviewInstance, clip, AnimationWindowExtra.FrameToTime(frame));
                AnimationMode.EndSampling();

                IkUtils.UpdateIK(m_PreviewInstance, "", false);
            }
        }
Ejemplo n.º 17
0
        private static void ExportSkeletonAnimationClipData(Animator animator, bool autoPlay, BabylonSkeleton skeleton, Transform[] bones, BabylonMesh babylonMesh, AnimationClip clip)
        {
            var frameTime           = 1.0f / clip.frameRate;
            int animationFrameCount = (int)(clip.length * clip.frameRate);

            if (autoPlay)
            {
                babylonMesh.autoAnimate     = true;
                babylonMesh.autoAnimateFrom = 0;
                babylonMesh.autoAnimateTo   = animationFrameCount;
                babylonMesh.autoAnimateLoop = true;
            }

            foreach (var bone in skeleton.bones)
            {
                var keys      = new List <BabylonAnimationKey>();
                var transform = bones.Single(b => b.name == bone.name);

                AnimationMode.BeginSampling();
                for (var i = 0; i < animationFrameCount; i++)
                {
                    clip.SampleAnimation(animator.gameObject, i * frameTime);

                    var     local  = (transform.parent.localToWorldMatrix.inverse * transform.localToWorldMatrix);
                    float[] matrix = new[] {
                        local[0, 0], local[1, 0], local[2, 0], local[3, 0],
                        local[0, 1], local[1, 1], local[2, 1], local[3, 1],
                        local[0, 2], local[1, 2], local[2, 2], local[3, 2],
                        local[0, 3], local[1, 3], local[2, 3], local[3, 3]
                    };

                    var key = new BabylonAnimationKey
                    {
                        frame  = i,
                        values = matrix,
                    };
                    keys.Add(key);
                }
                AnimationMode.EndSampling();

                var babylonAnimation = new BabylonAnimation
                {
                    name           = bone.name + "Animation",
                    property       = "_matrix",
                    dataType       = (int)BabylonAnimation.DataType.Matrix,
                    loopBehavior   = (int)BabylonAnimation.LoopBehavior.Cycle,
                    framePerSecond = (int)clip.frameRate,
                    keys           = keys.ToArray()
                };

                bone.animation = babylonAnimation;
            }
        }
Ejemplo n.º 18
0
        private void PreviewAnimationEvent(FAnimationEventEditor animEvtEditor, int frame)
        {
            FPlayAnimationEvent animEvt = (FPlayAnimationEvent)animEvtEditor._evt;

            if (animEvt._animationClip == null)
            {
                return;
            }

            bool isEditable = animEvt.IsAnimationEditable();

            // render path
            if (isEditable)
            {
                TransformCurves transformCurves = new TransformCurves(animEvt.Owner, animEvt._animationClip);

                RenderTransformPath(transformCurves, animEvt.LengthTime, 1f / animEvt.Sequence.FrameRate);

                float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate;

                if (animEvt.FrameRange.Contains(frame))
                {
//					float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate;
                    RenderTransformAnimation(transformCurves, t);
                }

//				AnimationClipCurveData[] allCurves = AnimationUtility.GetAllCurves( animEvt._animationClip, true );
//				foreach( AnimationClipCurveData curve in allCurves )
//				{
//
//				}
            }
            else if (animEvt.FrameRange.Contains(frame))
            {
                float t = (float)(frame + animEvt._startOffset - animEvt.Start) / animEvt.Sequence.FrameRate;

                bool wasInAnimationMode = AnimationMode.InAnimationMode();

                if (!AnimationMode.InAnimationMode())
                {
                    AnimationMode.StartAnimationMode();
                }
                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(animEvt.Owner.gameObject, animEvt._animationClip, t);
                AnimationMode.EndSampling();

                if (!wasInAnimationMode)
                {
                    AnimationMode.StopAnimationMode();
                }
            }
        }
Ejemplo n.º 19
0
 // Sample our Skeleton at the time given in parameter for the currentAnimationClip
 private void samplePosture(float p_f_time)
 {
     // Check if the Game isn't running & the Animation Mode is enabled
     if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
     {
         // We need to BeginSampling before the SampleAnimationClip is called
         AnimationMode.BeginSampling();
         // Samples the animationClip (m_animation) at the time (m_f_time) for the skeleton (m_skeleton)
         // If the GameObject & the AnimationClip are different -> no errors are trigger but nothing happen
         AnimationMode.SampleAnimationClip(m_skeleton, m_animationClip, p_f_time);
         // Ending the Sampling of the Animation
         AnimationMode.EndSampling();
         // Repaint The SceneView as the skeleton has changed
         SceneView.RepaintAll();
         // Repaint the GUI as we are changing the variable m_f_time on which we have a slider
         Repaint();
     }
 }
Ejemplo n.º 20
0
            private void ApplyAnimations(ref ChannelData channel)
            {
                if (Application.isPlaying)
                {
                    _trackBinding.SetLayerData(channel._channel, channel._primaryAnimation, channel._backgroundAnimations.ToArray());
                }
#if UNITY_EDITOR
                //For previewing in editor can't blend between clips - the primary clip will play at full weight
                else
                {
                    if (channel._primaryAnimation._animation != null)
                    {
                        AnimationMode.BeginSampling();
                        AnimationMode.SampleAnimationClip(_trackBinding.gameObject, channel._primaryAnimation._animation, channel._primaryAnimation._time);
                        AnimationMode.EndSampling();
                    }
                }
#endif
            }
Ejemplo n.º 21
0
    void Update()
    {
        if (animateAutomate)
        {
            double current   = EditorApplication.timeSinceStartup;
            float  deltaTime = (float)(current - lastTime);
            lastTime = current;

            time += deltaTime * speed;

            if (time > animationClip.length)
            {
                time = 0;
            }
        }

        if (go == null)
        {
            return;
        }

        if (animationClip == null)
        {
            return;
        }

        // there is a bug in AnimationMode.SampleAnimationClip which crash unity if there is no valid controller attached
        Animator animator = go.GetComponent <Animator>();

        if (animator != null && animator.runtimeAnimatorController == null)
        {
            return;
        }

        if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(go, animationClip, time);
            AnimationMode.EndSampling();

            SceneView.RepaintAll();
        }
    }
Ejemplo n.º 22
0
    private void EditorUpdate()
    {
        if (slicedParent == null || editorClip == null || !IsInEditorMode())
        {
            return;
        }

        if (editorClipTime >= editorClip.length)
        {
            StopAnimation();
            return;
        }

        AnimationMode.BeginSampling();
        AnimationMode.SampleAnimationClip(slicedParent, editorClip, editorClipTime);
        AnimationMode.EndSampling();

        editorClipTime += Time.deltaTime;
    }
    // Init the trajectories for each body joints for the current Animation Clip
    private void InitTrajectories()
    {
        // Enable the Animation Mode if disabled
        if (!AnimationMode.InAnimationMode())
        {
            AnimationMode.StartAnimationMode();
        }

        // Init Dictionnaries
        if (trajectories == null)
        {
            trajectories = new Dictionary <string, List <Vector3> >();
        }
        if (toogleTrajectories == null)
        {
            toogleTrajectories = new Dictionary <string, bool>();
        }
        trajectories.Clear();
        toogleTrajectories.Clear();
        for (int i = 0; i < bodyJoints.Count; i++)
        {
            trajectories.Add(bodyJoints[i].name, new List <Vector3>());
            toogleTrajectories.Add(bodyJoints[i].name, true);
        }

        // Sample Animation & Add new bones positions
        for (float sampleTime = firstFrameTime; sampleTime < clipLength; sampleTime += 0.01f)
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(skeleton, clipToPlay, sampleTime);
            for (int i = 0; i < trajectories.Count; i++)
            {
                trajectories[bodyJoints[i].name].Add(bodyJoints[i].position);
            }
            AnimationMode.EndSampling();
        }

        // Reset gameobject to base position
        AnimationMode.BeginSampling();
        AnimationMode.SampleAnimationClip(skeleton, clipToPlay, 0.0f);
        AnimationMode.EndSampling();
    }
Ejemplo n.º 24
0
        public void SampleAnimations(float normalizedTime)
        {
            int count = _animators.Length;

            for (int i = 0; i < count; i++)
            {
                int clipIndex = _guiClips[i].selectedIndex;

                if (clipIndex > 0)
                {
                    clipIndex--;
                    Animator      animator = _animators[i];
                    AnimationClip clip     = animator.runtimeAnimatorController.animationClips[clipIndex];

                    AnimationMode.BeginSampling();
                    AnimationMode.SampleAnimationClip(animator.gameObject, clip, normalizedTime * clip.length);
                    AnimationMode.EndSampling();
                }
            }
        }
        public override void ResampleAnimation()
        {
            if (state.disabled)
            {
                return;
            }

            if (previewing == false)
            {
                return;
            }
            if (canPreview == false)
            {
                return;
            }

            if (state.activeAnimationClip != null)
            {
                AnimationMode.BeginSampling();

                Undo.FlushUndoRecordObjects();

                AnimationMode.SampleAnimationClip(state.activeRootGameObject, state.activeAnimationClip, time.time);
                if (m_CandidateClip != null)
                {
                    AnimationMode.SampleCandidateClip(state.activeRootGameObject, m_CandidateClip, 0f);
                }

                AnimationMode.EndSampling();

                SceneView.RepaintAll();
                InspectorWindow.RepaintAllInspectors();

                // Particle editor needs to be manually repainted to refresh the animated properties
                var particleSystemWindow = ParticleSystemWindow.GetInstance();
                if (particleSystemWindow)
                {
                    particleSystemWindow.Repaint();
                }
            }
        }
Ejemplo n.º 26
0
        public void Play(Animator animator, float time)
        {
#if UNITY_EDITOR
            if (Clip != null && animator != null && !Application.isPlaying && AnimationMode.InAnimationMode())
            {
                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(animator.gameObject, Clip, time);
                AnimationMode.EndSampling();
            }
            //else if (animator != null){
            //    var animancer = animator.gameObject.GetComponent<AnimancerController>();
            //    if (animancer != null) {
            //        animancer.StopAll();
            //        var state = animancer.GetOrCreateState(Clip);
            //        state.Resume();
            //        state.NormalizedTime = time;
            //        state.Pause();
            //    }
            //}
#endif
        }
Ejemplo n.º 27
0
            public void Evaluate(float time)
            {
                if (!AnimationMode.InAnimationMode())
                {
                    return;
                }

                m_SyncSceneToStreamLayer.Update(m_RigLayers);

                foreach (var layer in m_RigLayers)
                {
                    if (layer.IsValid() && layer.active)
                    {
                        layer.Update();
                    }
                }

                AnimationMode.BeginSampling();
                AnimationMode.SamplePlayableGraph(m_Graph, 0, time);
                AnimationMode.EndSampling();
            }
Ejemplo n.º 28
0
    void Update()
    {
        if (go == null)
        {
            return;
        }


        if (animationClip == null)
        {
            return;
        }


        Animator animator = go.GetComponent <Animator>();

        if (animator != null && animator.runtimeAnimatorController == null)
        {
            return;
        }
        if (animator == null)
        {
            Animation animation = go.GetComponent <Animation>();
            if (animation == null)
            {
                return;
            }
        }


        if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode())
        {
            AnimationMode.BeginSampling();
            AnimationMode.SampleAnimationClip(go, animationClip, time);
            AnimationMode.EndSampling();


            SceneView.RepaintAll();
        }
    }
 public override void ResampleAnimation()
 {
     if (!this.state.disabled)
     {
         if (this.previewing)
         {
             if (this.canPreview)
             {
                 bool flag = false;
                 AnimationMode.BeginSampling();
                 AnimationWindowSelectionItem[] array = this.state.selection.ToArray();
                 for (int i = 0; i < array.Length; i++)
                 {
                     AnimationWindowSelectionItem animationWindowSelectionItem = array[i];
                     if (animationWindowSelectionItem.animationClip != null)
                     {
                         Undo.FlushUndoRecordObjects();
                         AnimationMode.SampleAnimationClip(animationWindowSelectionItem.rootGameObject, animationWindowSelectionItem.animationClip, this.time.time - animationWindowSelectionItem.timeOffset);
                         if (this.m_CandidateClip != null)
                         {
                             AnimationMode.SampleCandidateClip(animationWindowSelectionItem.rootGameObject, this.m_CandidateClip, 0f);
                         }
                         flag = true;
                     }
                 }
                 AnimationMode.EndSampling();
                 if (flag)
                 {
                     SceneView.RepaintAll();
                     InspectorWindow.RepaintAllInspectors();
                     ParticleSystemWindow instance = ParticleSystemWindow.GetInstance();
                     if (instance)
                     {
                         instance.Repaint();
                     }
                 }
             }
         }
     }
 }
Ejemplo n.º 30
0
        private void Update()
        {
            if (playingAnimationClip == null)
            {
                return;
            }

            if (AnimationMode.InAnimationMode())
            {
                if (avatarInfo == null)
                {
                    avatarInfo = FindAvatarObject();
                    if (avatarInfo == null)
                    {
                        ToggleAnimationMode();
                        return;
                    }
                }

                AnimationMode.BeginSampling();
                AnimationMode.SampleAnimationClip(avatarInfo.gameObject, playingAnimationClip, animationTime);
                AnimationMode.EndSampling();
                SceneView.RepaintAll();

                if (isAutoPlayAnimation)
                {
                    animationTime += (Time.realtimeSinceStartup - lastUpdateTime);
                    if (animationTime >= playingAnimationClip.length)
                    {
                        animationTime = 0.0f;
                    }
                    Repaint();
                }
            }
            lastUpdateTime = Time.realtimeSinceStartup;
        }