public void ButtonResponderClicked()
 {
     if (CurrentModel < GameObjects.Length - 1)
     {
         CurrentModel++;
     }
     else
     {
         CurrentModel = 0;
     }
     CurrentModelSelected = GameObjects[CurrentModel].GetComponent <AnimateLowPolyDog>();
     Camera.GetComponentInChildren <MouseOrbitImprovedMod>().target = GameObjects[CurrentModel].transform;
     GetComponentInChildren <Text>().text = CurrentModelSelected.name;
 }
 void Start()
 {
     Camera = GameObject.Find("Camera");
     CurrentModelSelected = GameObjects[CurrentModel].GetComponent <AnimateLowPolyDog>();
 }