Ejemplo n.º 1
0
            public static Mark2ArrayTable CreateFrom(BinaryReader reader, long beginAt, ushort classCount)
            {
                reader.BaseStream.Seek(beginAt, SeekOrigin.Begin);
                //---
                var    mark2ArrTable = new Mark2ArrayTable();
                ushort mark2Count    = reader.ReadUInt16();

                mark2ArrTable.mark2Records = new Mark2Record[mark2Count];
                for (int i = 0; i < mark2Count; ++i)
                {
                    mark2ArrTable.mark2Records[i] = new Mark2Record(Utils.ReadInt16Array(reader, classCount));
                }
                //read mark2 anchor
                for (int i = 0; i < mark2Count; ++i)
                {
                    short[]       offsets     = mark2ArrTable.mark2Records[i].offsets;
                    AnchorPoint[] anchors     = mark2ArrTable.mark2Records[i].anchorPoints;
                    int           offsetCount = anchors.Length;
                    for (int c = 0; c < offsetCount; ++c)
                    {
                        anchors[c] = AnchorPoint.CreateFrom(reader, beginAt + offsets[c]);
                    }
                }


                return(mark2ArrTable);
            }
Ejemplo n.º 2
0
            public static BaseArrayTable CreateFrom(BinaryReader reader, long beginAt, ushort classCount)
            {
                reader.BaseStream.Seek(beginAt, SeekOrigin.Begin);
                //---
                var    baseArrTable = new BaseArrayTable();
                ushort baseCount    = reader.ReadUInt16();

                baseArrTable.records = new BaseRecord[baseCount];
                // Read all baseAnchorOffsets in one go
                ushort[] baseAnchorOffsets = Utils.ReadUInt16Array(reader, classCount * baseCount);
                for (int i = 0; i < baseCount; ++i)
                {
                    BaseRecord baseRec = new BaseRecord(classCount);

                    //each base has anchor point for mark glyph'class
                    for (int n = 0; n < classCount; ++n)
                    {
                        ushort offset = baseAnchorOffsets[i * classCount + n];
                        if (offset <= 0)
                        {
                            //TODO: review here
                            //bug?
                            continue;
                        }
                        baseRec.anchors[n] = AnchorPoint.CreateFrom(reader, beginAt + offset);
                    }

                    baseArrTable.records[i] = baseRec;
                }
                return(baseArrTable);
            }
Ejemplo n.º 3
0
            void ReadFrom(BinaryReader reader)
            {
                long   markTableBeginAt = reader.BaseStream.Position;
                ushort markCount        = reader.ReadUInt16();

                records = new MarkRecord[markCount];
                for (int i = 0; i < markCount; ++i)
                {
                    //1 mark : 1 anchor
                    records[i] = new MarkRecord(
                        reader.ReadUInt16(), //mark class
                        reader.ReadInt16()); //offset to anchor table
                }
                //---------------------------
                //read anchor
                anchorPoints = new AnchorPoint[markCount];
                for (int i = 0; i < markCount; ++i)
                {
                    MarkRecord markRec = records[i];
                    //bug?
                    if (markRec.offset < 0)
                    {
                        //TODO: review here
                        //found err on Tahoma
                        continue;
                    }
                    //read table detail
                    anchorPoints[i] = AnchorPoint.CreateFrom(reader, markTableBeginAt + markRec.offset);
                }
            }
Ejemplo n.º 4
0
            ///Mark2Array table
            //Value     Type    Description
            //uint16    Mark2Count  Number of Mark2 records
            //struct    Mark2Record[Mark2Count]     Array of Mark2 records-in Coverage order

            //Each Mark2Record contains an array of offsets to Anchor tables (Mark2Anchor).
            //The array of zero-based offsets, measured from the beginning of the Mark2Array table,
            //defines the entire set of Mark2 attachment points used to attach Mark1 glyphs to a specific Mark2 glyph.
            //The Anchor tables in the Mark2Anchor array are ordered by Mark1 class value.

            //A Mark2Record declares one Anchor table for each mark class (including Class 0)
            //identified in the MarkRecords of the MarkArray.
            //Each Anchor table specifies one Mark2 attachment point used to attach all
            //the Mark1 glyphs in a particular class to the Mark2 glyph.

            //Mark2Record
            //Value     Type    Description
            //Offset16  Mark2Anchor[ClassCount]     Array of offsets (one per class) to Anchor tables-from beginning of Mark2Array table-zero-based array

            public static Mark2ArrayTable CreateFrom(BinaryReader reader, long beginAt, ushort classCount)
            {
                reader.BaseStream.Seek(beginAt, SeekOrigin.Begin);
                //---
                ushort mark2Count = reader.ReadUInt16();

                ushort[] offsets = Utils.ReadUInt16Array(reader, mark2Count * classCount);
                //read mark2 anchors
                AnchorPoint[] anchors = new AnchorPoint[mark2Count * classCount];
                for (int i = 0; i < mark2Count * classCount; ++i)
                {
                    anchors[i] = AnchorPoint.CreateFrom(reader, beginAt + offsets[i]);
                }
                return(new Mark2ArrayTable(classCount, anchors));
            }
Ejemplo n.º 5
0
            public static BaseArrayTable CreateFrom(BinaryReader reader, long beginAt, ushort classCount)
            {
                reader.BaseStream.Seek(beginAt, SeekOrigin.Begin);
                //---
                var    baseArrTable = new BaseArrayTable();
                ushort baseCount    = reader.ReadUInt16();

                BaseRecord[] baseRecs = baseArrTable.records = new BaseRecord[baseCount];
                for (int i = 0; i < baseCount; ++i)
                {
                    baseArrTable.records[i] = new BaseRecord(Utils.ReadInt16Array(reader, classCount));
                }
                //read anchor table
                for (int i = 0; i < baseCount; ++i)
                {
                    short[] offsets = baseRecs[i].offsets;
#if DEBUG
                    if (classCount != offsets.Length)
                    {
                        throw new NotSupportedException();
                    }
#endif
                    //each base has anchor point for mark glyph'class

                    AnchorPoint[] anchors = baseRecs[i].anchors = new AnchorPoint[classCount];
                    for (int n = 0; n < classCount; ++n)
                    {
                        short offset = offsets[n];
                        if (offset < 0)
                        {
                            //TODO: review here
                            //bug?
                            continue;
                        }
                        anchors[n] = AnchorPoint.CreateFrom(reader, beginAt + offsets[n]);
                    }
                }
                return(baseArrTable);
            }