Ejemplo n.º 1
0
        public override bool GetSkillActivateAnimation(int dataId, out float triggerDuration, out float totalDuration)
        {
            ActionAnimation2D animation2D;
            SkillAnimations2D skillAnimations2D;

            if (!CacheSkillAnimations.TryGetValue(dataId, out skillAnimations2D))
            {
                animation2D = defaultSkillActivateAnimation2D;
            }
            else
            {
                animation2D = skillAnimations2D.activateAnimation;
            }
            triggerDuration = 0f;
            totalDuration   = 0f;
            if (animation2D == null)
            {
                return(false);
            }
            AnimationClip2D clip = animation2D.GetClipByDirection(CurrentDirectionType);

            if (clip == null)
            {
                return(false);
            }
            triggerDuration = clip.duration * animation2D.triggerDurationRate;
            totalDuration   = clip.duration + animation2D.extraDuration;
            return(true);
        }
Ejemplo n.º 2
0
        public override bool GetRandomLeftHandAttackAnimation(int dataId, out int animationIndex, out float triggerDuration, out float totalDuration)
        {
            ActionAnimation2D animation2D = null;

            if (!CacheLeftHandAttackAnimations.TryGetValue(dataId, out animation2D))
            {
                animation2D = defaultAttackAnimation2D;
            }
            animationIndex  = 0;
            triggerDuration = 0f;
            totalDuration   = 0f;
            if (animation2D == null)
            {
                return(false);
            }
            AnimationClip2D clip = animation2D.GetClipByDirection(CurrentDirectionType);

            if (clip == null)
            {
                return(false);
            }
            triggerDuration = clip.duration * animation2D.triggerDurationRate;
            totalDuration   = clip.duration + animation2D.extraDuration;
            return(true);
        }
Ejemplo n.º 3
0
        IEnumerator PlayActionAnimationRoutine(AnimActionType animActionType, int dataId, int index, float playSpeedMultiplier)
        {
            // If animator is not null, play the action animation
            ActionAnimation2D animation2D = GetActionAnimation(animActionType, dataId);

            if (animation2D != null)
            {
                AnimationClip2D anim = animation2D.GetClipByDirection(CurrentDirectionType);
                if (anim != null)
                {
                    playingAction = true;
                    AudioClip audioClip = animation2D.GetRandomAudioClip();
                    if (audioClip != null)
                    {
                        AudioSource.PlayClipAtPoint(audioClip, CacheTransform.position, AudioManager.Singleton == null ? 1f : AudioManager.Singleton.sfxVolumeSetting.Level);
                    }
                    // Waits by current transition + clip duration before end animation
                    Play(anim);
                    yield return(new WaitForSecondsRealtime(anim.duration / playSpeedMultiplier));

                    Play(idleAnimation2D, CurrentDirectionType);
                    yield return(new WaitForSecondsRealtime(animation2D.extraDuration / playSpeedMultiplier));

                    playingAction = false;
                }
            }
        }
Ejemplo n.º 4
0
        IEnumerator PlaySkillCastClipRoutine(int dataId, float duration)
        {
            CharacterAnimation2D animation2D;
            SkillAnimations2D    skillAnimations2D;

            if (!CacheSkillAnimations.TryGetValue(dataId, out skillAnimations2D))
            {
                animation2D = defaultSkillActivateAnimation2D;
            }
            else
            {
                animation2D = skillAnimations2D.castAnimation;
            }

            if (animation2D != null)
            {
                AnimationClip2D anim = animation2D.GetClipByDirection(CurrentDirectionType);
                if (anim != null)
                {
                    playingAction = true;
                    Play(anim);
                    yield return(new WaitForSecondsRealtime(duration));

                    Play(idleAnimation2D, CurrentDirectionType);
                    playingAction = false;
                }
            }
        }
Ejemplo n.º 5
0
        public void Play(AnimationClip2D anim)
        {
            if (anim == playingAnim)
            {
                return;
            }

            playingAnim          = anim;
            spriteRenderer.flipX = anim.flipX;
            spriteRenderer.flipY = anim.flipY;
            secsPerFrame         = 1f / anim.framesPerSec;
            currentFrame         = -1;
            playing       = true;
            nextFrameTime = Time.realtimeSinceStartup + secsPerFrame;
        }