Ejemplo n.º 1
0
        public override bool OnInitialize()
        {
            _keyframes = null;

            if ((_name == null) && (Header->_stringOffset != 0))
            {
                _name = Header->ResourceString;
            }

            _code = Header->Code;

            _useModelScale     = _code.UseModelScale;
            _useModelRotate    = _code.UseModelRot;
            _useModelTranslate = _code.UseModelTrans;
            _scaleCompApply    = _code.ScaleCompApply;
            _scaleCompParent   = _code.ScaleCompParent;
            _classicScaleOff   = _code.ClassicScaleOff;

            return(false);
        }
Ejemplo n.º 2
0
 private void Start()
 {
     _obj  = gameObject.transform;
     _rb   = GetComponent <Rigidbody2D>();
     _anim = GetComponentInChildren <AnimationCode>();
 }
        private static int EvaluateCHR0Group(ref AnimationCode code, KeyframeCollection kf, int group, ref int entrySize)
        {
            int index = group * 3;
            int numFrames = kf.FrameCount;
            int dataLen = 0;
            int maxEntries;
            int evalCount;
            int scaleSpan;
            //bool useLinear = group == 1;

            bool exist = false;
            bool isotropic = group == 0;
            AnimDataFormat format = AnimDataFormat.None;

            KeyframeEntry[] roots = new KeyframeEntry[3];

            KeyframeEntry[][] arr = new KeyframeEntry[3][];
            int* count = stackalloc int[3];
            bool* isExist = stackalloc bool[3];
            bool* isFixed = stackalloc bool[3];
            bool* isScalable = stackalloc bool[3];
            float* floor = stackalloc float[3];
            float* ceil = stackalloc float[3];

            KeyframeEntry entry;
            int eCount = 0;

            float min;
            float max;
            int maxIndex = 0;

            //Initialize values
            for (int i = 0; i < 3; i++)
            {
                entry = roots[i] = kf._keyRoots[index + i];
                count[i] = kf._keyCounts[index + i];
                isExist[i] = count[i] > 0;
                isFixed[i] = count[i] <= 1;

                if (!isFixed[i])
                {
                    min = float.MaxValue;
                    max = float.MinValue;

                    for (entry = entry._next; entry._index != -1; entry = entry._next)
                    {
                        min = Math.Min(entry._value, min);
                        max = Math.Max(entry._value, max);
                    }

                    floor[i] = min;
                    ceil[i] = max;

                    maxIndex = Math.Max(entry._prev._index, maxIndex);
                }
            }

            if (exist = isExist[0] || isExist[1] || isExist[2])
            {
                if (group == 0)
                {
                    if ((isFixed[0] != isFixed[1]) || (isFixed[0] != isFixed[2]))
                        isotropic = false;
                    else if ((count[0] != count[1]) || (count[0] != count[2]))
                        isotropic = false;
                    else
                    {
                        KeyframeEntry e1 = roots[0], e2 = roots[1], e3 = roots[2];
                        for (int i = count[0]; i-- > 0; )
                        {
                            e1 = e1._next; e2 = e2._next; e3 = e3._next;
                            if ((e1._index != e2._index) || (e1._index != e3._index) ||
                                (e1._value != e2._value) || (e1._value != e3._value))
                            {
                                isotropic = false;
                                break;
                            }
                        }
                    }
                }

                if (isotropic)
                {
                    evalCount = 1;
                    maxEntries = count[0];
                }
                else
                {
                    evalCount = 3;
                    maxEntries = Math.Max(Math.Max(count[0], count[1]), count[2]);
                    //useLinear &= (count[0] == numFrames) && (count[1] == numFrames) && (count[2] == numFrames);
                }

                scaleSpan = (group == 1) ? 255 : (maxIndex <= 255) ? 4095 : (maxIndex <= 2047) ? 65535 : -1;
                //scaleSpan = useLinear ? 255 : 4095;

                //Determine if values are scalable
                for (int i = 0; i < evalCount; i++)
                {
                    isScalable[i] = true;
                    if ((isFixed[i]) || (scaleSpan == -1))
                        continue;

                    //float* pValue = value[i];
                    eCount = count[i];

                    float basev, range, step, distance, val;

                    basev = floor[i];
                    range = ceil[i] - basev;

                //Evaluate spans until we reach a success.
                //A success means that compression using that span is possible.
                //No further evaluation necessary.
                SpanBegin:
                    int span = scaleSpan;
                    int spanEval = scaleSpan - 32;

                    float tanScale = scaleSpan == 4095 ? 32.0f : 256.0f;
                    if (scaleSpan != 255)
                    {
                        for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                        {
                            //Ignore entries that don't need interp.
                            if (((entry._index - entry._prev._index >= 1) && (entry._prev._index != -1)) ||
                                ((entry._next._index - entry._index >= 1) && (entry._next._index != -1)))
                            {
                                val = entry._tangent * tanScale;
                                val += val < 0 ? -0.5f : 0.5f;
                                if (Math.Abs(((int)val / tanScale) - entry._tangent) > tanError)
                                {
                                    span = spanEval;
                                    break;
                                }
                            }
                        }
                    }

                    if ((span > spanEval) && (range == 0.0f))
                        continue;

                SpanStep:
                    if (span > spanEval)
                    {
                        step = range / span;

                        //if span <= 255, check every frame instead!
                        if (span <= 255)
                        {
                            for (int x = 0; x < numFrames; x++)
                            {
                                val = kf[KeyFrameMode.ScaleX + index + i, x];
                                distance = ((val - basev) / step) + 0.5f;
                                distance = Math.Abs(val - (basev + ((int)distance * step)));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                        else
                        {
                            for (entry = roots[i]._next; entry._index != -1; entry = entry._next)
                            {
                                val = entry._value;
                                distance = ((val - basev) / step) + 0.5f;
                                distance = Math.Abs(val - (basev + ((int)distance * step)));

                                //If distance is too large change span and retry
                                if (distance > scaleError)
                                {
                                    span--;
                                    goto SpanStep;
                                }
                            }
                        }
                    }
                    else
                    {
                        if ((scaleSpan <= 255) && (maxIndex <= 255))
                            scaleSpan = 4095;
                        else if ((scaleSpan <= 4095) && (maxIndex <= 2047))
                            scaleSpan = 65535;
                        else
                        {
                            scaleSpan = -1;
                            isScalable[i] = false;
                            continue;
                        }
                        goto SpanBegin;
                    }
                }

                //Determine format only if there are unfixed entries
                if (!isFixed[0] || !isFixed[1] || !isFixed[2])
                {
                    bool scale = (isotropic) ? isScalable[0] : (isScalable[0] && isScalable[1] && isScalable[2]);
                    float frameSpan = (float)numFrames / maxEntries;

                    if (scale)
                    {
                        if ((group == 1) && (scaleSpan <= 255) && (frameSpan < 4.0f))
                            format = AnimDataFormat.L1;
                        else if ((scaleSpan <= 4095) && (maxIndex <= 255))
                            format = AnimDataFormat.I4;
                        else if ((frameSpan > 1.5f) && (maxIndex <= 2047))
                            format = AnimDataFormat.I6;
                        else if ((group == 1) && (frameSpan <= 3.0f))
                            format = AnimDataFormat.L4;
                        else
                            format = AnimDataFormat.I12;
                    }
                    else if ((group == 1) && (frameSpan <= 3.0f))
                        format = AnimDataFormat.L4;
                    else
                        format = AnimDataFormat.I12;
                }

                //calculate size
                for (int i = 0; i < evalCount; i++)
                {
                    entrySize += 4;

                    if (!isFixed[i])
                    {
                        switch (format)
                        {
                            case AnimDataFormat.I12:
                                dataLen += 8 + (count[i] * 12);
                                break;

                            case AnimDataFormat.I4:
                                dataLen += 16 + (count[i] * 4);
                                break;

                            case AnimDataFormat.I6:
                                dataLen += (16 + (count[i] * 6)).Align(4);
                                break;

                            case AnimDataFormat.L1:
                                dataLen += (8 + numFrames).Align(4);
                                break;

                            case AnimDataFormat.L4:
                                dataLen += numFrames * 4;
                                break;
                        }
                    }
                }
                //Should we compress here?
            }
            else //Set isotropic to true, so it sets the default value.
                isotropic = true;

            if (group == 0)
                code.IgnoreScale = !exist;

            code.SetExists(group, exist);
            code.SetIsIsotropic(group, isotropic);
            for (int i = 0; i < 3; i++)
                code.SetIsFixed(index + i, isFixed[i]);
            code.SetFormat(group, format);

            return dataLen;
        }