public override bool IsValid()
            {
                if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
                {
                    return(AndroidEditorUtilities.IsAndroidUnpackingSceneFirstInSceneList());
                }

                return(true);
            }
 public override void Fix()
 {
     AndroidEditorUtilities.EnableAndroidUnpackingScene();
 }