Ejemplo n.º 1
0
 public ShellExplode(Vector2 pos, float rota)
 {
     shellTexs = CreateTexs();
     shellTexs.SetSpritesParameters(new Vector2(49, 49), pos, 30, 30, rota + MathHelper.PiOver2, Color.White, LayerDepth.Shell, SpriteBlendMode.AlphaBlend);
     shellTexs.Interval = 1;
     shellTexs.Start(0, 32, true);
 }
Ejemplo n.º 2
0
 private void LoadResource(Vector2 pos, float azi)
 {
     animate = new AnimatedSpriteSeries(BaseGame.RenderEngine);
     animate.LoadSeriesFromFiles(BaseGame.RenderEngine, Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image"), "field_coin_00", ".png", 1, 5, false);
     animate.SetSpritesParameters(new Vector2(32, 32), pos, 1, azi, Color.White, LayerDepth.GroundObj, SpriteBlendMode.AlphaBlend);
     GameManager.AnimatedMgr.Add(animate);
     animate.Interval = 10;
     animate.Start();
 }