Ejemplo n.º 1
0
        void DraggedLinkOverAnchorCallback(Anchor anchor)
        {
            if (!AnchorUtils.AnchorAreAssignable(editorEvents.startedLinkAnchor, anchor))
            {
                return;
            }

            //update anchor highlight
            if (anchor.anchorType == AnchorType.Input)
            {
                if (anchor.linkCount >= 1)
                {
                    //highlight links with delete color
                    foreach (var link in anchor.links)
                    {
                        link.highlight = LinkHighlightMode.Delete;
                    }
                    anchor.highlighMode = AnchorHighlight.AttachReplace;
                }
                else
                {
                    anchor.highlighMode = AnchorHighlight.AttachNew;
                }
            }
            else
            {
                //highlight our link with delete color
                foreach (var link in editorEvents.startedLinkAnchor.links)
                {
                    link.highlight = LinkHighlightMode.Delete;
                }

                if (anchor.linkCount > 0)
                {
                    anchor.highlighMode = AnchorHighlight.AttachAdd;
                }
                else
                {
                    anchor.highlighMode = AnchorHighlight.AttachNew;
                }
            }
        }
Ejemplo n.º 2
0
        void DrawNodeCurve(Anchor anchor, Vector2 endPoint, bool anchorSnapping = true)
        {
            Rect    anchorRect = anchor.rectInGraph;
            Vector3 startPos   = new Vector3(anchorRect.x + anchorRect.width, anchorRect.y + anchorRect.height / 2, 0);
            Vector3 startDir   = Vector3.right;

            if (anchorSnapping && editorEvents.isMouseOverAnchor)
            {
                var toAnchor   = editorEvents.mouseOverAnchor;
                var fromAnchor = editorEvents.startedLinkAnchor;

                if (AnchorUtils.AnchorAreAssignable(fromAnchor, toAnchor))
                {
                    endPoint = toAnchor.rectInGraph.center;
                }
            }

            float tanPower = (startPos - (Vector3)endPoint).magnitude / 2;

            tanPower = Mathf.Clamp(tanPower, 0, 100);

            DrawSelectedBezier(startPos, endPoint, startPos + startDir * tanPower, (Vector3)endPoint + -startDir * tanPower, anchor.colorSchemeName, 4, LinkHighlightMode.None);
        }