private void DrawAnchorTrack(AnchorTrack track, int idx) { var clips = track.GetClips(); TimelineClip clip = clips.FirstOrDefault(); if (clip != null && clip.asset != null) { AnchorAsset asset = clip.asset as AnchorAsset; DrawAnchorAsset(asset, clip.start, clip.end, idx); } }
public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region) { AnchorAsset asset = clip.asset as AnchorAsset; Rect rect = region.position; TrackAsset track = clip.parentTrack; target = track as AnchorTrack; if (target != null) { target.RebuildClip(); } if (asset != null) { var quantizedRect = new Rect(Mathf.Ceil(rect.x), Mathf.Ceil(rect.y), Mathf.Ceil(rect.width), Mathf.Ceil(rect.height)); AnimationCurve[] curves = asset.clip_pos; DrawCurve(rect, curves); } }
private void DrawAnchors() { AnchorAsset asset = target as AnchorAsset; if (director == null) { director = GameObject.FindObjectOfType <PlayableDirector>(); } var list = director.playableAsset.outputs; int idx = 0; foreach (PlayableBinding pb in list) { if (pb.sourceObject is AnchorTrack) { AnchorTrack tack = pb.sourceObject as AnchorTrack; DrawAnchorTrack(tack, idx++); } } }