Ejemplo n.º 1
0
    private void OnMouseDown()
    {
        Debug.Log("selecting object!");
        if (timeline.isTimelineActivated)
        {
            if (gimbals.animObj != this)
            {
                if (!gimbals.gameObject.activeSelf)
                {
                    gimbals.gameObject.SetActive(true);
                }
                gimbals.animObj            = this;
                gimbals.interactableObj    = null;
                gimbals.transform.position = transform.position;
                gimbals.ActivateGimbalButtons();
                gimbals.ActivateGimbalMenu();
                gimbals.ActivateTransformGimbals();
                gimbals.ActivateBeizerRelatedButtons();

                if (animTrack != null)
                {
                    timeline.currentlySelectedTrack = animTrack;
                    animTrack.ToggleAnimationTrackMaterial();
                }
            }
            else
            {
                gimbals.gameObject.SetActive(false);
                gimbals.animObj         = null;
                gimbals.interactableObj = null;

                gimbals.DeactivateGimbalButtons();
                gimbals.DeactivateGimbalMenu();
                gimbals.deactivateAllGimbals();
                gimbals.deactivateBeizerRelatedButtons();

                if (animTrack != null)
                {
                    animTrack.timeline.currentlySelectedTrack = null;
                    animTrack.ToggleAnimationTrackMaterial();
                }
            }
        }
    }
Ejemplo n.º 2
0
    // activate the 1st gimbals + menus

    // second if the control point has been moved, notify the intermediate points they need to be moved
    public void OnMouseDown()
    {
        Debug.Log("touching " + gimbals);
        if (gimbals.interactableObj != this)
        {
            if (!gimbals.gameObject.active)
            {
                gimbals.gameObject.SetActive(true);
            }
            gimbals.interactableObj    = this;
            gimbals.animObj            = null;
            gimbals.transform.position = transform.position;
            gimbals.ActivateTransformGimbals();
            SubscribeToGimbalEvents();
        }
        else
        {
            gimbals.gameObject.SetActive(false);
            gimbals.animObj         = null;
            gimbals.interactableObj = null;
            gimbals.deactivateAllGimbals();
            UnsubscribeToGimbalEvents();
        }
    }